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Pidesco

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Everything posted by Pidesco

  1. Right-click on an image, and check its properties.
  2. I never had to do that. There was a lot of grinding, but it was all associated with quests, mostly of the fetch kind.
  3. This is probably the best preview of the game, yet.
  4. It went overboard in Denmark, at night? It's not the hot weather that's the problem.
  5. One thing I'd like to see removed is the changed reputation prompts, or at least make them optional. They turn the NPC relationships into a metagame and make it harder to empathize with the characters.
  6. I'd imagine the gun's stability would be the other way around. The laser sight moves the gun's center of mass away from your hand, while the extended magazine would move it closer to your hand.
  7. What do you mean? Me thinks he doesn't like pyramids all that much. No way. Don't spam.
  8. What do you mean? Me thinks he doesn't like pyramids all that much. No way.
  9. I'm not talking about devs and publishers. They're just doing what the customer wants. It's consumers and journalists that I don't get.
  10. The problem there is that in ME as is usual in Bioware games, since NWN, the gameplay is completely divorced from the narrative. The narrative and gameplay are two parallel threads running forward which practically never meet, JRPG style. In games, like in any other medium, the narrative shouldn't be restricted to the written words, but shoud instead, be framed and enhanced by everything that is part of the medium including, in the case of games, the gameplay. An excellent example of this is the difference between ME and BG. While ME was rather heavy on written characterization, BG had almost no NPC development through writing. However, in BG, characters affected the game in a meaningful way, through basic characrterization and through tactical choices. For example, you might want Minsc in your party because is a good fighter, but you have to take into consideration that picking him means taking Dynaheir who you might no want because you find her she's annoying or just because you just don't need her character build in your party. Another example would be Xan. You could want Xan in your party on the basis of just liking his character, but you have to keep in mind that Xan is a mage who can't cast fireball. Also, in BG, character death has both tactical and personal considerations due to it being tied into narrative and gameplay. I really have troiuble understanding why no one cares about these things.
  11. THAT would be fracking awesome. But I don't think thats what SEKRET PROJECT is. I'm not thinking a Masquerade game , though. I mean, perhaps just an RPG with vampires in a new setting. Something along the lines of True Blood could be cool.
  12. Every recent Capcom PC game is pretty brilliantly optimized. Actually, I'd even say that between DMC4, SF4 and RE5, RE is the less efficient of the lot, regardless of it running great. By the way, I was very impressed by the wasteland aestethic on show in the benchmark. Much better realized than Fallout 3, for example.
  13. I believe know 100% of humanity is neither good nor evil.
  14. How do you mean? What places? Are those places bustling with unique encounters? Are there a multitude of diverse actions a player can perform in those places? So you are not an explorer...you want story. Again, the games are not for you...best continue to be an Obsidian fan. So they suck for you? That's fine...they weren't made for you. Don't confuse story with depth. In Oblivion there's a canvas to explore, but there's nothing in it, other than generic enemies to kill and generic loot to pick up. As I've said before, open world gameplay isn't just having different directions to move, it also requires different things to find, and different places see depending on the path you take. And I'm not talking about quests. "Emergent gameplay" would be the expression, I guess. The game world should be reactive rather than passive: implementing an economy would an obvious step forward, a social class system would be nice, different professions would be an excellent addition. Of course, this would mean more emphasis on content most players would never get to see, something Bethesda seem moving away from. Also, regardless of the viability of implementing my suggestions, I guess what bothers me the most about Oblivion is how little has been improved from Daggerfall, a 12 year old game with the same fundamental design, done by the same company.
  15. Did you actually play WoW? As a rogue I use Mutilate, which is a powerful double attack with both weapons that lets me build up combo points, so that I can use those combo points to unleash very powerful single attacks. In WoW the combat choice is not just "attack." I am starting to doubt you even played the game. Given how woefully incorrect you were about a ton of the Star Wars MMO stuff, I honestly think you just like to make **** up. Yes, I did. You think this bull crap is made up? it's a lot more than a dumb game. Games like that dont appeal to me very much. Heh, it was only about 5 minutes before I started getting bored. I'm confused by your video. What does it have to do with your comment? Ok, this is a log of one of the raids I was a part of. Over the thing I used 20 abilities. My three highest number of strikes for the night were Heroic strike (read Crit Strike), standard Melee, and Shield Slam (instant strike). I used Heroic Strike 809 times over the course of about four or five hours. That log shows damage done, damage taken, healing done, healing taken, and breaks down the abilities used by everyone. It also shows how active I have to be during the fights. For example on Kologarm I had an active time of 97.7% of the fight. Meaning that I was hammering a button of some kind for 97% of that fight. For Auriya i was more active, and my DK pal only had a .2% down time that entire fight. Kotor's battle system is kinda "sit there and wait, if you want things to go faster hammer the crit strike button to que up attacks and wait for them to all work themselves out before queuing up another set". He posted the wrong video there. It should be some WoW video.
  16. How do you mean? What places? Are those places bustling with unique encounters? Are there a multitude of diverse actions a player can perform in those places?
  17. I think it might have to do, in some part, with the TYPE of RPG people like to play. Beth has always produced open, story lite, sandbox games. They aren't for everyone, and it's understandable that on this forum, where folks are more likely interested in strong story, strong quest games, that there won't be many Oblivion fans. Actually, I'm a big fan of open world games, and the problem with Bethesda games isn't that they're light on plot but that the worlds are so poorly realized. Really, the only open thing thing about Oblivion is that you can walk right, left, forward and back. Regardless of where you go, you'll find the same quests, the same dungeons, the same loot, the same people. What kind of open ended, exploratory RPG is that?
  18. I'd trust them on that about as far as I can throw them. LAN support doesn't really affect piracy in any meaningful way, and they are trying to turn Battlenet into an actual money maker.
  19. I don't think this is about the piracy. I'm guessing they are just trying to get more people on BNet. It still seems like a retarded decision, though.
  20. I read a bit of the first one at a bookstore, and it struck me as pretty dire writing, just from the prose style.
  21. That just means that newly enlisted soldiers and officers can't smoke. That's fine. They should be able to choose whoever they want.
  22. Wait, are they banning soldiers from smoking even if they are off duty?
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