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Everything posted by FlintlockJazz
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Xoti respec?
FlintlockJazz replied to rjshae's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Yeah, as others have you said you will get to choose to start her as either Priest or Monk and can keep them pure. I am currently unclear as to what the limitations are for multiclassing companions, my original impression was that they each had one or two classes they had to start as one of (Eder can choose to start as either Fighter or Rogue, while Aloth can only start as Wizard) but when multiclassing the second class could be anything (so Eder could start as Rogue but then multiclass as Ranger, he didn't have to take Fighter) but some of the Q&As have me wondering about that, or if they are limited to the two classes they get to start as. -
OP should have added a poll, then we could have all voted, seen how many prefer which system, then spent twelve pages debating the interpretation of the poll results, whether forums are representative of the players of a game overall, whether the options gave fair options or split groups up, poll creator's obvious biases influencing the poll options, etc.
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Personally, I think its not that the PoE pantheon is small, it's that the Forgotten Realms pantheon is stupidly huge. It has many redundant gods, many of which could be subsumed into one another as different aspects or servants of others and makes the individual gods less defining. Sure, have more than one pantheon, but I like the smaller number but more defined gods in Eora. People worshipping different aspects of a god rather than having a different one for every different little change makes sense to me, and they can have specific regional 'gods' for when they want something a little different, it would make them stand out more and be more "what the eff" more. Like an old insular town that instead of worshipping the traditional gods worships an outsider being that is dead but cannot die, and whose fish-like servants breed with the townsfolk as it lies for strange aeons... Actually, let me put it another way: Star Trek has tons of aliens. So many, that most of them are actually irrelevant, and even the main ones get mixed up a fair few times. Reducing the number, especially the redundant ones, would make the existing ones stand out more. Then again, I'm one of those strange ones who thinks aliens that are just humans with head mold on their heads should just be genetically modified humans adapted for other planets/roles and that actual aliens should be reserved for the truly bizarre and alienesque, with the meeting of them a Big Deal and often confusing if not Cthulhuesque.
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If a Priest of Skaen was trying to turn over a new leaf then they no longer believe in the tenants of their religion, so therefore should be penalised in their use of Skaen abilities anyway, hell they should probably lose their Priest levels or change to a new religion since the powers of the priest are powered by their belief and conviction.
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Two random thoughts: There already is defense for the light armour wearer: it's called Deflection. Sure, it doesn't use Dexterity to increase it, but then not every game system needs to have the same roles accomplished the exact same way every time. Can't we have one setting where it is the high-Resolve shield-bearers who are the lightly-armoured high defense characters for once instead of the obnoxious poncey ballerinas who deserve a slap in the face for being obnoxious poncey ballerinas? Also, forgoing armour and still expecting high defense SHOULD cost something, since decent armour costs money and is naturally gear-dependent, whereas the finesse fighters people are asking for here are not gear-dependent, therefore they should lose out comparatively in other fields. Defense for the Roguish fighter I think should work differently from how other systems do them with the high defense anyway, its pretty much boring just to slap on higher defense for being bouncy. Rather than just increasing the difficulty to hit I think the Rogue should have abilities that take them out of the fight completely (smoke bomb, perhaps more often to be used, or the ability to get around the battlefield easier in some way, to fade in and out), or perhaps requires equipment like flasks of powder that they use up to blow people's faces, lowering their opponents' ability to strike rather than rising their own defenses.
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The squeaky wheel gets the grease, I guess. It wouldn't be my preference. That's pretty much what I suspect is happening: those who didn't like the system complained and shouted on the forums while those who did like it just got on with it because, well, they liked it so why would they complain? As a result, it looked like more people complained than there actually were. Most people I have actually spoken to in person liked the system, and I seriously doubt the average player just nuked every encounter and then ran back to town.
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Put me down for liking the old Health/Endurance system. I'm not so keen on this new thingy-system, sounds too abusable at best, and punishing to those who don't abuse it and play it properly (as Gregorovitch has said above, one lucky crit...). It works in some tabletop game? That's great, but this is a CRPG and what is great in tabletop doesn't always translate over to digital. No, I'm gonna be annoying and say I am not liking the sound of this change so far, whereas the previous system I loved from the moment I heard it.
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Am I a single mother now?
FlintlockJazz replied to ZombieSue's topic in Pillars of Eternity: Stories (Spoiler Warning!)
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What we know precisely is that ciphers can interact only with housed souls, while watchers can see all of them.Are ciphers able to see the past of a soul, is a bit unclear. I will quote two questions from the last two Q&A streams: Stream #3 Transcript: Q: What's the difference between a Watcher and a Cipher? In Pillars 1 a Watcher felt like a weaker and less versatile Cipher. CP: So, this is something we've discussed a lot in the team as well. A Watcher is someone who can—a Watcher can do a lot things that literally no one else can do. I'm trying to stay out of things that are new to this game that we're not talking about yet. Watchers can see the histories of souls, and they can specifically see past lives. Ciphers can still interact with housed souls, which would be like a soul in a person. They can not see a free-floating lost soul like the Watcher can. They can't see into the tween, which is... you have a...the body has perished and the soul is moving into the beyond. A Watcher can see that...a Cipher cannot. [the recording was garbled for the end of this question] Stream #4 Transcript: Q: In the third Twitch Q&A stream Carrie answered the question on the difference between Watchers and Ciphers by saying Watchers can see the histories of souls and they can specifically past lives, and ciphers cannot, presumably. But it's a plot point in Pillars 1 that the Dunryd Row Ciphers check the soul lineages of Crucible Knights. JS: Just confusion among writers. Just an error. That was a reason why people were asking that question. People were like, "It doesn't seem clear which is which", and that's something in the beginning of Pillars 2 I said: okay, let's sit down and talk about exactly what people can and can't do, so that moving forward we don't confuse things. Cheers for the info! Going by that, it sounds like it could go either way: either they were not supposed to see past lives and the whole Dunryd Row thing was a ****-up and they can't see past lives, or they can see past lives and it was things like the previous transcript where they said they couldn't that Josh was referring to. The main thing seems to be whether they are housed souls or not. I suppose Ciphers seeing the past lives of Housed Souls works, though I do like the idea that its restricted to Watchers and Animancers to make it rarer and harder to find out about people and the Dunryd Row plotline can be justified by saying that they have an Animancer or two on the payroll to do the actual past life investigating and that Kurren is just recalling the meeting with Penhelm.
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More Music?
FlintlockJazz replied to Dark_Ansem's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I like PoE's music, very fitting and grows on ya. Has a melancholy vibe to it which I like. As to town music in general, I always like the Tristam town music in the first Diablo.