I remember a lot of games where reloading doesn't change anything, you'll get the same result again. I'm not sure how it's accomplished, but even if the end result is predetermined, still both are equally useless and don't add much to gameplay value, only frustration. that's the only reason I think mini-games are a better idea. at the same time it bugs me, when you have a minigame AND STILL get to level up respective skills, which is beyond stupid IMHO