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Sensuki

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Everything posted by Sensuki

  1. 7200RPM. I haven't tested running it on an SSD yet, because my steam install folder is on one of my 1TB drives and my system drive is an OCZ Vertex 2 from 2009. I plan on upgrading my computer so I don't get pissed off with the bad performance, so I may look into installing it on an SSD when I do that. When there are no units visible on the screen - the game runs at 90-100 FPS or more in every map, except the Temple of Skaen. When there are units on the screen it drops HEAPS, sometimes by up to 40-50 FPS. My understanding is that the level is loaded during the level load, so the background probably wouldn't have much (or any) impact on performance. It doesn't load the level until it's loaded into the memory.
  2. Performance already struggles enough as it is IMO. I'd rather see them improve that before they add anything else that could make it worse.
  3. There is a bug with using modified asset bundles in the latest build. It happens with abilities, talents, spells and items but I'm not sure about other types of bundles. When you modify an assetbundle and replace the default one in the objectbundle folder, the default internal version (from the shared assets, I suppose) is used unless a character/save game already has that ability/item/spell/talent. If you level up a character and select a modified ability, that character will have the default ability. To fix it you have to save the game, quit the game and then load the save, and the game will use the modified asset. Expected Result: should use the modified asset by default
  4. Will you guys look into using the Unity 4.6 UI system for a sequel because it's a lot faster to develop with than NGUI and it's WaAaAAAAy better at scaling 2D assets.
  5. I'll take a listen next week, see if there's something we can do to balance things out more. The fade in part is a bit trickier unfortunately. We use randomly triggered one shot sound effects and it takes a few seconds for that to develop. Justin I believe that there is a bug with the volume sliders, and that volume is being scaled linearly rather than log(10) which is how sound is calculated.
  6. Monks don't absorb damage anymore, it's probably just their x6 HealthmUlt
  7. That's a bug I will go there with the IE mod and check their character stats
  8. Looks like enchanted items now glow blue like in Diablo
  9. Dual wielding swords with no armor by default is one second per swing Using a sword 1H with no armor is 3 seconds per swing
  10. I think whoever is checking the bugs could be mis-reporting some of them because I reported an issue with Two Handed Style, that +1.1 damage was being used instead of x1.1 The person who reported the bug may have wrote "description needs updating" internally and so they updated the description (the text) but didn't fix the actual bug. Could be the case here too.
  11. Bug: After clicking a character several times to play VO, the VO volume level bugs out and turns down close to zero General issues with VO: The post-processing effects added to voices are too strong, they sound a bit like they're talking underwater. Not a fan of the 'echo' ? I've also noticed some popping with VO that I had not noticed in any previous builds, could be related to the changes to Audio streaming.
  12. Expected Results: Submenus should automatically deprecate after a certain amount of time after the cursor is no longer moused over either the submenu or the action bar, so that they are not persistent. Currently the only way to deprecate them is to select a different character and swap back. I also have an issue with the weapon sets always displaying a third, unarmed set. This is not useful and only increases the chance of mis-clicking the wrong weapon set and wasting an action.
  13. Expected Result: I believe the focus mult should be greater than one, unless it doubles the focus by adding +1 to the additive formula, of which it should technically say x2 in the string.
  14. Some people pick things because of how they work mechanically / because of the numbers - rather than roleplaying it.
  15. While I don't see the problem that dual wield is good (dual wield alone is an unrealistic thing), One handed style is terrible at the moment, yes. 1H is a fair bit slower than dual wield too.
  16. The mousewheel interaction when moused over the scrollbar itself is strange.
  17. But if the mechanics are not explained clearly, how are you supposed to make informed decisions ?
  18. Yeah it's funny how now that the progression has opened up the Fighter isn't really the best tank anymore.
  19. IndiraLightFoot Read this: http://forums.obsidian.net/topic/70820-poorly-explained-mechanics-in-the-cyclopedia/
  20. This happens for Zealous Focus, Vulnerable Attack, Savage Attack, Penetrating Shot and a few others, seems like the VFX doesn't work properly with certain items and just appears at the base of the unit instead, I reported this last patch but wasn't sure if it was just for the one ability or not. http://forums.obsidian.net/topic/70556-435-vfx-for-penetrating-shot-attaching-itself-to-the-base-of-the-unit/
  21. Currently I don't find the interrupt bonus from Perception (or Interrupting Blows) useful.
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