Here is my updated bug report list for v480. The fix rate based on my bug list along seems to be around the same or maybe a bit slower than v435. The posts below this one will contain my new bug reports from v480. See you at the finish line. NOT FIXED Save / Load / Persistence Unit selection not remembered on save/load Camera position not remembered on save/load AI Bugs [Party AI] AI bug when Targeting a character via their portrait [NPC AI] Issue: NPC Behaviour when you initiate dialogue with them [NPC AI] Neutral NPCs go into recovery if you attack them Animation Unit Facing Issue Interrupts do not stop movement and cause characters to slide Queued movement commands (AI and player) cause run animation glitches Run animation glitches investigation #2 Audio Voice Sets in Character Creation can't be interrupted Hendyna's VO plays from right channel only Possible Options Menu Sound Bug Character Art Clipping Bugs with "leather_armor" female version Cape/Cloak Texture/Color bugs with different characters UI Bugs [Area Map] Incorrect Area Map image showing after ALT-TAB [Area Map] Edge of Area Map in Stormwall Gorge not obscured by Fog of War [Character Creation] Character Hair changing unnecessarily when you press next after gender selection [Character Creation] UI elements overlap fade to black when exiting Character Creation/Level Up Screens [Character Record] Character Record Button Highlights not reset on close [Character Record] Highest recorded damage does not match actual damage values [Combat Log] Loading Tip Entries need a new line between them in the log [Combat Log] Stone and Adra Beetle DR Bypass not displayed in combat log [Combat Log] Combat log does not display enough lines [Cyclopedia] Cyclopedia UI bugs [Grimoire] Portrait Circle in Grimoire, back arrow clips out of the UI [inventory] Minor Accuracy Display bug with new changes to wielding (also shows unarmed damage too) [inventory] Inventory Weapon Set and Quick Item Bug [item/Spell/Ability Descriptions] Chant Descriptions aren't modified by Attributes properly [Main HUD] Afflictions overlap portraits and class resource display [Main HUD] Slow and Double Speed Button selection area too wide [Main HUD] Status icons get "pressed in" when portrait is selected [Text] Scrolling & Text stretching bug [uI/UX] Selection issue with overhead ability icons [uI/UX] Marquee select is inaccurate [uI/UX] Visual Bug with Engagement Arrows [uI/UX] Minor Transition Icon Bug UI Issues [Area Map] Area Map Close Button is Dark [Character Record] Friendly buff hits counting as hits on the character personal record [Crafting / Enchanting] Issue: Poor Audio / Visual Feedback when Crafting & Enchanting [Dialogue] Current Dialogue Node not removed from list when on current node [Dialogue] Can't reset dialogue window size [Hotkeys] Can't bind a hotkey to weapon sets [Grimoire] Removing a spell from a Grimoire slot changes spell level view [Grimoire] Could Wizards and Chanters "share" the Grimoire UI ? [inventory] Default Split Item Amount Uses Stack Total rather than 1 [inventory] Minor issues with color picker - This issue was incorrectly addressed - sound was added to the wrong thing, and the picker still flickers [inventory] Is it possible to get a "Consume" button in the item description for food items? [item Descriptions] Inconsistency with Opening Item Descriptions [Main Menu] Game difficulty resets when you exit the game [uI/UX] Issue with selection when currently selected character goes down [uI/UX] Accept into Adventurer Creator should have a fade to black [uI/UX] UX Issue with order of abilities on the action bar [uI/UX] TAB Functions not uniform across UI screens [uI/UX] UI Clicks are counted as a click for double click camera moves [uI/UX] Mouse scroll speed is tied to the frame rate Graphics & Art Issues / Bugs [2D Art] Save/Load Wood Texture [2D Art] Two Minor UI Art Issues [2D Art] Tiled Border Pattern overlap in Main Menu [Environment Art] Ogre Cave needs adjusted lighting and Ambient Maps [Environment Art] 2D Art Bug - Dyrford Village [Environment Art] Another Dyrford Crossing Navmesh Issue [Graphics] VFX for Penetrating Shot attaching itself to the base of the unit [Graphics] Companion portraits have been compressed [Graphics] TAB/Object highlight not highlighting loot piles through geometry [Graphics] Unit fading into the fog of war doesn't look great [Graphics] Character models could be better positioned inside the selection circle [Graphics] Character periodical run animation hitch (I'm not crazy right?) [Graphics] v435 Fog of War Issues [Graphics] Characters disappear at the top of areas [Graphics] Bad framerate during rest movies
[Graphics] You can see wurms dying at level load in the Dyrford Crossing [VFX] Ninagauth's Freezing Pillar overbearing VFX
[VFX] Severe FPS lag from Summon Skeleton VFX Design / Gameplay / Mechanics Issues Traps are slow to actually attack/hit the units that trigger them Base Damage Calculation Issue You can target yourself with special attacks Hunting Bow and Implement base damage inconsistency Crossbow and Pistol balance Poorly explained mechanics in the Cyclopedia Background skill bonus inconsistencies Two Handed Style - +1.1 or x1.1 ? Adra Beetle Shocking Blast Friendly Fire Calculation for Extra Potion Duration is Multiplicative, not Additive Interrupts occuring on Lion Frightening Roar Bonus Damage Strings should be changed from x to + Minor Item Description issues Loading Tip ID 67 has a spelling mistake Cone and Ray spell interaction Issue with Spell-casting/Ability-use, interrupts and engagement Interrupts occur on killing blows Creature Collision/Selection Circle Sizes
[Gameplay] Fog of War and Dialogue issues PARTIALLY FIXED [AI] Auto-attack - when it should and should not occur - toggle implemented, needs rigorous testing [Animation] Buggy Arbalest Reload Animation - still a bit glitchy [Animation] Please Improve the Gib Animation - it has been edited since I posted this thread, but still could be less extreme [Animation] Droid Army - I think they made it less noticeable, although movements are still synced [Combat Log] Iconic Projection has wonky combat log entries - improved but still not perfect, part of a larger issue with similar abilities [Enchanting] Some more minor Enchantment Display Bugs - first issue fixed, second one persists [Gameplay] Knock Down bugs - animation still acts oddly with interrupts on creatures [Gameplay] Loot list / container issues - loot still wonky and seed implementation is poor [Gameplay] Into the Fray minor bug - bug fixed but the ability still sucks [Gameplay] Interrupts occur on non-damaging spells - Fixed for some spells/abilities, but not all [Graphics] Occlusion not working properly - still could be improved, such as colored units through geometry and better solution for trees etc [Graphics] Poor Quality Loading Screen Images - the DTX5 compressed images still look bad, please use lossless images [Graphics] Lighting, Post-Processing and Shader issues in the 3D Model Viewers - mostly fixed, found new issues [inventory] Equip/Unequip items in the inventory causes microstutter and weapon set flickering - flickering fixed but not the microstutter [Main HUD] Mouseover interaction issue with action bar icons with submenus - submenus persist if you open them, unless you change chars :/ [uI/UX] Selecting a self-targeting ability does not cancel attack/special attack cursor - doesn't appear to have been addressed but actions appear to be queuing instead of overriding [uI/UX] Interrupt and Concentration need to be shown on the stat sheet - Interrupt now shows on spell/item tooltips, but Concentration is not shown/explained [uI Scaling] Really bad UI / Font scaling since v333 - NGUI sucks, move to Unity 4.6 UI in the future pls [Various] Assorted v364 Bugs and Issues - many of the issues fixed [VFX] Severe FPS lag from Armor of Faith VFX, over the top after FX - FPS lag fixed, horrible after FX not removed
[Character Art] v435 Character Art Clipping Issues - most of the issues fixed
NOT SURE Quest Issues by Rivmusique BB Wizard Implement attacks launch from PC's body Dudes that attack Aloth in Gilded Vale don't drop clothing or weapons Bug with Enemy AI & Holy Radiance - haven't seen it so far, as Priests aren't using it in this patch Sound bug when moving items in the inventory FIXED IN v480 (68+ bug reports containing at least one bug)
NOT YET CHECKED (Haven't gotten around to it yet - a moderator will edit them into the correct category as I go through them) Crystal Eater spider walk animation - second front leg clips through floor Phantom Foes - FPS lag, and over the top VFX after effect Rime and Frost Followed the Footfalls of Karth - No Effect? Every Item bug I can find in v435 Combusting Wounds VFX and damage linger Minor Sound Design issues with areas with creatures Ancient Memory (and other friendly spells that 'hit') play hit SFX when they shouldn't qualify for it Engagements can proc from a distance and creatures can still engage when moving sometimes You can pull the bears away from Korgrak Wall of Flame spell/trap is not correctly damaging units Issues with Nridek/Vithrack Psychic Blast Painful Interdiction combat log lines and interdiction interrupting again Bug with Dominate Affliction and Engagement
Three minor Lle A Rhemen issues - 1/3 issues fixed