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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. While that is intresting, I just don't see Red Eagle Games pulling it through. We already knew that. Basically nothing's changed, but I guess technically the contract isn't null and void yet.
  2. No need to have one of our German-sèeaking friends translate it, since the English text is already available on the site. They specify that it's the original version, btw, so there shouldn't be mistranslation/misinterpretation problems.
  3. Or maybe the next update will be the announcement of the fulfilment site, the forum badges for the various levels and so on.... "We are planning for a design update next week, and then we will be going on hiatus for two weeks due to the holiday break!"
  4. This is exactly what is happening actually. The previous update was on art. The next one is going to be a design update.
  5. I think they cut some features and reintegrated them as stretch goals, but I haven't follow the campaign closely.
  6. I've never had Steam try to update/fix a modded game unless I tell it to check the cache. Sounds like a weird XCOM-related issue.
  7. It's kind of weird to hear that soldiers don't fit the tone of the game when one of the few things that are always true about your character is that he/she is a soldier in the space equivalent of the US army. Just my 2 cents.
  8. Prosper, again, actually showing hacks like Rob Nesler how it's ACTUALLY DONE. And he doesn't need those silly "DON'T CRITICIZE ME" disclaimers. Shame on you, Obsidian artists.
  9. Btw, I know this is OT, but Wombat makes a good point: having a function similar to the BioWare forums "filter to developers posts", both in the forums and the threads, would be pretty good. IMO, of course.
  10. Thanks LadyCrimson! The trailer was cool, but the rest of the video was cringe-worthy. I love Samuel L. Jackson but he can't save what's fundamentally a gaming version of the MTV Movie Awards with his charisma. They're just bad.
  11. Did I miss this one? What picture are you referring to MC?
  12. I'd agree with almost everything of the OP except for the feedback for the Aumaua (I personally don't think having them to be more prominently amphibian would necessarily help make the race look more distinctive or interesting) and the companions' outfit critiques, simply because I'm not sure if those outfits are meant to be unique to the companions.
  13. If you're going for the same vibe, simply grab some Victorian novels and check them out. Arcanum is at its best when it mixes fantasy and industrial revolution and apes the time's beliefs, social structure, etc. When it goes just all high fantasy (end of the game) it gets fairly boring and kinda crude in terms of writing.
  14. I wouldn't describe Rob's response as angry at all. Perhaps you're right. Since I'm one of the few people here that's a bit more critical of the materials put out so far, I'm just a bit worried that the art team will end up focusing too much on the tone of certain criticism and ignore the feedback Pure selfishness, but y'know.
  15. They took the trailer off YouTube. Every VGA trailer, actually. **** the VGAs.
  16. The Witcher 2 always got patches, so I'd assume PE would get them too. Since it's a DRM-free version, I'd expect Obsidian could also distribute the patches themselves.
  17. Ehr.. if that comment got Rob angry I seriously hope he delegates the feedback gathering operation to someone else. NeoGAF is going down harsh on that WIP art.
  18. J.E. Sawyer and the Project That Wasn't Canceled or a Sequel.
  19. I can only go from what Saywer says: " I think it's more interesting to allow a person to select diplomatic responses and develop a reputation for being a diplomat than to level up a Diplomacy skill and pick the Diplomacy option when it's unlocked for you." Perhaps I'm reading too much into it, but he puts the situation on the same level, meaning that developing a reputation as a diplomat will have roughly the same benefits as leveling up a diplomacy dialogue skill.
  20. Fair enough, and maybe seeing the approach in-game will convert me. I'm not sure if I understand the reputation approach though. It seems to me like a more convoluted application of The Witcher 2's dialogue abilities system *, and makes even less sense: why does a reputation as a diplomat help me solve situation diplomatically? If anything, I'd expect people to scrutinize me more. * In The Witcher 2, dialogue abilities are learn-by-use. The first time you could use a dialogue ability, it was a randomized, relatively easy check. Most likely you'd succeed (but sometimes you wouldn't, which was kind of frustrating and needlessly arbitrary), after which just hitting the dialogue option when it became available would be enough to raise your abilities to the point where you'd never ever fail anymore. It's basically like just having the options always available, but with an arbitrary number attached and some failing you can't actually present. Terrible design, IMO.
  21. The most famous IE titles, the ones that most backers have been very vocal about wanting to see followed in spirit with PE (Baldur's Gate 1&2) had very little in the way of skill checks in dialogue, and had very rudimentary reputation mechanics. BTW, I'm not a fan of Sawyer's proposed solutions. If a solution isn't better than the original mechanic, then I don't see the point of it, and I think Project Eternity overall would benefit from having at least attribute checks/unlocked options with dialogue, rather than reputation-based options and dialogue puzzles.
  22. Im in favor of resting, just not having to hump back to some "safe spot" to rest. Thats unfun for the sake of replacing a mechanic that works fine. In prior IE games you could rest (almost) anywhere you wanted. I am fan of free resting also and I have impression that resting freedom in PE would be similar as in IE games and safe resting spots are only areas where there is no possibilty for random encounters. That would make no sense. Why make a convoluted dual health/stamina system if you can just rest anywhere? The game obviously won't let you rest anywhere. It would work more or less like the IE games but mitigate the need to rest as often as you did in those games. That's what I'm getting from the health/stamina systems and the proposed magic system Sawyer has outlined. I don't think he's really detailed how rest would work in the title though.
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