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Everything posted by Pidesco
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	I like how Gharik is mindlessly grinning while facing his own oblivion.
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	  Gamespot E3 First Look PreviewPidesco replied to funcroc's topic in Alpha Protocol: General Discussion People have always been obsessed with graphics. Even in the Spectrum days.
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	  What are the skills in this game?Pidesco replied to Cycloneman's topic in Alpha Protocol: General Discussion I'm thinkink that if the game has real time lighting, and enemies aware of their environment, as in Thief, then a Stealth skill is more or less superfluous. Stealth will completely depend on player skill if this is true.
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	Final Fantasy games, pre-XI, had no visible enemies on the world map, instead doing random encounters (with "invisible triggers" as you might call it). They've only had one title that wasn't an MMO that featured the world map behavior you speak of. The only console games I remember with visible enemies before encounters were Lufia and Chrono Trigger. And those weren't on the world map.
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	I was under the impression the Lemmink
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	What guy on G4?
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	First, I'd like to echo MC's post. Do that. Also, if your looking for bombastic stuff, do a search for "Dies Irae" or "Requiem" on youtube, and you might find some stuff you'd like. Verdi's and Mozart's are particularly famous. Personnally, I have a special liking for Berlioz's Dies Irae, from the Fantastical Symphony. Anyway, everyone and their mother has done a Requiem, including your own Sibelius, so you just have to pick and choose.
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	  Gamespot E3 First Look PreviewPidesco replied to funcroc's topic in Alpha Protocol: General Discussion Is the music in that video from the game?
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	It helps that you are wrong in this particular case. As for the "dreaded" Oblivion combat, no, we do not have clumsy first-person melee. We do, however, have guns that generally tend to put bullets where you point them. How can I be "wrong" in my preference for stat resolved combat? The problem with Oblivion's combat is not that its clumsy. Its that the character's stats don't determine the outcomes, so its more of an action game (albeit a terrible one) than an RPG. All the previews of AP are saying the game is an action rpg that skews more for action fans, and I'm just hoping they're reading too far into this. System Shock 2 and Deus Ex have nice hybrid systems. Hell, even morrowind's combat had a to hit roll. And while this poll only has 4 responses, everyone has said they prefer stat resolved combat. And bullets going where I put them is exactly what I don't want I want the guns to "put the bullets" where my character points them. If he's a better shot with his gun than I am with a mouse, I want to hit. If I'm a better shot with my mouse than he is with his gun, then I want him to miss. I don't want to just put on the main character's face as a mask. Let me put it this way. When I want to play an RPG, I expect stat resolved combat, where the character does things I tell him to. When I want to play a FPS I expect to point and shoot things. If the RPG is going to have FPS combat, then it had better be as good as a top end FPS. Otherwise, you're just suffering through combat that isn't good enough for a real FPS to get to the RPG elements. I've done that in games like bloodlines, but it really hurts the overall experience. I'm fairly sure that stats in System Shock 2 only affected damage, not the chance to hit. Same goes for Deus Ex where the stats afected the unsteadiness of the crosshair and, perhaps(I'm not really sure), damage instead of the chance to hit. So if you liked combat in these games I really don't see what you're complaining about.
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	  BREAKING NEWS: NEW EXCLUSIVE DRAGON AGE FOOTAGEPidesco replied to Llyranor's topic in Computer and Console I liked her too. I thought she was a great character even if her tagging along felt a bit contrived.
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	Some people haven't lost their gaming culture... *toot toot* :own horn:
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	Huh? I didn't know I had such a hatred? Feel free to point me to where I wrote that.. I just generally feel that the controls are being compromised whenever there's a "body" attached to a first person viewed game. "Like fighting evil through maple syrup"... Besides, I think Dark Messiah was one of those games that were sent to me for review purposes. And I hated how dumb it was, in everything from level design to how mind-numbingly obvious everything was laid out for you. It annoyed the hell out of me. Well, hate is probably too strong a word but this is what I could find: And I agree about the level design. It's just that if you ignore the level design and use the kick sparingly, the gameplay goes into the awesome zone. And everything is so delightfully chunky.
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	Clearly, you are not normal. Sorry. Cry if it makes you feel better.
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	So did the trailer to 300.
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	  Alpha Protocol roundtable conference callPidesco replied to sharkz's topic in Alpha Protocol: General Discussion Both of those questions are answered (although the second only partially) in the pdf. Under Game Structure. you're right about the first question(sorry about that...) but not the second one. In the second one I'm basically asking for elaboration on what's said in the PDF.
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	  Alpha Protocol roundtable conference callPidesco replied to sharkz's topic in Alpha Protocol: General Discussion I have a couple of questions that weren't covered by this roundtable. First how do the locations work? I assume there's a hub for each city you go to, so how do things work to get from the hub to a mission location? Is there an area to walk around in for each city apart from the mission areas or does the player just jump from mission to hub and vice-versa? Another thing is about the ways in which playing one mission affects other missions. Does it mean you could get a piece of intelligence in one mission that makes another mission easier, like providing character info on a contact or finding a detailed map of the location where another mission will be set? With this in mind, is there a lot of optional intelligence gathering in the game? I mean like info the player can use to better prepare missions, and also to flesh out and add depth to the plot.
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	  Gamespot E3 First Look PreviewPidesco replied to funcroc's topic in Alpha Protocol: General Discussion I was going to complain about all the ME comparisons, but the fact is a lot of people commenting on the kotaku article say they'll buy AP just based on the supposed similarities to Mass Effect.
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	The world map seems really cool.
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	funcroc was beaten!
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	The 300 director? Oh bugger.
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	No, it's linear. @mkreku: Considering your self professed hate of body awareness in FPV games why did you even play Dark Messiah?
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	Ugh I read this article earlier.... Final Fantasy???? Final Fantasy got its world map thing from western RPGs so what's the big deal? You could say that Storm of Zehir has an Ultima style world map and it would be the same thing.

 
			
				 
        