Everything posted by Sensuki
- New screenshots! The Engwithan Empire (Part 1)
- Update on the Update
- Update on the Update
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[Defense Discussion] They're testing the 'fenses for weaknesses...
I believe it has to do with who is engaging you, not who you're engaging.
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[Defense Discussion] They're testing the 'fenses for weaknesses...
It's called being Flanked, which is pretty much exactly what you're talking about and you get -10 Deflection from it. Engagement is one of the reasons why using melee characters in situations like this is pointless because if you make a single pixel move, you get hit by a 90 damage attack with no animation, even if the bear is currently recovering from a swing it just made. Without Engagement you can actually use cool tactics like rotating aggro off the bear. I need to make a video demonstrating that tbh but I gotta wait for Bester to convert the IE mod to v480.
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[Defense Discussion] They're testing the 'fenses for weaknesses...
That video basically demonstrates one of my main problems with the system. The game promotes this style of play as that's the best way to do it - one tank that is built basically purely defensively and then five ranged characters with no armor that just stack CC and AoE damage. If you tried with more tanks, the fight would likely get progressively worse for you, if you tried with more characters in melee, the fight would go progressively worse for you.
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480 Discussion
I'm with Gromnir TBH. Release is only the beginning of the Road to Eternity. The game has a long way to go, yet.
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[480] Wrong sword model used for Druid spell Firebrand
I think the game is accidentally using some test sword from Final Fantasy or something lmao
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[480] No right-click action in weapon sets submenu above the character portrait
http://forums.obsidian.net/topic/70031-392-issue-cant-bind-a-hotkey-to-weapon-sets/?hl=hotkey
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[480] Weird darker text on some interactables
Expected Result: Text should have the same brightness - those interactables are both on darker places in the area too.
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[480] No right-click action in weapon sets submenu above the character portrait
Weapon sets should behave the same as other action bar items IMO.
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480 Discussion
https://forums.obsidian.net/topic/70949-480-crossbow-reload-animation-glitch/
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480 Discussion
Like what? The DotA 2 bug list has thousands of bugs still in the game, and that is a constantly updated game that has been in development for many years.
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[480] Can deleting characters be made easier?
Press P at the inn?
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[Defense Discussion] They're testing the 'fenses for weaknesses...
Well he has a point, and the advantage of playing the full game. This issue is too far gone to worry about for now - we all need to play the full game and come back with a clear picture.
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What NEEDS to be fixed before launch?
Performance and the new pathfinding problems are probably my two largest concerns. Need to do a full pathing test, maybe tomorrow. The game has received some optimization but I have no FPS increase whatsoever.
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[480] Can deleting characters be made easier?
Currently the only way to delete a character is to individually delete all their saves through the game menu. The save game files are not sorted by character name (they probably should be kept in diff folders maybe) like charname\<save guid>
- Traps O_O
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Area looting confirmed
You were calling it area loot when it isn't. Although, you may just be here trolling again.
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
Yeah perma-remove is what I mean. Why does it matter if you perma-remove a BB character? I already have 7 different characters that I've needed for testing
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
I think you just have to remove some BB companions to fix it ?
- Traps O_O
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[Defense Discussion] They're testing the 'fenses for weaknesses...
I really wish they used integer damage bonuses.
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What NEEDS to be fixed before launch?
That's not really a pro of engagement though, the same situation would exist without it. The only differences being a) you wouldn't get a free disengagement attack on the spiders at the start due to the dumb AI (which is now, mostly fixed ... but something about engagement was changed to make them easier to get) and b) you wouldn't suffer disengagement attacks from the spiders when moving back. Taking away disengagement attacks from that scenario does absolutely nothing to change the tactics or decisions. Blocking the doorway is still as good of a tactic as it was before, as it protects your squishes and you will still have to retreat from the Freezing Pillar AoE.
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480 Discussion
They've fixed a lot of older bugs, I've checked between 1/3 to 1/2 of my bug reports from the last patch but I've got a lot more go through. They've fixed probably about 60% of the ones I checked that I reported in v435, but not many of the ones older than that.