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Pidesco

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Everything posted by Pidesco

  1. I'd play that before Diablo 3. Also, one would think that as Blizzard already has more money than God, they could actually use their time to release something new instead of another bleeding sequel.
  2. That will be a complete disaster.
  3. Oh, how I hate the Wayans brothers. Scary Movie made me want to stab needles in my eyes.
  4. Alternatively, it's because of overexposure because they play through it every single time they want to try a character out even a little. It's a problem I'm expriencing with the first area of MGS4. Yes, that was it for me. I got a demo of BG2 with CGW that consisted of that first dungeon, and I played it so much that I really couldn't stand it later just due to overexposure. I can still remember Jaheira's "Khaaalid!" screams more or less exactly.
  5. I have to say that I think the individuals aren't all that good either. England has no depth in defense, the goalkeeper is middling, the midfield is good I guess, and up front your best player is Rooney.
  6. The Sea And Cake - Midtown
  7. NOFX - My Heart Is Yearning
  8. Rodrigo y Gabriela - Tamacun
  9. The Specials - Pressure Drop
  10. Rancid - Journey To The End Of The East Bay
  11. Kevin Devine - Just Stay
  12. I'll disagree here. BG got low level adventuring down great I thought. Introduced your character, their back story, you were able to discover some of Candlekeep, explore wilderness area's, meet NPC's, adventure to another area either (Beregost, Friendly Arm Inn) random encounters... it took you awhile to advance to 2nd level, I did not mind waiting. I distinctly remember throwing a single magic missile at a bear, and then running in circles with the bugger chasing me while Imoen pelted the stupid bear with arrows. Low level brilliance!
  13. Underpowered because a level 1 character has like a 40% chance of missing a blow on a stationary dead badger. Which not only makes no sense, but makes for exceedingly inane gameplay where nothing ever happens in combat other than two retarded muppets taking turns swinging at each other with sticks from half a meter away and missing all the freaking time. Boring because nothing happens. Literally.
  14. Django Reinhardt - Dinah
  15. I'd start off with this: And this song at the end while everyone's leaving: The funeral in itself should be like a party, and I'd have to make a playlist of songs to play during said party(with Google's help): Cake - Sheep Go To Heaven Something by Nick Cave Eels - P.S. You Rock My World Something by The Toy Dolls Choking Victim - Born To Die Johnny Cash - When The Man Comes Around Something by Nina Simone Something by Billie Holiday
  16. Actually, thinking about it, it makes perfect sense to start at level 3 seeing as those first two levels are so boring and underpowered. Of course, what should actually be fixed is the rule system, but obviously with DnD that isn't an option. Besides, and correct me if I'm wrong, starting at level 3 was already what effectively happened in NWN2's OC where, generally, you reached level three before finishing the tutorial. I guess the only question left, is whether everyone starts at level 3 or if it depends on the race's ECL.
  17. Wow, you just perfectly described The Witcher. Up to a point, I've described most games. It's really just a question of the degree to which each developer follows this path. Also, I don't think the Witcher is the biggest culprit of such design philosophy. While the monster hunting quests were just meaningless filler, I thought a respectable percentage of its quests actually served a purpose in setting up the plot, the characters and the game world. I think the Witcher's biggest problem was the combat which, while full of great ideas, had a really pointless core combat mechanic.
  18. I don't eat at McDonald's ever. It tastes like crap, has low nutritional content, and there's much better food available, for similar prices.
  19. Maybe it's mostly due to increasing costs, but it seems to me that many developers are taking an all or nothing approach to game design. It's a design according to which you either appeal to everyone or there isn't any point in trying.
  20. I don't think western RPGs are being actually directly influenced by JRPGs. Correlation does not imply causation and all that. I do find it bitterly amusing that Bioware's games are turning into the sort of RPGs many Biofans were supposed to despise, without any of those fans complaining or even noticing.
  21. That ties with what I've been thinking of late which is that Bioware is slowly turning into the Squaresoft of Western RPGs, where meaningless, shallow gameplay just strings you from one cutscene to another. Bioware's games are a bunch of plot points strung up linearly through gameplay that actually has nothing whatsoever to do with the actual plot. Imagine if you were watching say, the Matrix, and after each of the movie's scenes you had to peel a bunch of potatoes before getting to see the next scene. Note that the peeling of the potatoes has no effect on The Matrix's plot other than serving as penance for the viewer to "earn" the whole plot. That's a Bioware game.
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