-
Posts
3052 -
Joined
-
Last visited
-
Days Won
19
Content Type
Profiles
Forums
Blogs
Everything posted by Nonek
-
Pre-Combat Preparation
Nonek replied to Nonek's topic in Pillars of Eternity: Stories (Spoiler Warning!)
@Indira: Indeed an oft overlooked aspect that robs magic of usefulness. @Mr Magniloquent: That is an extremely fine idea. Edit: Perhaps warding effects might be added to the Wizard's Arcane Veil automatically or to the players specifications to save time, and be stripped as you detail, and entirely dispelled if the Veil is pierced or dispelled? -
Pre-Combat Preparation
Nonek replied to Nonek's topic in Pillars of Eternity: Stories (Spoiler Warning!)
As I remember the early editions of IWD you could draw out your opponents but that was patched out later, I may be mis-remembering however. There certainly seems to be no reason why spells cannot be cast outside combat, I assume we'll have various utility spells like Light and not just combat applications. -
Pre-Combat Preparation
Nonek replied to Nonek's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yes I also wonder whether the Cipher and Monk can take advantage of their individual specifications to give them an edge before combat, the Cipher attacks the Monk to fuel his abilities and the Monks abilities are powered by that attack, etcetera? I aslo wonder whether we can draw off individual members of packs of opponents by interacting with their circles of perception, or whether they are all bound together as a group? -
Pre-Combat Preparation
Nonek replied to Nonek's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I personally prefer to do the preparation myself, i've yet to find a game AI that can adequately simulate a real player let alone use more complex tactics. Though I do look forward to a time when this is possible, and facing opponents governed by it. -
With Mr Sawyer abolishing pre battle buffing, as it had got a touch out of hand especially at high level, one is forced to wonder whether we'll still have the opportunity to actively prepare for combat. Traps, positioning, item enhancements, use of consumables etcetera. In short will we be able to try and win the battle before it occurs, as Tsun Tzu advises? Personally i'm a great fan of this, and believe in taking advantage of everything one can do to diminish risk. Indeed in AD&D this was one of the strengths of the system, manipulating random dice rolls in ones favour through clever use of the tools at one disposal. What are your opinions?
-
There were ocassional cases of such an individual however, William Marshall springs to mind, the greatest Knight in Christendom supposedly.
- 503 replies
-
- kickstarter;
- rpg;
-
(and 3 more)
Tagged with:
-
I'm split on this, yes I would like a near historically accurate setting, too often nowadays we see what are basically renaissance fayre settings that have no detail, no depth and no logic about them. Through catering overmuch they invalidate their own setting. I say let us face the issues and prejudices (all of them) that were prevalant at that time, and who sponsored them. Build an in depth and detailed setting that is not afraid to shirk reality for the sake of feelings and objections, the truth carries its own responsibility and respect. Then craft a protagonist who is exceptional, can take a stand, has the strength of will and intelligence to affect change and the choice of whether to do so. Give them the opportunity to be proactive, and a standard bearer for what is right, that makes an impression even if they fail. Or embrace the system and sit behind the throne, pulling the strings, reigning in hell rather than serving in heaven. Just do not have them clumsily glamourised by being told how wonderful they are when they do nothing and attempt nothing but following quest givers instructions, avoid this modern trend of insulting over empowerment, focus on real character advancement and the opportunity to demonstrate ones strength of personality, whether it be slanted towards the beatific or diabolic. Edit: For clarifications sake i'm not saying that the protagonist should not be challenged, quite the opposite, make them face gruelling odds and really dangerous situations that carry the full weight of medieval punishments. Simply let them overcome, through grit and cunning, or fail and die in ignominy if they make a mistake or underestimate their opponents.
- 503 replies
-
- 2
-
-
- kickstarter;
- rpg;
-
(and 3 more)
Tagged with:
-
Now I have to dig my old cd out and play this, tremendous atmosphere.
-
I believe that the city featured is Novigrad not Oxford, i'm not sure that the scholarly town will not be present however and Shani may be featured anyway.
-
I suppose as well as quite a few ocassions in Torment one could mention the long drawn out duel between Betrayal, Hunger and Pain in the Sith Lord's?
- 20 replies
-
- powerful enemies
- epic
-
(and 1 more)
Tagged with:
-
Yes I can understand why the change of amount Ms Lighfoot, but i'd prefer if they'd make unique content for both genders, to face head on womens struggles in this period and the strength they showed when even the good book castigated them as sinners and fonts of evil. I think that to have a woman arise such as Eleanor of Aquataine, who shook and molded kingdoms at her whim, would be a worthwhile thing and a good statement of equality in the most prejudiced of times.
- 503 replies
-
- 1
-
-
- kickstarter;
- rpg;
-
(and 3 more)
Tagged with:
-
As I see it a simple way of dealing with the matter is to simply set a realistic stretch goal reflecting all of the extra work and resources that they'll need to implement a female protagonist, voice actress, meshes, different areas, writing and content changes that an accurate portrayal of a female character would need in the extremely sexist and repressed world that they're trying to simulate. Say £2-3 million, and let the market decide.
- 503 replies
-
- 2
-
-
- kickstarter;
- rpg;
-
(and 3 more)
Tagged with:
-
To clarify I was not against Rogues, I simply feel that the name does not match their obviously superior weapons training. I have no real problem with this however, I simply won't make use of them. I really like the idea of most of your skill checks being decided by your attributes, as they ideally should play a larger role in defining what you are and what you can do, all too often in CRPG's i'm simply a collection of artifacts and fairly weak sans items. One thing I would like to ask however, with magical damage being decided by physical strength, what attribute will be used to determine magical potency? I've got an evolving idea of a Raistlin like character whose body is shattered but whose arcane might is potent, will it be his strength that is tested when magical tests are required or some other stat? Also is there any feat that will let me mitigate the poor damage his spells will be doing due to his low strength?
- 483 replies
-
- Pillars of Eternity
- Rogue
-
(and 6 more)
Tagged with:
-
There's (to my mind) a certain dissonance in the Rogues description, quote: "The designation of a character as a "rogue" signifies their vicious, brutal style of fighting." and "Rely on the vulnerability of their enemies to inflict devastating attacks in close quarters." This to me speaks of discipline and superior training in weapons and styles of killing, and where exactly is the Rogue-ishness in that? To me a roguish personality is carefree and undisciplined, not settling down or mastering anything, a wastrel if you will, rather than what we see here which sounds more like a highly trained professional killer of some sort. Anyway enough of the negative waves, thank you for the update.
- 483 replies
-
- 10
-
-
- Pillars of Eternity
- Rogue
-
(and 6 more)
Tagged with:
-
Does the manipulation of Mr Parker to turn on Mr Marburg in Alpha Protocol count as this kind of thing? Personally I thought that was rather satisfying, and a nice bit of reactivity.
- 20 replies
-
- 1
-
-
- powerful enemies
- epic
-
(and 1 more)
Tagged with:
-
I think this is a splendid idea, as i've said before in more than one thread i'd be quite happy to have a quest where secrecy is paramount and upon discovery I am obligated to flee. However the foe can still be defeatable for those who wish to achieve that insanely difficult proposition. Twisted Rune, but with an option to show the better side of valour?
- 20 replies
-
- powerful enemies
- epic
-
(and 1 more)
Tagged with:
-
Overheard at work this morning: IT Gent - What are your spec's? Colleague - Erm...bi-focals...why? Cracked me up.
-
Sale on chaps. Edit: The video accompanying the sale is hilarious.
-
Possible inconsistencies
Nonek replied to Messier-31's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A good point, perhaps the Boreal Dwarves were from the northern Polar regions at one time and have migrated like the Arctic Tern from one Pole to the other, keeping the nomenclature they identify with? There does seem to have been mass migrations from the northern hemisphere, so this might be possible. Or perhaps the magnetic poles have flipped as they are wont to do on Earth from time to time?- 38 replies
-
- 1
-
-
- inconsistencies
- errors
-
(and 1 more)
Tagged with:
-
I can see your logic but no unfortunately that's not how it needs to be. You need to see this as a step to address an aspect of social justice so in this case the correct choice doesn't need a majority agreement because some in the majority don't really understand the debate in the most accurate context You see this is where it always goes wrong for me, who exactly are you and what are your qualifications to be judge, jury and executioner? You've already admitted that you don't mind characters being treated demeaningly in DA2, you are selective in what you judge as worthy of analysis, you have no mandate from an electoral body and your views are unsubstantiated by any kind of facts or statistics. In short you just want to enforce your views on the majority because you feel that you are in the right, now that's your perogative to feel that you're campaigning for a righteous cause, but just because something is parroted in fashionable circles does not mean it is either right or worthy. I don't believe that I or anyone else is qualified to dictate what is right or wrong, what an individual enjoys or what they should or should not find acceptable within the bounds of the law. That is the first step on an extremely dangerous path, dehumanising people and casting them in a lesser light than yourself and your "enlightened" brethren is extremely disturbing to me. Once again you're allowed to think that, but it doesn't mean that you're qualified to be a final arbiter in any fashion.
-
Shouldn't every individual have that choice, to be their own final arbiter? Is that not exactly what they do when they decide to buy or not buy a game?
-
So what are the ideal male and female forms exactly? Whom decided this and what statistics did they use? By what margin is the most popular dominant? What possible relation do stylised forms that are non existent have to this research, for instance the sorceress of Dragon's Crown or the Destroyer of Torchlight 1? What happens if objectification coincides with idealisation? Whom is the final arbiter on this issue? If a game is targeted at a specific audience is this morally wrong, how so and who decides? What happens if the non target audience likes the game anyway?