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Everything posted by Nonek
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There were ocassional cases of such an individual however, William Marshall springs to mind, the greatest Knight in Christendom supposedly.
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I'm split on this, yes I would like a near historically accurate setting, too often nowadays we see what are basically renaissance fayre settings that have no detail, no depth and no logic about them. Through catering overmuch they invalidate their own setting. I say let us face the issues and prejudices (all of them) that were prevalant at that time, and who sponsored them. Build an in depth and detailed setting that is not afraid to shirk reality for the sake of feelings and objections, the truth carries its own responsibility and respect. Then craft a protagonist who is exceptional, can take a stand, has the strength of will and intelligence to affect change and the choice of whether to do so. Give them the opportunity to be proactive, and a standard bearer for what is right, that makes an impression even if they fail. Or embrace the system and sit behind the throne, pulling the strings, reigning in hell rather than serving in heaven. Just do not have them clumsily glamourised by being told how wonderful they are when they do nothing and attempt nothing but following quest givers instructions, avoid this modern trend of insulting over empowerment, focus on real character advancement and the opportunity to demonstrate ones strength of personality, whether it be slanted towards the beatific or diabolic. Edit: For clarifications sake i'm not saying that the protagonist should not be challenged, quite the opposite, make them face gruelling odds and really dangerous situations that carry the full weight of medieval punishments. Simply let them overcome, through grit and cunning, or fail and die in ignominy if they make a mistake or underestimate their opponents.
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Now I have to dig my old cd out and play this, tremendous atmosphere.
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I believe that the city featured is Novigrad not Oxford, i'm not sure that the scholarly town will not be present however and Shani may be featured anyway.
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I suppose as well as quite a few ocassions in Torment one could mention the long drawn out duel between Betrayal, Hunger and Pain in the Sith Lord's?
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Yes I can understand why the change of amount Ms Lighfoot, but i'd prefer if they'd make unique content for both genders, to face head on womens struggles in this period and the strength they showed when even the good book castigated them as sinners and fonts of evil. I think that to have a woman arise such as Eleanor of Aquataine, who shook and molded kingdoms at her whim, would be a worthwhile thing and a good statement of equality in the most prejudiced of times.
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As I see it a simple way of dealing with the matter is to simply set a realistic stretch goal reflecting all of the extra work and resources that they'll need to implement a female protagonist, voice actress, meshes, different areas, writing and content changes that an accurate portrayal of a female character would need in the extremely sexist and repressed world that they're trying to simulate. Say £2-3 million, and let the market decide.
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To clarify I was not against Rogues, I simply feel that the name does not match their obviously superior weapons training. I have no real problem with this however, I simply won't make use of them. I really like the idea of most of your skill checks being decided by your attributes, as they ideally should play a larger role in defining what you are and what you can do, all too often in CRPG's i'm simply a collection of artifacts and fairly weak sans items. One thing I would like to ask however, with magical damage being decided by physical strength, what attribute will be used to determine magical potency? I've got an evolving idea of a Raistlin like character whose body is shattered but whose arcane might is potent, will it be his strength that is tested when magical tests are required or some other stat? Also is there any feat that will let me mitigate the poor damage his spells will be doing due to his low strength?
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There's (to my mind) a certain dissonance in the Rogues description, quote: "The designation of a character as a "rogue" signifies their vicious, brutal style of fighting." and "Rely on the vulnerability of their enemies to inflict devastating attacks in close quarters." This to me speaks of discipline and superior training in weapons and styles of killing, and where exactly is the Rogue-ishness in that? To me a roguish personality is carefree and undisciplined, not settling down or mastering anything, a wastrel if you will, rather than what we see here which sounds more like a highly trained professional killer of some sort. Anyway enough of the negative waves, thank you for the update.
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Does the manipulation of Mr Parker to turn on Mr Marburg in Alpha Protocol count as this kind of thing? Personally I thought that was rather satisfying, and a nice bit of reactivity.
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I think this is a splendid idea, as i've said before in more than one thread i'd be quite happy to have a quest where secrecy is paramount and upon discovery I am obligated to flee. However the foe can still be defeatable for those who wish to achieve that insanely difficult proposition. Twisted Rune, but with an option to show the better side of valour?
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Overheard at work this morning: IT Gent - What are your spec's? Colleague - Erm...bi-focals...why? Cracked me up.
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Sale on chaps. Edit: The video accompanying the sale is hilarious.
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Possible inconsistencies
Nonek replied to Messier-31's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A good point, perhaps the Boreal Dwarves were from the northern Polar regions at one time and have migrated like the Arctic Tern from one Pole to the other, keeping the nomenclature they identify with? There does seem to have been mass migrations from the northern hemisphere, so this might be possible. Or perhaps the magnetic poles have flipped as they are wont to do on Earth from time to time?- 38 replies
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I can see your logic but no unfortunately that's not how it needs to be. You need to see this as a step to address an aspect of social justice so in this case the correct choice doesn't need a majority agreement because some in the majority don't really understand the debate in the most accurate context You see this is where it always goes wrong for me, who exactly are you and what are your qualifications to be judge, jury and executioner? You've already admitted that you don't mind characters being treated demeaningly in DA2, you are selective in what you judge as worthy of analysis, you have no mandate from an electoral body and your views are unsubstantiated by any kind of facts or statistics. In short you just want to enforce your views on the majority because you feel that you are in the right, now that's your perogative to feel that you're campaigning for a righteous cause, but just because something is parroted in fashionable circles does not mean it is either right or worthy. I don't believe that I or anyone else is qualified to dictate what is right or wrong, what an individual enjoys or what they should or should not find acceptable within the bounds of the law. That is the first step on an extremely dangerous path, dehumanising people and casting them in a lesser light than yourself and your "enlightened" brethren is extremely disturbing to me. Once again you're allowed to think that, but it doesn't mean that you're qualified to be a final arbiter in any fashion.
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Shouldn't every individual have that choice, to be their own final arbiter? Is that not exactly what they do when they decide to buy or not buy a game?
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So what are the ideal male and female forms exactly? Whom decided this and what statistics did they use? By what margin is the most popular dominant? What possible relation do stylised forms that are non existent have to this research, for instance the sorceress of Dragon's Crown or the Destroyer of Torchlight 1? What happens if objectification coincides with idealisation? Whom is the final arbiter on this issue? If a game is targeted at a specific audience is this morally wrong, how so and who decides? What happens if the non target audience likes the game anyway?
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As I remember the Vailians seem to have originated somewhere near the equator, thus their darker complexion, in a place called the the Hot Ring which reminds me of the fertile crescent of Syria for some reason. They migrated to Old Vailia at some time in the past. The Pale Elves and Humans seem to have undertaken the same sort of migration, but from much further north accounting for their caucasian appearance. Can't remember where I read this. Of note is that Dwarves and Elves appear to be different species not races of humanity, does this inability to breed with humanity mean genetically that they seperated from them an enormous time ago or that they are totally seperate in the evolutionary chain. Does anybody else think that the destruction of Saint Waidwen might be the event that sparks the game? Is Eothas dead, and if so what does that mean in terms of his divinity, how can one kill an aspect of faith? Very interesting questions. Personally i'm not disturbed by the RPS article, Mr Greyson is more of a fan of DA2 and other such ARPG's, not of the IE and older type games.
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Perhaps a spectral guardian, an old soul bound to the stronghold who can appear to you at appropriate times, one suspects that mundane travel is not a problem for the incorporeal. Mayhap the Lord of the stronghold is bound to it and will simply know when it is imperilled, some unexplained facet of animancy bound in with the investiture of the title and elevation to the nobility perhaps?
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So you don't find a digital art picture of a nude woman sexy? Well, I certainly do. They just don't really do anything for me Woldan, photography is a different matter, but the feminine form in video games never stirs my libido for some reason. It's probably as Orogun says and my suspension of disbelief is somewhat too tightly reined in, all I know is that I look at say the jiggle physics of Dead or Alive or the very fine graphics of Triss in the Witcher 2 and am not interested in the slightest. I think it's my problem here though, and one of the reasons why I like games that have a logical narrative, a living world and a somewhat more restrained style of art design, I find them more easily accessible due to their verisimillitude. Edit: Totally agree with you Mamoulian War, it's very refreshing to have a discussion without the usual outrage and vitriol that occur on the web, this is one of the reasons I like these forums. You can have a conversation without anyone being insulted and storming off in a tiff and under a cloud of profanities.
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Very glad to see this funded so promptly, it's a shame there's to be no female protagonist option but making a set character is valid one supposes. There seems to be a little video game renaissance occuring in Europe currently, one i'm very much enjoying.
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The Offence. A taut, disturbing and extremely dour character study from Sidney Lumet, a film that is quite challenging and yet undoubtedly a masterpiece in my view. Sean Connery gives one of the best performances of his life, ably supported by Ian Bannen, in a role that should have garnered the man an Oscar. The slow, careful and relentless unfolding of the Offence really does hark back to an age of film we seemingly don't see any more, and personally i'd say that we need another director like Lumet back in the chair making such fare. The film has one scene of violence within it, though there are many flashbacks to the horrendous sights Connery's character has seen in his twenty years on the force, but that one scene carries more weight and impact than all of the high fidelity stylised displays seen in many modern films. Brutal, short and ugly as it should be. Highly recommended though in all honesty it is difficult viewing at times.
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I've just ridden a Velociraptor through the streets of Steelport to the tune of "Everybody walk the Dinosaur," I laughed so hard that I couldn't breathe for awhile, this is probably one of the greatest moments in gaming history. A little burned out on Torchlight 2, like most ARPG's it just doesn't seem to go deep enough or allow enough interactivity with the gameworld, it's a fun game and the stylised graphics are endlessly charming but i'm just not enthralled.
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Ultima, there's a certain enchantment to it. http://www.youtube.com/watch?v=eiGiiL3BOwI Revenant, lovely combat system but sadly didn't live up to its potential. http://www.youtube.com/watch?v=1d9i398aTs4