oh come on, a sci-fi turn-based game with micro-management in-between missions? I'll take two! mostly because no developer could repeat the wonder x-com was (and still is for me). turn-based games stand strong still. plus, I've read somewhere that the average gamer keeps getting older with each year. I think grown-up working type guys would appreciate a good TB game a lot more than a horrible tunnel-crawler, even with a pause.
I liked the idea about making more RPGs like Shadow of Colossus, I'd love to see the new x-com or jagged alliance game with thousands of lines of dialogue, different possible endings and a solid base system similar to SPECIAL.
huh? what does ToEE stand for?