SoZ has the best single player gameplay of any NWN title. However, that isn't saying a whole lot, and the engine gets in the way of the game's fluency. You'll be watching a lot of loading screens.
None of you has ever beaten me in a debate.
Okay, though, I'm gonna come out and admit it. I'm Krezack. Sorry guys, I just have a dream, and it's orthodox Marxism with a shade of Trotskyism.
Your IP isn't in the same range as Krez's. Proxy much?
How about Lucasarts giving Star Wars a rest and doing something else, for a change? I mean, how many Star Wars games have been released so far, a Quajiguillion? Haven't you people had enough?
NEW IPs. NEW IPs. NEW IPs. NEW IPs. NEW IPs. NEW IPs. NEW IPs. NEW IPs. NEW IPs. NEW IPs. NEW IPs. NEW IPs. NEW IPs. NEW IPs. NEW IPs. NEW IPs. NEW IPs.
The representation of politics in America is a reflection of the political leanings of America.
Why do you disagree, by the way? It has been vindicated by about every major power in the world ever.
Shotguns stop you pretty quickly no matter how many points you have in CQC. At least that's been my experience. CQC is pretty powerful when leveled up, but you still have to exercise caution when approaching enemies. Obviously the game isn't Ghost Recon, but certain weapons will really tear you up in only a few hits.
Are the different difficulty levels already defined? If so, what differentiates them?
One thing I'd like to see removed is the changed reputation prompts, or at least make them optional. They turn the NPC relationships into a metagame and make it harder to empathize with the characters.
I'd imagine the gun's stability would be the other way around. The laser sight moves the gun's center of mass away from your hand, while the extended magazine would move it closer to your hand.