Everything posted by Sensuki
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480 Discussion
There's a VO slider but the VO volume is waaaaaaaaaaaaaaaaay too loud. I have VO set to like 13% on the slider and they're already louder than other sounds at 50% - not much dynamic range to play with.
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480 Discussion
AndreaColombo - portraits
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480 Discussion
It would be fine if those were an option, but I don't like intrusive UI elements that are not optional.
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480 Discussion
No, they just fixed the bugs. Attributes are not difficult to change though, so tough luck everyone else I guess ... but I'm going to change it.
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[480] Issue - moving items from stash
It would be nice if, when you picked up an item in the stash and closed the stash that the item would stay stuck to the mouse cursor so you could move it to the inventory with two mouse movements and a click, rather than three and a click.
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480 Discussion
I think so, but it's really annoying. I know if my character is being flanked if they are engaged by more than one enemy and I can see it on the tooltip. I don't need some green spew under my character's feet saying HOLY FK DUDE YOU ARE FLANKED - you can't really do anything about it anyway due to the engagement system.
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
I'll get Bester to reply to you.
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Backer Beta Build 480 Portraits
I like most of those portraits, there's a *little* bit of quality variance but for the most part pretty consistently well done. I like the blue female aumaua, male dwarf, female helmeted and female wild orlan the best. Least favourite is the Male Aumaua in the top right, the angle/facial bone structure seems mashed up somehow.
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[480] Enchantment changes
This is not a bug, that is the natural accuracy bonus of the Club. They might do well to change the name of it to "Natural Accuracy" or something though.
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Backer Beta Build 480 Portraits
There are only three revealed Human sub-races so far - Ocean, Meadow and Savannah.
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
No. It won't work (and I'm surprised you tried ) It's up to Bester whether he updates the mod for this version or not.
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[480] Issue with new click sounds
Nice woody sound here
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[480] music volume resets for 1 second on area transition.
Confirmed - same thing happens to me. Music starts playing when you enter a new scene, then it obeys the volume slider after a short time (.5 seconds?)
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[480] Issue with new click sounds
Basically - I'm not a fan of the 'fake mouse click' sound that makes up the new click sounds, I can already hear my mouse button click - I don't need the game to fake it for me. The sounds for the menu should try and emulate what the UI looks like or something, and I much prefer sounds with more weight/midrange/lows I am like the girl in this:
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[480] Enchantment changes
No, you can't have Accurate 1 and Damaging 1. They replace each other.
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480 Discussion
Yeah that sucks, you should probably get at least your level bonus when using it.
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480 Discussion
Excuse me for butchering this portrait, but the hair on this portrait drives me nuts, it sits much better when the angle of the hair actually matches the angle of the head like so
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[480] Enchantment changes
This is actually not a bug, it's intended but the Enchanting rules are very poorly communicated by the game From Josh on SA When you enchant a Fine weapon with Damaging 2, Damaging 2 replaces the Fine enchantment.
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480 Discussion
You get +3 Accuracy and Defenses per level, always been the case. Nah, but feel free to rename the strings of those attributes yourself though
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480 Discussion
Resolve, probably at a rate of +2.
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[480] Enchantment changes
Confirmed. Works on Fine weapons, but not exceptional. I can also enchant a Fine Weapon to Exceptional without problems. I also can't enchant a Fine Weapon with Damaging 1 or Accurate 1, only Accurate 2 or Damaging 2.
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Area looting confirmed
Most of that was because of no take all button, which is a great improvement.
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480 Discussion
Coming to an IE mod near you - +1 Accuracy on Perception instead of +1 Deflection.
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480 Discussion
At 50% volume on everything, voices are double as loud as other sounds (well, probably more since sound intensity doubles every 3dB)
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[Defense Discussion] They're testing the 'fenses for weaknesses...
But the game PROMOTES extreme min-maxing ....