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Sensuki

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Everything posted by Sensuki

  1. Yeah in one of the patches, it was enabled for all areas. I *think* I still have the audio files if you are interested, chuck me a PM.
  2. It is odd that it is not a quest. By the way there's a lot of stuff disabled for Stormwall Gorge ... heh. Bester and I have been snooping through it. If you look at the world map / listen to the Audio Commentary by Matt Perez, you can get an idea of what purpose the area serves.
  3. http://forums.obsidian.net/topic/70938-480-music-volume-resets-for-1-second-on-area-transition/?hl=music
  4. Damage is a roll too? They're both passive and static man. One makes you do more damage, one makes you harder to hit with Deflection attacks. Personally I think x1.1 damage is a lot better for a 2H build and I'm happy with the change.
  5. War Bows definitely need a bump. You can probably partially blame me for that as I did a 6 War Bow video in v392, and it got nerfed after that
  6. I believe Medreth himself is at least level 4 or higher. His Boar should have at least 72 Endurance and 360 Health, if not more. The Boar also has really weak attributes as well, which I'm pretty sure should be higher. No wonder it's going down after two attacks / spells every single time. Looks like it's an old prefab from a previous patch.
  7. http://youtu.be/HKk1t6ja4U0 Could this be the cause of the FPS issues?
  8. Wurm summon prefab needs updating too, using old version from pre-435
  9. Stone Beetle DR bypass is not being shown correctly in the log It's a bug from v435: http://forums.obsidian.net/topic/70348-435-stone-and-adra-beetle-dr-bypass-not-displayed-in-combat-log/?hl=beetle
  10. We need to play the full game because the beta doesn't have many creatures that deal AoE damage. AI is another issue.
  11. It's quite simple really. You are limiting what things can be done in certain armors - they designed this system so that you could wear any armor you liked and not be restricted from doing anything. You act slower, sure - but you can perform any action. There's no way they're going to consider it IMO.
  12. Wood Beetle Missing "Spit" Ability and the DoT damage/length is different than the current Wood Beetles
  13. So? It's better than +5 Deflection. I believe I requested it be changed to x1.1 damage in my Weapon Styles thread. I'd probably take it on most 2H builds at some point.
  14. I noticed this many builds ago, but I can't find a bug report for it (I was sure I submitted one) Nevertheless, here it is Yes, I actually thought to right click on a container, and often when you do it, several party members will just start running on the spot. Expected Result: Should not make characters run on the spot
  15. Limiting what the player can do in a set of armor JUST to get them to use it is a very bad idea IMO, and goes against the general design principles of this game. Yes I agree that armor could be done a bit better, but I don't believe this is the way to go.
  16. Would it be possible to make it so that clicking on the formation menu a second time closes the menu? That is the most natural way of closing it if you don't want to change your formation IMO, and would make it so that if you click the button and don't want to change your formation, or clicked it by accident that you don't have to make a mouse movement to close the menu. Using the IE mod for the example, but the functionality is the same.
  17. If you're desperate you could always PM someone about it
  18. Actually Build Guides in a similar manner to what you find for a MOBA might be an idea for the Steam section.
  19. Confirmed. I also hate the screen darkening for these spells, it's bloody annoying even though it does look nice. Function over Form pls.
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