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Lokey

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Everything posted by Lokey

  1. Limbaugh is still peddling that line? I guess the classics never get old. I assume the last 30 pages or so are about the same?
  2. Looks like a standardish serif font. Can't think of the name. Just to go to like dafont.com and grab stuff like:
  3. So, multiple protagonists or something. Maybe at specific dialogue node points, allowing for different player-created party members to interject into the conversation. Could be interesting. Could also seem very random. We'll see. In any case, as much as I liked the party members in MOTB, I'm fine with personality-less party members. Worked fine in IWD. My main concern would lie more with how NWN2's engine isn't that great, and having emphasis put on combat might potentially backfire, given how it's certainly not the engine's strength. Implement turn-based, jerks. Maybe they can talk to any number of the people that did it in NWN1 or other games (UOAbigail's was released publicly iirc for one). The scripting is out there, isn't conceptually difficult and isn't even that tedious. I like general turn of the game focus, have some reservations on how they can deliver it if major engine changes are off the table.
  4. You made this topic on the wrong forum. Start NWN2 then go read Brothers Karamazov while it makes sure you don't have a parrot on your shoulder. What French describes isn't the end of the world, as long as you've run the game within 10 days and it was able to connect to the server (thread linked in article). However Derek French is a writer who has shown a remarkably poor grasp of technical issues in the past. Bioware's NWN1 auth server is a joke security-wise and goes down for the count often (it's been a while, maybe they've improved--it would die Friday night like clockwork for the longest time two years ago). Well, it's also the NWN2 auth server and was up a few hours ago, but it's still utterly trivial to play on anyone's account Granted reading Bio dev posts for the last few years, it's pretty obvious I'll never play another of their games anyway. I'll summarize: RockStar doesn't have a clue about how to make a game.
  5. So why even try to make a sequel to a game that sold fewer copies than some NWN1 crappy community efforts were downloaded (i.e. a Stefan Gagne or Adam Miller module)?
  6. I thought that was the point of selling the specially prices 29.95 game guide to the drool dispensers? Granted that money probably isn't going anywhere near the people that actually built the game...
  7. System reqs on World of Warhammer? If you can plug tab a into slot b you can probably get two. Let's see: - Video (8800 gt equivalent) ~ $250 - 3 or 4 GB decent DDR2 RAM ~$150 - Mobo ~$100 - CPU ~$150 - Power ~$100 - HDDx2ish ~$150 - Sound, DVD r/w ~$50 - Whatever you want to waste on an OS. - Monitor: decent 22" LCD ~$300 Yeah, easily. Can't imagine a game coming out within a year that wouldn't run decently on the above.
  8. 900% actually. I guess he can't do math while he rants. Doesn't matter, take his 50% scenario. If the suits can't be convinced that is a problem, why the hell would you want to work for them? That's what they get paid 10x as much money as you to handle so you can do the heady game-design stuff they can't.
  9. Hayes and DC 2000 immediately come to mind, stupid facts. Luckily failing your poli sci course means winning at life.
  10. I don't see what you're saying. To me it reads nerf clerics except those who follow a militant religion? Anyway, here's one variant.
  11. still, it depend on how the dogma thing is implemented... It is non-existent in NWN. I liked the 2E rule according to which clerics could only use bludgeoning and blunt weapons (we could also add their deity's favored weapon). I don't understand why such restrictions were removed in 3E when Druids still cannot wear metallic armor and are proficient with a very specific set of weapons. What do you guys think of the changes I have suggested? That's the point I would have made. Wizards are inconvenienced by a few things like anti-magic field (inconvenienced, not helpless), and I'll wager clerics have looser restrictions than Paladin in most games... As for your suggestions, everything in NWN1 is determined by the power of items available. If you have immunity to all spell schools and potions of heal and Greater Restoration and +20 weapons, there is no point to playing a cleric except to have 5 fewer BAB. On a server that uses items with comparable power to stock items, I'd address stacking effects of certain spells (especially AB increasers) and things that are outright ridiculous like Holy Word probably before tinkering with what feats they get by default and things like hitdie. In core PnP, it's things like Divine Power and Righteous Might that take clers over the top...either fix the range: personal part or rework those spells to be in line with other buff spells.
  12. There's a reason that I make clerics when playing out of the box rules and want an easy time of it in NWN* NWN1 is 30 point buy, NWN2 is 32...there's little reason not to get a little bump in int plus there's the Trickery domain power to cover that you have less skill points than anything else. The fighter gets uppity about his feats, Hold Person him and coup de grace him with a sling You don't get Grasping Hand which is the win button in NWN* for some dumb reason (Bigby hands are underpowered if anything in PnP, there's many counters and weaknesses to them). You don't get the horribly OP Isaac's. Otherwise you get a huge and versatile spell list plus more spell slots than any other casting class. PnP like NWN1 depends on what books you use, how the world is set up, how you interpret rules and house rules. Outside of the divine metamagic + Nightsticks cheese (like spell metamagic except it burns turn undead uses, Nightsticks are a cheap source of turn undead so in a fight you quicken righteous might, divine power and divine favor as your swift action if not a quickened empowered flame strike or something then melee like the fighter--outside Tome of Battle I don't think there's anything a fighter can do as a swift action) I'd say don't go nuts and you shouldn't be Clericzilla. Druidzilla on the other hand In general, I'm not quite as sure of the supreme power of magic as say Frank magic >>> everything Trollman (note that when discussing PnP as it's written you'll normally see a lot of agreement that direct damage is usually the poorest option for what a caster should do with his time).
  13. Still leaves 3174 posts on which I disagree with you The only immersion was in how the world reacted to your character: water, grass and the like, which Obsidian devs should take a damn hint from. Story immersion was almost non-existent: fourth wall broken every 30 seconds in some unfunny way, convoluted plot (granite octopus territory here), huge railroading. The mini-game healing system was probably the worst idea at least in how it was presented, etc...
  14. Exciting new image selections Haven't bothered with too many other ways to waste time recently.
  15. Imbred hicks. WoW their major export was booze. No hos or dope. They sucked. I would prefer to wipe them off New Reno but you'll get that nasty killing kids tag and that makes Sulik leave. Which is stupid that he leaves since he's the one who kills them in combat. More irony! The Wrights are the only way to get Skynet--and that's the NPC you want if you're going to be running around killing kids. Not only doesn't he complain about anything you do, he heals himself to boot...which means more drugs for Myron
  16. It varies with each distribution, but overall it's much faster and much more stable than any windows iteration. There's also the wide possibilities to customize the OS to, as an example, handle memory in a way that makes a certain kind of application run faster. Linux is the ideal OS for a graphics workstation, I know ILM have switched to only using linux workstations that are tailor-made to run their proprietary software packages on. The Achilles Heel is usually newly released DirectX games. UT/Quake/others do concurrent releases (still waiting on UT3 Linux demo, sadly). Well none of those games are DX anyway...I don't know about say Crysis or Bioshock on Linux, I do know that NWN2 takes a little trickiness to get running in an emulator and is still pretty dodgy (and if it weren't for that, I would nuke my WinXP partition in a second). If it weren't for games, Lin is pretty much a no-brainer for general computer stuff unless you have to deal with an app that doesn't work natively or emulate. I'd say look at PCLinuxOS when the 2008 LiveCD is released or Sabayan: they're better at latest hardware, a bit of pretty, etc... Browse around http://distrowatch.com/ for exampe.
  17. All this Windows stuff blah blah...PCLinuxOS...blah...Compiz Fusion straight from package manager...blah blah blah... Have a pile of art work that'll fill 1680x1250 on a rotation as a background. Have to get around to getting prettier icons, dock, etc one of these days.
  18. 15" monitor...that's like a cell phone - Check on reliability of that Antec PSU line. Personally I'd go for a 500W or 550W Fortrann ($80-$100). - Check that there's no weirdness in that RAM in that motherboard. Check the timings and power the RAM wants and what the defaults and possible settings are for the motherboard. And RAM has never been cheaper... (Also buy matched sets of RAM when possible--same lot).
  19. $1500 will get you very close to top of the line buying components. Paying an extra $1500 to have it ready to go vs. two hours to unpack and assemble plus however long it takes you to partition drives and install an OS (you can have any number of live cd Linux OSs up in a minute )...I don't think I'd call that laziness.
  20. Number 9 ended with Rand cleansing the male half of the source right? That part was an excellent payoff for the rest of the book. I remember reading those last few chapters over and over. Has anyone here read 11 yet? I know Ill wind up buying it just because Im a glutton for punishment but I would at least like to know if it was good. - There's a few Elayne chapters that are pretty much ctrl+c, ctrl+v from any of the preceding 3 books. - There's a few things handled pretty lamely since the characters should know better by this point. - Perrin chapters are interesting again. - Editting is much better than the previous few books, plotting and pacing better but not up to the early 4 books. On the whole, I think his writing style had been improving in the latter half of the series, it's his plotting and pacing that were the problem (and not finding any other way to update on Elayne's situation). Plus not editting books 7-10 down to about 1/2 of what was published. Hopefully Kevin Anderson doesn't get within a mile of the manuscript for the last book
  21. Friend bought one a while back. Unless the design has changed, they're loud. If a really good bargain, think about redoing the fans and heatsink.
  22. Anything you can see in game must fall under the banner of UI I'll go with that...but I do it all.
  23. You could, but it is hard to share your edited content with others without porting over the whole OC to do it. Especially with the NWN2 module set up. Is your reading comprehension poor or do you have a rebuttal for my post (2 above yours)? To write down all the ways to easily make changes would take an unhealthy amount of time, but any given change you would want to make I could reasonably say that after 10 seconds of thought I could come up with an easy way to make it happen and distribute.
  24. In general, putting the few hours into learning what the various file types are, what crappy community tools are available to edit them and what they do makes modding easier and lets you build much faster. ERFs are so 2002 (that's the format for hak, mod, erf) If I were distributing a change in an NWN1 OC in hak form, I'd probably recommend people use the hak editor in the utils folder to swap a modified module.ifo file into the module after backing up the original of course (that's where module level settings are kept), and playing with the hak list in the NWN1 official tools is a nightmare besides. Off the top of my head for NWN2: - If you want to adjust some scripts or conversations: simply dump those (small in file size) resources into the campaign folder. That could handle romances, cutscenes, a few other types of things easily, but might result in an unpatchable game if the user didn't say back up the original OC campaign directory like of course you would say to do - Like Bio stuff, many things are instanced to their specific area. This means you can't change a very small text file to change say all lichy guys Garius hangs with or the red dragon with the ~10kb file that's needed to do the job (the utc file for a creature). However, area data is in 5 seperate files, the one of interest for changing stores or placed objects is the .git file, which is going to be way smaller and compressable than the terrain file (for exteriors). Toss your modded one in the campaign folder...I'd give it good odds on working (haven't tried).
  25. It's at least three people so far, two of them working for Obsidian. Luckily that's out of the 52 people that haven't deleted NWN2 forever, right (we know no one who's played DnD would buy this game)? That's more than play Arcane Archer Luckily, the crappy community can easily do a fairly decent job of it (don't remember if we're able to drop a spell per level off the cleric's per day list, but it's easy to check for a placeholder if you wanted to make this change), excepting presentation with the rest of the spells (granted feats would probably be the easiest option). While Gromnir is here complaining, I'm going to take the Death domain twice so I can...
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