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Alpha

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Everything posted by Alpha

  1. yeah must be the controller. Time to get one new.
  2. ^^^ happened to me sometimes...also sometimes RB/LB button don't work.
  3. Don't you think they should have the red dot to show where you are aiming ? I would like that something like in Hitman BM.
  4. The AI is a lil dumb sometimes but the majority of the times work super smart .
  5. Then that mean you are playing in hard setting , i always killed the enemies that are in close range with the critical hit while in cover playing normal; in hard is obvious that not.
  6. i am talking about the cover critical hit perk, if you do it rite is a guaranteed kill, nor the normal critical hit shoot. That without mention that some bullets are more effective than the regular .
  7. spy games need minigames...the only thing they need fix a lil is that the minigame get more easy if you have the correct mods or high sabotage skills, NOT ONLY WITH INTEL. Would be nice with alarm/doors minigames that have 10 numbers or more that some of them appear marked if you have a high sabotage skill.
  8. Eleborate please. The only choice where I *really* felt the timer was waaay too short is . Don't work like the critical hit perk of the pistol. Is succeful if you are lucky but with the pistol is always a guaranteed kill.
  9. I imagine that it's at least partially related to discouraging players from save-reload gaming the dialogue system (as well as the hacking/lockpicking/whatever minigames). yeah i can deal with checkpoints but not with one slot to save; if i commit a mistake i need to start the mission from the safehouse. Ex: when you need find Mina or Scarlet if the door get blocked your only option is start from the safehouse or end the game without finding them.
  10. Remove no; make it more slower in large convos yes. That's what make the game interesting and different from others C&C games. ------------- i'd vote for make the char jump. ------------------ I would like they balance well the weapons skills , the only good weapon to upgrade is the pistol. I upgraded shotgun almost to max and still do the same damage that when don't have skill invested. the critical hit perk in AR don't work .
  11. Hard/recruit is very challenging hard /Vet not.
  12. Alpha

    Game freeze

    Mine freeze when after the cutscene with Marburg in Rome; i disarmed the bomb he appeared i provoked him and when the fight did start freeze...the luck was that i was able to play from that checkpoint...i was scared to disarm the bomb again in recruit hard mode.
  13. Well i am late to the party but i need to say that i am very happy Obsidian is working in DS 3. I hope they make it better than the previous games .
  14. Well i am late to the party but i need to say that i am very happy Obsidian is working in DE 3. I hope they make it better than the previous games .
  15. I also had the 360 version and i love the game so far.
  16. never going to happens. That without mention that the pre-order weapons aren't good at all.
  17. UPP s my bad . Calling Oner , Calling Oner LOL!
  18. What reviews are you reading? I'm seeing complaints about control, cover mechanics, and the AI. These are complaints about the combat system, not that it involves stats. Remove the action combat and have it work like a traditional rpg like KOTOR, and then all these complaints would drop away and the reviews would focus on how many things Obsidian got right with the RPG side of the game. This is not a topic about stat based combat vs player skill based combat. While both may have their places in different games, the bottom line is that the combat system is causing this game to get some very poor reviews from some of the largest review sites, and the text of the reviews makes it VERY clear that the combat is what is bringing the numbers down. In a perfect world, everything would be flawless in this game, and the reviewers would have had nothing to complain about, but given budget and time constraints, and the fact that Obsidian has tons of experience building stat based combat systems and very little action combat development experience, going with what they knew for combat would have been better for the company and for the game's sales. The reviewers played the game the wrong way period. They don't need to change nothing of the combat mechanic because the game was intended to play that way. That is what make the game different to others.
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