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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. The game uses a fixed camera, so no need to look for inspiration for anything outside of the Infinity Engine titles. Not sure why the camera system for Dragon Age: Origins gets any outrage though, as far as 3D party-based games go, it had pretty much the best camera system I've seen.
  2. Who is he?
  3. Echoing the desire to see a counter of the Kickstarter pledges. Helps us understanding how close/far we are from the stretch goals.
  4. He has founded the studio (loot Drop) and works there.
  5. PE and Wasteland 2 started pretty vague too, but they both had some kinds of references that helped paint a broad picture in people's minds (the original Wasteland and the first 2 Fallouts, IE games, etc.). As of now, we don't really know what kind of viewpoint will be chosen, etc. And yeah, I agree, bad timing, should have waited a little bit longer. Still, the pitch seems good to me, and I'm not going to surprised if they attract some people that didn't pledge to PE because it's too "popamole".
  6. Didn't initially want to do it but whatever: registered and asked my question.
  7. I'll probably pledge later. To say that Brenda Brathwaite and Tom Hall have the same clout of a bunch of ex-BioWare Austin guys (who are working on something that looks pretty good, mind you) though is kind of.. insulting? I mean, I don't think they have the same recognition of Chris Avellone, but I don't see why they would be less well-known than Brian Fargo. I mean, Tom Hall was one of the co-founders of id Software!
  8. Sure it is, but isn't that, uh, kind of obvious? I mean, I'm sorry, but I really don't understand the point of a comment like that.
  9. I like the tracks but I'm not excessively impressed by them. "Prelude" feels excessively.. safe? Though I guess it makes sense, seeing as the aim was to create something to accompany the old Infinity Engine games in the presentation rather than just present Project Eternity, the Dirge sounds good, but lacks.. a certain something, sorry for the lack of specifics. The instruments, the melody line.. they don't really seem strong enough to carry the whole tune. In a way, yeah, it's very soundtrack-y since I'd imagine it would work better while actually playing the game. I really lack the ending with the bells though. As for the Road, I think it's my favorite track. It's more or less yet another variation of the same theme, but somehow.. it works better? Sorry for my inability to express my thoughts in a better way, unfortunately I only studied music for three years ages ago, and it wasn't even anything particularly rigorous or comprehensive. :/
  10. "Generic" is an abused expression at this point anyway, the equivalent of a buzzword. The Forgotten Realms are considered generic too, but Mask of the Betrayer made use of a little bit lore from them than usual and most people were really happy with it, so it all depends on the balance really. Knowing Obsidian, and reading a few of the details that came out so far, I think I'm okay with the direction.
  11. Not a big fan of his usage of color and composition, and, as someone has mentioned, the amount of details put on the faces compared to the rest creates an alienating effect. Not an awful artist by any means, but if we really need a guest artist, I'd prefer if someone with a more unique style and a better sense of design and composition was called.
  12. Oblivion is the most infamous example of level scaling, but the mechanic goes way back. Even BGII had level scaling in plenty of instances (but the fact that a lot of people just didn't notice means it was done well and the progression felt natural).
  13. Demos are made more or less to show the features of a title. Every single time I hear stuff like "but the demo doesn't showcase the game!" then I discover that it actually does. So, yeah, sorry, but I'm not going to spend money on Dragon Age II just to confirm that it's a bad game when I've played the demo, I've seen it played, both remotely via Let's Play and at a friend's place, I know the details of the storyline, etc.
  14. Bethesda isn't working on the MMO that's ZeniMax Online (which is mostly made of MMO developers, and it shows, the game is basically designed like an MMO rather than an Elder Scrolls title).
  15. Well we don't really *need* games in general I feel, so that's kind of a moot question. You definitely feel like you don't need anything Dragon Age though, as you've stated time and time and again. Personally, with all its flaws, I appreciate Origins and its expansion, and I feel like something potentially interesting could be done with the setting, so I take a wait and see approach. I had essentially three problems with DAII: 1) it cut a lot of stuff that I thought had potential of the original, like the Origins, and generally went into a more Mass Effect direction (not to say that you can't make a good RPG like that, but Origins was a promising sign because it looked like BioWare wasn't trying to standardize all of their games); 2) the combat felt hectic but not tactically interesting and none of my problems with DA:O's combat were solved (balance issues, poor encounter design, and a rather obscured/non-transparent ruleset); 3) the storyline, which pre-release seemed to be the most promising thing, was.. yeah. What I will do is basically wait and see if any of these three has been improved on, try a demo if it eventually is released, and decide based on that. EDIT: Just to be clear, I don't own DAII and my impressions are based on the demo, various Let's Plays of it I watched, and what I heard about the game from other people that own it. I guess I *could* listen to Nepenthe and try the full game, but to be honest, I'm fairly sure I'd feel like I wasted my money afterwards.
  16. Alanschu: beacon of hope. I'm almost interested in Dragon Age III now thanks to him. Someone at BioWare has to give you a raise.
  17. It's looking very interesting. If nothing else, I've got an awesome poster and a great-looking game out of the deal. If it plays great too (and I hope so), super duper bonus.
  18. How did Morrowind not have a main quest? It would sometimes tell you "hey I guess you should do some sidequests now" and felt a bit less urgent, but it wasn't any less of a main quest.
  19. The story in Skyrim is a boring fantasy story with a good quest (the ambassador infiltration one) that manages to retcon all the interesting lore it should have used as a basis, while Fallout 3's story is hilariously badly written, so yeah, but I wouldn't play either for the main story.
  20. I don't think Fallout 3 does a better job at that though. If anything, Skyrim at least forces you to specialize a little bit, while you can reasonably raise most of your skill to at the very least "very good" levels in Fallout 3. Perks also more or less work as minor bonuses and don't really feel like they help you *build* a character, with very few exceptions. You could have done worse porting SPECIAL to a first-person perspective, but also better, as New Vegas points out.
  21. They might, but they still come off as whiny adolescents incapable of holding a proper conversation. 4chan's layout is also about as user-friendly as Reddit's (hint: not very much).
  22. The random encounters were a lot more interesting in Fallout 3, the quest design is also a lot better than in Skyrim too. The level of challenge is roughly the same (low for both games) but Fallout does a better job at offering a compact system design that at least offers the illusion of challenge (with stuff such as broken limbs and radiation) rather than stuff like diseases in Skyrim, which feels pretty pointless. Then again, the focus of Fallout 3 is, at least superficially, surviving, so it makes sense that they designed the system to at least make it appear like you're struggling.
  23. I remember by the end of the project Wasteland 2 amount to $200k or so? So I wouldn't expect a big spike right away.
  24. I've been going back to Fallout 3 because I'm interesting in analyzing how it does things differently from New Vegas and in better understanding Bethesda's take on the Fallout franchise. Mixed thoughts of it, though I enjoy it overall, it's still a fun game (if atrociously written, for the most part). I'm actually surprised by how Bethesda got a lot of things right in it and then went on to do it wrong in Skyrim.
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