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Tuckey

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Everything posted by Tuckey

  1. So if I want a gog version what version of pillars of eternity will I get? It would be helpful to know what funding level corresponds to which version.
  2. I would like to see Obsidian do the writing for the next fallout game, it seems to be what they're best at. It won't happen through. The thing is modern AAA games don't want to include content that some players will never see or can't complete. That means limited choice and consequences and a 'we can't let them fail' attitude. Who can blame Bethesda really as skyrim has absolutely raked in the money. The thing is through, that games used to be made by people excited to realise their vision. Now its all by the numbers and market demographics, we see it in movies, games, music etc. Its basically why everything sucks to put it mildly. The only exception to that are cable tv shows where creative risks are more the norm.
  3. Percy confirmed for Pillars of Eternity? I like the ocean folk portraits most, the pale elf could use some personality. Is the lower left corner icon a picture of some encrusted old swords, interesting. "Look deeply into my eyes" You want a blackadder cameo...You want a blackadder cameo...You want a blackadder cameo...You want a blackadder cameo...
  4. Okay wasn't aware there were skills for disengaging, having not played the beta. I have watched people play the beta a lot through and didn't notice any effective disengaging so I thought I'd suggest something. Seems like those skills might as well not even be there for all the good they do...
  5. To me disengagement mechanic is crying out for skills that combat the penalty for disengaging. Something like blinding strike for a fighter should allow them to move away from an engaged enemy without penalty. Just make it a limited use skill per encounter or something. A wizard could even have a spell or two to assist the fighters if they need to disengage, like say dazzle.
  6. I'm mostly worried that these items will just appear in your inventory. I still want to look for them.
  7. My take on this is that if you do away with combat xp you need to replace it with something tangible for the player. The risk otherwise is that combat will become an annoyance to avoid on the way to other more rewarding content. So the real question is how do you make combat worthwhile to engage in for the player? How should the player be rewarded? =============================================================================================== - Make defeating some enemies necessary for the acquisition of rare items - Mod components from animals etc would make it worthwhile for some people but others don't want that content/bother of scrounging ingredients. - Or quite simply make clearing an area of enemies a quest xp reward for some factions.
  8. From gog pre-order page: Pre-Order Bonus Mystery Item #1 and #2 I hope these items aren't going to just plonk into your inventory at game start. I still want to actually find them in-game.
  9. I think what Obsidian should take from this experience is that they need to prototype the key systems with the players before they've developed most of the game. Then they can tweak things to their hearts content and the players as well. They need to embrace a more iterative style of development.
  10. Why not just have an initial encounter xp for the first time you fight the creature and then progressively less the more you fight that creature? ie first time 60xp second time 30xp third time 15xp Or alternatively you could scale the creature xp reward down, depending on the character level your at, to the relative challenge of the creature your fighting ie level 1 character killing beatle worth 300xp level 5 character killing beatle worth 100xp level 10 character ~ no xp
  11. Definitely prefer the partial voice acting as opposed to the full. When there is full voice acting I tend to click through it a lot because I read quicker.
  12. Portraits for the weapons/items when looking at the descriptions. Pick-pocketing random npcs. Trees and grass swaying in the breeze. A consistent portrait aesthetic for my peeps (characters). Random npcs doing more than standing around and talking etc etc. Something I'll miss from Baldurs Gate? Wizard battles still seem more epic in bg to me.
  13. This debate reminds me of Schrödinger's cat. Does the journey exist if not rewarded with experience (and therefore observed? ) Either the journey is worthwhile or it isn't on its own terms. What I mean is that experience points is far from all we are getting from exploration, i.e. gear, meeting creatures/people, finding secrets etc We will probably meet quest objectives unknowingly on the road and I'm okay with that, it could even be an optimal solution, either way a journey should be organic and not dictated by random quest givers, and it isn't from what I understand it to be.
  14. @Malignacious Sui Generis is basically (to me anyways) Die by the Sword 2 but isometric rather than 3rd person. Someone should kindly move this thread to off-topic.
  15. Check out the pc gamer preview if you haven't because the video is better quality. I certainly noticed a lot of fine details I didn't before. As for the 3d model during character creation....I got nothing. Not sure what they can do to the model given there budget, but its not bad, just kind of washed out skin tone wise. If all else fails they can go the Michael Bay route and add lens flare. Lens flare fixes everything!
  16. The problem with modern AAA games is that they are marketing led and every factoid that comes out of these 'interviews' is just supposed to get us excited about the game. Point is that they are vague on purpose so that they can interest as many consumers as possible. Details might 'gasp' tell someone that they might not be into the game.
  17. DA:I will have some fans, no doubt. However having seen a gameplay demonstration the combat looked a little on the easy side with the pause and play tactics being largely unnecessary for how the combat turned out. As usual these days it will be tuned to baby's first rpg difficulty so won't appeal to me or likely people who enjoy Divinity Original Sin or Pillars of Eternity. (If the combat is your main thing that is)
  18. I will probably start out as either a wizard or a rogue. I think I will put alot of stat points into two attributes and cripple two others. Maybe maximise intelligence and might for my wizard and cripple dexterity and constitution since I don't want him in close anyways. I might need to give my wizard a defender type character so that he doesn't get locked into engagements. I guess that means adding a fighter into the mix. Add a paladin for a party leader and a druid for support. I then will round out the party with a cypher or a rogue. Mostly for clearing out traps and loot.
  19. Not sure if posted but another video interview with Josh but I think the video quality is significantly better. http://www.pcgamer.com/2014/07/25/the-pc-gamer-show-episode-2-pillars-of-eternity-fallout-new-vegas-divinity-original-sin/ Watch from 26min onwards for pillars stuff.
  20. Things I like ---------------- -The transition scenes were nice and I like the storybook moments. -The conversation interface is nicely detailed. Although I would like different npc voices to have different colours also. -The floors have some nice detailing and I like the stonework -character animations looked good to me -I like how characters will comment when they come upon things Some nitpicks ------------------- -The character models looked good except for the closeup in character selection. To be honest I think the main issue is that the skin has no texture at all giving the character a washed out look. -In the environment I would like to see tree's and grass swaying. The water was animated nicely.
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