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C2B

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Everything posted by C2B

  1. LETS DO THIZ **** Chris Avellone Adam Brennecke (Project Director on the DSIII DLC) Josh Sawyer Tim Cain Brian Menze Scott Everts Dan Spitzely LINKEDIN I COME
  2. $10,000 for Candyland with Feargus!! Totally called it. *smugface*
  3. Or more specifically: Artistic Freedom does not give you a free pass regarding responsibility. If it's something that in a current climate has a big chance of hurting innocent people. Just don't ****ing do it.
  4. You can F5 as much as you want. The 24 hour window is done in two hours.
  5. Sawyer wrote Icewind Dale II, several things in New Vegas as project director/lead designer (among other things Chief Hanlon)(Not the main story though, that was John Gonzalez) and Honest Hearts from what I know.
  6. George Ziets and no. Due to the cancellation of Sawyer's previous project not working anymore at Obsidian.
  7. If it was a Planescape Sequel - Why is Avellone not 100% on it (Still working on Wasteland 2) or leads it? This seems to be Sawyers project. - Why did Avellone say this?
  8. New Pic up <!--. T . X X I T X --> <!-- There is no sleep for the Watcher. -->
  9. Short question to confirm something. Were you hired to do QA on the game for Square Enix and after that hired by Obsidian?
  10. Why are people so hung up on "Defiance"? Has it just become a replacement for "Every not picked up Obsidian game"? We only heard from it in ONE interview, talking about something that happened in 2008/9 and IIRC we had no indication that it was even a Sawyer related project. When the Microsoft project was cancelled it was hinted in the press that it was a dark fantasy IP, IIRC. This is definitely not the sci-fi property that Fader et al were working on. Gaming press usually makes a lot of assumptions (just as they do now). As for direct information we had nothing, really.
  11. Why are people so hung up on "Defiance"? Has it just become a replacement for "Every not picked up Obsidian game"? We only heard from it in ONE interview, talking about something that happened in 2008/9 and IIRC we had no indication that it was even a Sawyer related project.
  12. Funcroc is actually the protector of an earth-shattering secret and Walsingham is a foreign spy bent on capturing him.
  13. http://www.kickstart...rofile/obsidian In August..... Which means we need to send out some search parties for Funcroc ASAP.
  14. Considering http://kotaku.com/5935737/the-guy-who-made-planescape-torment-tells-us-what-a-spiritual-successor-would-look-like I wouldn't be sure that it's already the spiritual successor to Torment. Also because Sawyer seems to be directing this one.
  15. At this point I think its the project Avellone mentioned in that planescape successor interview regarding a kickstarter they would do first.
  16. Also <!-- Two centuries ago, your divine champion told the people of Dyrwood to grovel at his feet. If you've come on pilgrimage to the blasted crater that was our reply, Godhammer Citadel is *that* way.
  17. New Pic <!-- Two centuries ago, your divine champion told the people of Dyrwood to grovel at his feet. If you've come on pilgrimage to the blasted crater that was our reply, Godhammer Citadel is *that* way.
  18. You're mixing things here. "Defiance" was the project which got them in talks with Square Enix resulting in Dungeon Siege IV.
  19. I think (I hope) Alvin was more laughing there at "Rib Crusher Nelson". Though, it's certainly not fair if you're not getting an answer. Anyway, the main reason indie devs are easier to talk to is because they have to answer to no one when talking about their games. Developers under a contract however usually have to watch everything they say to prevent reprucussions on side of publisher. In a seemingly heavily marketed game such as South Park, combined with the quite "troubeling" THQ I can imagine this is even more an issue.
  20. http://www.rpgcodex.net/content.php?id=8416
  21. Halo 4 single player talk http://www.youtube.com/watch?v=YEO-ictIhzw
  22. Chris's Reaction from Eurogamer
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