Jump to content

BruceVC

Members
  • Posts

    5721
  • Joined

  • Last visited

  • Days Won

    22

Everything posted by BruceVC

  1. Well, now you wont have to do what I did: wait for all episodes to come out Though since I hardly have the time to play it now, I'll wait for the Christmas Sale Yes I can get them all together, it will be like a Walking Dead gaming marathon Well, now you wont have to do what I did: wait for all episodes to come out Though since I hardly have the time to play it now, I'll wait for the Christmas Sale Good idea and don't mean to be promoting since I don't work for Amazon, but it is on sale right now. http://www.amazon.co...sim/water70e-20 Good tip, thanks
  2. [inner monologue]Don't get jealous. Don't get jealous. Don't get jealous.[/inner monologue] Dammit, I'm jealous! With all these Sierra alums coming out of the woodwork and having successful Kickstarter campaign it's like I'm going to get to relive my childhood. Add to that Tex Murphy, Broken Sword, Double Fine Adventure... and they said adventure gaming was dead. I like this post, its honesty really appeals to me I am also jealous, thats one of the advantages of living in the USA. You get to visit places that many of us just read about or use products that these places produce. But it does make my visits to the USA exciting so I can't complain And I concur, long live Adventure gaming !!! By the way, what do you think of this adventure game on GOG? http://www.gog.com/gamecard/the_book_of_unwritten_tales
  3. You are the second person today that has noted that the Walking Dead leaves an indelible emotional impact, I must get these games they seem worthwhile from what everyone is saying
  4. Thats interesting, where was it and did you go?
  5. I'm not sure if this is necessarily an advantage or not. It makes the game universe predictable and consistent, but you're basically just describing metagaming. To the point where "I can effectively break the game because I know where to go to get all the best stuff." Breaking the game is one of the most enjoyable things you can do in Morrowind. Because you are ALLOWED to do it in so many different ways. It's actually one of the reasons you want to play it again. Rising to godhood, killing an important character and still complete the main quest on a different path. BUT it's still work to get there... (btw a guy completeded the game trough the "emergency" main quest in 7mins using advanced knowledge of where to find what, but that's also fun to do :D) Also I think "...I know where to go to get all the best stuff." is actually valid for all the games ever played trough more than once, you know exactly that after the next corner there's a boss and it's gonna drop loot exactly matching your lvl, the only difference is that in an open world you can make use of this kind of knowledge. Mmmm, you have raised some good points and made me ask myself "why do I enjoy Bethesda games so much? " I like the fact that you have this large, immersive non-instanced world where you have all this lore and places to explore. I also like the fact that you are not forced to follow a certain predefined path in the game. So in the example of finding a hidden crypt that contains Daedric Armour I have no issue with that. You could just place a difficult creature in the crypt that only allows you to retrieve the items at a later stage when you can beat it? Also as far as I remember items aren't enough to win the game in Morrowind, you need skills and attributes? Of course, Daedric items without the specific skills and atributes are nearly as useless as their low lvl counterparts. Just slightly better than a normal sword, also if you get quality heavy armor at the start, you are just unable to carry anything else xD So there is level scaling of some sort... That hidden crypt is guarded by 2 dremoras and the door is locked but if you get 2 invisibility scrolls/potions and an open 100 scroll, you can fool them easily, but that is also part of the game, how to fool high level enemies with all the fun spells (for example calming down attackers is always funny) Your points reinforce the view thats its not cheating to find these types of items early in the game. I see it as a type of strategy.
  6. Hi All Okay I have just finished AP, and I loved it. I didn't think I could enjoy a non-fantasy RPG as much as I enjoyed AP. I highly recommend it to other lovers of RPG. My game points are:
  7. Nice update, its great to get to know the people involved in PE through these types of interviews
  8. I hope Vampires are in PE. I would love to battle a really hot Vampiress who inflicts one of your party members with Vampirism and you need to find a cure before they turn into one of the eternal creatures of the night
  9. This is my opinion, I generally develop an empathetic bond with my characters. This is based on 2 factors, there contribution towards combat and challenges in the game and the interaction or Romance\Sex I share with them. So I would miss a character in the party that I am use to seeing. Hence I would reload a saved game if a party member died who I like.
  10. Wow, thats ingenious. Great idea
  11. I'm not sure if this is necessarily an advantage or not. It makes the game universe predictable and consistent, but you're basically just describing metagaming. To the point where "I can effectively break the game because I know where to go to get all the best stuff." Breaking the game is one of the most enjoyable things you can do in Morrowind. Because you are ALLOWED to do it in so many different ways. It's actually one of the reasons you want to play it again. Rising to godhood, killing an important character and still complete the main quest on a different path. BUT it's still work to get there... (btw a guy completeded the game trough the "emergency" main quest in 7mins using advanced knowledge of where to find what, but that's also fun to do :D) Also I think "...I know where to go to get all the best stuff." is actually valid for all the games ever played trough more than once, you know exactly that after the next corner there's a boss and it's gonna drop loot exactly matching your lvl, the only difference is that in an open world you can make use of this kind of knowledge. Mmmm, you have raised some good points and made me ask myself "why do I enjoy Bethesda games so much? " I like the fact that you have this large, immersive non-instanced world where you have all this lore and places to explore. I also like the fact that you are not forced to follow a certain predefined path in the game. So in the example of finding a hidden crypt that contains Daedric Armour I have no issue with that. You could just place a difficult creature in the crypt that only allows you to retrieve the items at a later stage when you can beat it? Also as far as I remember items aren't enough to win the game in Morrowind, you need skills and attributes?
  12. I hate to answer questions directed at other people, but yes, Alan is a long-time member (longer than me) of the community who now works for Bioware. You've forgotten the last mission of Contracts, then... And the first mission of contracts! I'm sure there are others I'm forgetting, too. Thanks Nep. Its good to get the opinion of someone who actually works at a big gaming company like Bioware. There is loads of conjecture about how a company like Bioware operates and for me its interesting to get information that can be shared, obviously somethings are confidential and I respect that
  13. If you look at DAO it can be seen that there are aspects of the game that aren't really sequel friendly. Though at the same time, the game was expensive to make and much more of an unknown for how successful it would be. So there are choices in the game that really don't lend itself to happy times for sequel production. When making a sequel, we do have to decide on what level of canon we have in our games. For BG2, for example, everything was assumed canon and the starting party was basically made up of the most popular group make up (Imoen, Minsc, Jaheira, Khalid, Dynaheir) and other NPCs that could be dead typically had "But I killed you" dialogues to which the NPC would respond "Aha! You thought so but I wasn't" or something similar (thinking of Xzar here). So with Leliana survive, my presumption (I haven't taken part in the writing meetings for DA2, and don't particular care to waste their time talking about old news at this point) is that Leliana was seen as a character that could be used as an interesting tie in because: 1) Defiling the ashes was a rare event. Most people didn't do it, and it's possible they did it without Leliana present to boot. 2) It can be rationalized that she was simply left for dead, not outright killed. This is where the "whoops, we forgot that our system had deathblows in it so people would see that Leliana had her head cutoff" becomes an issue, however. (Although I think some people actually figured we kept a different plot state based upon whether or not she was deathblowed which is a bit silly...) The issue really comes in that we wanted to try a plot import. It was something being considered that ended up seeing a reasonable about of positive feedback from ME2's release. There's a lot of people that feel that if we don't provide such a feature, it makes them feel that their choices in the previous games are irrelevant (this is not a perspective I believe though, for the record. I have no issues replaying Fallout 1 knowing that Fallout 2 has a set canon). I think if it's done really well, it could be very interesting. I don't think BioWare has done it very well yet though. The big hurdle is, of course, the same hurdle we get within a confined game: how do we reconcile branching narratives and reconverge the storyline at some point. The big advantage of Fallout is that you can make these extreme decisions that ultimately would have very different ramifications if done, and for the sequels they can just go "Well canon is this." This opens up the various "I have destroyed everything and everyone" types of playthroughs. Dragon Age intrinsically cannot do that, since reconciling that branch would be pretty fundamentally impossible. There are pros and cons to each, and frankly depending on the mood you catch me in I would probably say I prefer one or the other. Although if it were entirely up to me, I'd probably go with "choose a canon" and not do imports. Not out of spite for previous player choices, but because I do miss some of the more out there types of choices you could make in other games. Brotherhood of Steel completely wiped out? That's cool! Was fun to boot! And so forth. That said though, I think a well done "import" process is a better ideal. Whether or not it is achievable is a different question I suppose. But it's not inconsisent of me to think that's a better ideal, because I think the ideal RPG would be one that doesn't bother with reconciling player's choices and actually allows a more free flowing narrative. The idea of mutually exclusive choice is one I love, and even if the basic plot points sitll all get achieved, I'm okay with the concept of showing very different aspects of the plot based upon player choices, I do understand that it poses very serious scope risks. Alan you make some insightful and interesting points. This is probably a stupid question but do you work for Bioware or are you some sort of developer? I think I remember someone mentioning this but I am not sure
  14. Hi All I was working this weekend so I didn't play AP that much Anyway I am at the last stretch, I have had some surprises in the game, but I'll include those for discussion in my summary at the end
  15. You are funny Cant, but you are right. Every contribution towards a project like this, whose KS goal was borderline, counts. So thanks
  16. Yaaaaaaaay, good news. Another KS game to look forward to
  17. Thanks for the tip. I'll buy this one
  18. Nice one Shady, you won't regret it
  19. KIckstart limits you to 10k or I totally would! Actually even if I had the money my wife would probably kill me. I hear you, I'm just joking. Today at work I'll be keeping the KS page open so I can monitor the progress
  20. Brannart can't you just donate the last 20k, it will reduce the stress for the rest of us?
  21. Its looking very good, I am confidant they will get it
  22. Okay I have just got home from work and we are going out, its 6 am Sunday morning but there will be a few good clubs open
  23. Okay I agree with you about how the Witcher developed. I like that style of RPG where choices matter in that context
  24. I am working tonight at one of my customers, its midnight here and the change control only starts at 2 am !! I have mentioned to the IT guys thats is very unreasonable to expect people to work such a late hour. This customer is a major South African Medical Aid company and because hospitals use them for verification of patients details they claim they can't have downtime Now this may be true but the systems I have to work on don't even touch the primary database so that reason doesn't make sense So think of me working the next 6 hours
  25. I have to say that is probably the most descriptive recipe I have ever seen anyone post on a gaming forum, nice one Cant I have mentioned this before but I was to frequent the Mortal Online forums and I would post similar posts but no one ever put the effort in I see on these forums. I am really impressed. So the question is "is this attitude unique to these forums". Its a first for me Something else about those forums is that the Mods would very seldom make posts. They were like this invisible force that only really appeared to lock threads. I like the fact that the Mods here interact on the forums, it gives them proper identity.
×
×
  • Create New...