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Everything posted by Sensuki
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Here is a normal speed and a frame-by-frame video that captures a bug with Engagement arrows being temporarily displaced at the start of engagements. I've been able to reproduce this issue on this spider every single time I attack it underneath the archway so I have a feeling that it MAY be related to occlusion/geometry. When I fight the spider in the open space, it does not occur. When I fight the spider under the arch - the engagement arrows bug out momentarily.
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The distinction is probably a UI issue, but Dexterity gives a special type of bonus from all other attack speed bonuses Actions in Pillars of Eternity have an animation and most of them have recovery time. Dexterity increases animation speed as well as action speed Animation speed is 30 FPS For instance if you have a Greatsword, which has a 30 frame animation (1s), and a 60 frame recovery (30 base recovery, 30 from Two Handed recovery penalty), then 20 Dexterity (+30% Action Speed) will make your attack have a 21 frame animation and a 51 frame recovery time. The reason it's 51 frames is because Dexterity only alters the base recovery time. Bonuses to recovery time are additive multipliers.
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[480] Empowered Interdiction missing VFX texture
Sensuki replied to Sensuki's question in Backer Beta Bugs and Support
No idea lol, hundreds! Can someone else check to see if they have the same problem? Make a Priest, pick Interdiction - cast the spell - is it pink ? -
[480] Empowered Interdiction missing VFX texture
Sensuki replied to Sensuki's question in Backer Beta Bugs and Support
The problem is with the asset stored in the Priest ability progression table - when you create a new Priest with Interdiction the spell is pink - missing VFX etc but when you save the game and load the game it works fine. And no, I have not modded either of these abilities - they are the default ones. -
[480] 0.0 damage from Minoletta's Bounding Missiles bounce
Sensuki replied to Sensuki's question in Backer Beta Bugs and Support
Yeah maybe, I'll try and reproduce it. -
My Bug Report List: Updated for v480
Sensuki replied to Sensuki's question in Backer Beta Bugs and Support
Serious microstutter when using Ebony Spider Figurine Stat sheet is missing a + before Interrupt and Concentration Please remove the smoke from Returning Storm (and other similar spells) Empowered Interdiction missing VFX texture AI/Pathfinding bug with party AI Poor FPS when fighting spectres Issue with pressing UI buttons 0.0 damage from Minoletta's Bounding Missiles bounce Spawn bug from NeoGAF Minoletta's Bounding missle Cast animation issue -
[480] Minoletta's Bounding missle Cast animation issue
Sensuki posted a question in Backer Beta Bugs and Support
Same as Rolling Flame bug from the PAX stream, spell fires instantly, but the BB Wizard is still casting the spell for 2.something seconds Expected Result: spell should fire when he finishes cast animation -
Saw this the other day but this guy didn't report it here. So far I haven't been able to reproduce it yet but he never told me the steps. I have a feeling you may have to go to the Temple of Skaen through the Dyrford Crossing or something?
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[All] Mouse drag threshold too low
Sensuki replied to Skipperro's question in Backer Beta Bugs and Support
Would it be possible to make it so that if your mouse is not off a button when you release the cursor that the button still presses? Because if you move the mouse even slightly while pressing a button it doesn't work Have never had this problem in other games from memory -
Don't remember it being this bad in previous versions but fights with spectres cause my FPS to drop by about 10-20 down from 50, I know there's some stuff on units that needs to be optimized but because of their VFX nature, it might be causing some more issues here?
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What NEEDS to be fixed before launch?
Sensuki replied to JohnnySideburns's topic in Backer Beta Discussion
Neverwinter Nights 2 had a lot of post-release support, so I imagine we'll see something similar. -
Chanter... Thrice she was wrong... confused by results
Sensuki replied to Bazy's topic in Backer Beta Discussion
http://forums.obsidian.net/topic/70536-435-another-damage-calculation-issue/ Josh nerfed the spell too far as well. -
3 Blunderbusses and a Sabre?
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Same/similar to: http://forums.obsidian.net/topic/71097-480-ai-targetingpathfinding-issue-that-causes-idle-melee-units-in-combat/ This issue never happened in previous versions, so it's something new with the revamped pathfinding code. Seems that when using the combat pathfinding units can't find the way around other units on their team if their target is directly through them. I also think it's related to distance as well.
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Having "Of Resolve" and whatnot there despite looking dumb in game has been helpful to identify a few bugs.
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Do this
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A problem with Stealth + Discovering traps.
Sensuki replied to Bazy's topic in Backer Beta Discussion
I'm good at finding bugs, but I'm not good at fixing them. -
[480] Empowered Interdiction missing VFX texture
Sensuki posted a question in Backer Beta Bugs and Support
Expected Result: not pink! -
I really don't like smoke particle effects, I don't think they add anything to the scene - there is VFX on the ground to tell you how wide the AoE is, therefore smoke is not needed Biggest reason is the frame rate drops though You can't even see what the hell is going on, which is really annoying when you're trying to focus on combat and with more spell FX going off from other characters / units - combat just becomes a complete mess No they don't. I want to cover class AI at some stage, I'm going to write up the really bad Priest AI before release at least.
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Do you legitimately believe they'll alter the resting prices in a low priority side content area a week before release when they've said they're basically not doing much more tuning because they need to focus on fixing bugs ?