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Pidesco

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Everything posted by Pidesco

  1. It's not a question of being uptight. It's just that including lesbian stuff in a game creates an increase in the number of units that are sold while gay sex does the exact opposite. Sex sells, especially lesbian sex.
  2. Lesbianism always makes a game better. I mean, name one game that wasn't made better by the inclusion of lesbians. See? You can't.
  3. As long as Gillian Anderson is in it, I'm seeing it.
  4. How real will the "real" locations be? Are you able to recognize Rome as being the real world city of Rome, for example?
  5. no. I saw that post coming from a mile away, by the way.
  6. Vagrant Story (The best Squaresoft game of all time easily) Tactics Ogre Tales of Phantasia Tekken 3 Silent Hill Xenogears (the first CD. You can throw the other CDs in the bin, and read a faq for the rest of the story) Street Fighter Alpha Whatever Don't touch Suikoden with a 300 foot pole.
  7. Yayness! I still haven't bought Sam & Max's second season, though.
  8. Getting stats over 90 is a real chore. You should aim for 85-90.
  9. I get the feeling horror games might not be for you. I love scary games, and I hate that tactic. There's shallow scary and deep scary.
  10. Kotor combat is NWN combat with three characters to control instead of one.
  11. Just saw The Dark Knight as well. It was freaking awesome. The acting was generally great, especially the brilliance from Ledger, Gyllenhaal was much better than Holmes, the plot was pretty tight despite it being a long-ass movie, the camera work was at times pure, liquid awesomeness and I was really absorbed by the movie from start to finish. , and Ledger's death really puts a damper on the next Batman movie. Best super hero movie ever, easily.
  12. I'm betting the animation system wasn't up to it. Crying is fairly hard to pull off.
  13. How about Superman as the villain? An altered Superman to fit Nolan's view of Batman.
  14. I found that the combat in NWN2 improved as the number of party members increased. The busier the better.
  15. I didn't like the orc caves themselves in particualr, but I rather liked the open mountain bits where you kicked the snot out of the orcs in a wide open plain. It was the first time in NWN2 for me where the combat didn't feel mostly like a chore.
  16. I'm betting that if you finish your missions stealthily, the later missions will be easier because of it, due to no one knowing who you are. At least I hope it will be like this.
  17. I'm waiting for the free stuff to arrive.
  18. Actually, the real time should be Total War like. Maybe Total War meets Alpha Centauri, for example.
  19. I'm also interested to see if it can be done. Eve has a collaborative narrative. Soul Caliber has visible numbers on weapon upgrades, and does have a narrative. Gran Turismo has a lot of visible numbers. Battlefield 2 has a loose narrative, but it is a strictly multiplayer game. You cannot see your weapon damage numbers in quake, but you can get temporary upgrades to your armor and health that are displayed numerically. It also has a narrative. And I'm totally serious about the reward- I'll even see if I can't get someone else to judge so that it's fair. Soul Calibur, Quake and most if not all action games don't have directional stat growth in the same way Final Fantasy or BG have. I think my definition of an RPG as a game where there is directional, visible stat growth for the player avatar, and where the game has a narrative includes all games in the RPG list, and excludes all games in the second list except for Warcraft 3. However, it could be argued that the units controlled by the player inWarcraft 3 are not player avatars, and as such I'm going to exclude it on that basis.
  20. So does Warcraft 3 and Gran Truismo. Arguably most of the other games on the list do as well, if you include weapon stats. Are the stats visible in all the other games? Meaning, can you see the numbers for weapon damage in Quake, for example? Also there isn't any RPG-like directional stat growth in most if not all of those not-RPG games. Also, I'd like to add this: There has to be a narrative(I'm assuming Gran Turismo doesn't have one). Reegarding Warcraft 3, it is most definitely an RPG, at least the single player part. It was even touted as an RPG/RTS hybrid by Blizzard. Edi: Battlefield 2 sounds like an RPG, then. Does it have a narrative? Is Gran Truismo a game that's self evidently awesome? @Redfield: I'm not missing the point, I'm just having a go at the challenge. Personally, I think labeling a game in a specific way to establish a personal preference is silly.
  21. All those games include visible stat growth, I think. So there's your definition. I'm guessing EVE Online's stats are tied to your ship, though. What do I win?
  22. I like how Gharik is mindlessly grinning while facing his own oblivion.
  23. People have always been obsessed with graphics. Even in the Spectrum days.
  24. I'm thinkink that if the game has real time lighting, and enemies aware of their environment, as in Thief, then a Stealth skill is more or less superfluous. Stealth will completely depend on player skill if this is true.
  25. Final Fantasy games, pre-XI, had no visible enemies on the world map, instead doing random encounters (with "invisible triggers" as you might call it). They've only had one title that wasn't an MMO that featured the world map behavior you speak of. The only console games I remember with visible enemies before encounters were Lufia and Chrono Trigger. And those weren't on the world map.
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