You could try being more generic in your appreciation of the game.
Also, I'd like to point out that KOTOR was most definitely developed for the "graphics whores." It's the only reason I can see for it to use a 3D engine, considering its gameplay is actually 2D. Furthermore, the use of a 2D engine would have cut down on costs, and hardware requirements, thus allowing for richer, larger environments, with more actors and more development time spent on writing and side quests.
Not that I'm criticizing Bioware for choosing to use a 3D engine. Marketing and selling a 2D game to the Xbox crowd would have been tough, to say the least, not to mention that Bioware would have to convince Lucasarts(and Microsoft?) that a 2D game was worth their investment of time and money.