
Lokey
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Infogrames-Atari Extends D&D Game Rights To 2017
Lokey replied to funcroc's topic in Computer and Console
It was pretty likely, sucks no less for it being confirmed. To my mind, that seems to be about the only appeal left to Dragon Age (I prefer multiplayer and/or moddable games for the most part). -
Fred Thompson will become the next President of USA
Lokey replied to Meshugger's topic in Way Off-Topic
Gah, so many lies to choose from. This one is probably my favorite, please entertain us all by trying to back that up. -
Off by one letter. Iran primarily iirc (at far as what Libby was on trial about). Ok, what WithTeeth said simultaneously, but plenty there to quibble with.
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Wow, no one called this obviously lie? I guess no one questioned Limbaugh, Russert, O Reilly, etc when they say it either. Sigh.
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I really feel for the designers, it must have been sheer hell to try and work with the toolset in the state it was before release. Unless the corruption issues came with one of the patches. They used a versioning system (yucky SourceSafe, at least it was during NWN2 dev), you should use one too.
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Marcus is definitely entertaining, it's just hard to keep him alive when you go against enemies with auto-fire or the really big guns. Then I tend to go Vic, Skynet and Myron so I can be as scummy as I want (Vic with sniper or gauss, Myron with a needler or one of the energy pistols--nothing like a double dose of Jet in Myron...you can only do that once with Cassidy)
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Scored a crit of 1800 damage once with the Vindicator Never crit with a rocket launcher that I can recall though, that might be crazier. Super sledge is some good fun, but it's really annoying how you hit someone than they slide far enough away you need about 3 AP to get to them for another hit.
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Spell resistance being your Achilles heel? If you're casting practically anything besides Acid Arrow at your enemies, eep. Many things are module specific to determining a best or even better build. What items are available, how specifically have Bio mistakes been fixed, etc... Bard is good all around, always has been. For example, your mage is cursed and taunted (well auto-still probably negates the spell failure portion of taunt in NWN1 or 2) being among other things at -12 ac or so, while the bard probably has his pretty much equivalent BAB to a gish boosted by song, warcry and so on.
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Actually I don't. The figure refers to the expectation value of the Climate Panel which is 90%, as opposed to the 50% that the 2001 report had (in reference to the human activity component of global warming). But I've only read the executive summary, not the portions of the report currently available or its references and so on. I don't have an informed opinion on the matter, but that doesn't mean I won't be more dismissive of a gotcha article from a random marketing group either There has been 99.x% agreement in polls of scientists (or scienceticians ) about aspects of warming I can vaguely recall...wouldn't put too much stock in that anyway. Science by survey, ick. Also science can be right when expectation values or various statistical correlations are low or experimental error is high... While your middle sentence is true, it carries baggage when not used in a scientific context. Quantum electro-dynamic effects are "only" theory after all too (predictions from same being testable to about 1 part in a billion and verified), or electrons themselves for that matter.
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It's very hard to look at your political stances and who you back, then your location and not laugh. Also, I'm sorry I referenced something outside the limited scope of your knowledge Why do you not have to prove your random assertions? Who are the many and why are they afraid of being outcast? Why don't they accept better paying/fewer hours/etc jobs at think tanks to say the opposite of what they're saying now?
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Poor Raman and Mie, so little love. Can't think of a branch of science that doesn't spectroscopy of some stripe. Also, I wouldn't call someone that denies we have a climate even a bad scientist. Have a name for the wall of shame...or was that just propaganda?
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Really hope that was a freebie.
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Diamond, scooped me on Beryl. I should probably get that running on my 200MMX, try that with Vista AeroGlass--which isn't even included in the basic package Cooler unnecessary effects: Most importantly the 3d Desktop: Speaking of new operating systems...great word of mouth on PCLinuxOS (I think it's KDE-Beryl as default). First release version hitting soon.
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Closing in on 30.
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To get rid of the zillions of intro logos go into nwn.ini (preferably the one in your documents folder) under [Display Options] add this line: Disable Intro Movies=1 In your board profile options, add: Disable Volourn=1 as well
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http://greggman.com/pages/thumbplug_tga.htm
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It's not the choice to use tilesets that resulted in a lackluster element of the end product. Remember, you're talking about a game that was designed for a middle-of-the-road machine in 1998 or 99 among other design choices.
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There is a location in the NwN2 campaign that you can use to investigate this ( ). <{POST_SNAPBACK}> Not exactly helpful. What Obsidian did was apply an EffectSpellFailure() effect when you entered the area. Removing the effect is more than one line of code though--applying it is just on area enter something like void main() { effect SpellFail = EffectSpellFailure(); object Target = GetEnteringObject(); ApplyEffectToObject(DURATION_TYPE_PERMANENT, SpellFail, Target); } but there's another option: ask in the scripting forums about the default spellhook system and how it can do what you want (it's mostly unchanged from NWN1 anyway). Minas Tirith could be built, parts would be difficult (you can't walk above another place where you can walk). That's the only limitation, visually it's possible, and not that difficult. As are many of your concerns Lestrad. There's sand and lava textures for example, and if lava weren't there there's the effects editor to make it in anyway. The real solution is to find someone who wants to make something similar to what you do who has knowledge of the areas in which you currently aren't too strong in.
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Might be a bit too dense on objects for background scenery (use fewer, larger trees, don't have the farther ones cast shadows...) Grass is really brutal: take it easy on the stuff, we don't all have 8800s. Nice lighting, sky looks great.
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Yes.. but notice how they on both pictures are avoiding the close-up of ground textures!!1! It's a conspiracy!! <{POST_SNAPBACK}> Same problem as the NWN2 pics from GenCon. Camera image of a screen that isn't very flat instead of a screen cap: do you think the HUD is actually going to be warped like that? The pics Bokishi included: impressive. All but guaranteed to be a slideshow on most of our comps today, but still impressive.
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I agree. Some of the portraits were awesome, mainly the elves. They had some decent looking halflings and dwarves also. <{POST_SNAPBACK}> Most of the male portraits were crappy. I'd say about 85%. The majority of female portraits were good though. Too bad I don't play females. There were a lot of pretty good custom ones, too bad I never found a single portrait that matched how I pictured my character. And when I finally found one that almost did, there was no way to duplicate it with the crappyness that was NWN1 heads. I mean seriously, what was with those damned mustaches. <{POST_SNAPBACK}> Unfortunately this proved impossible to be changed by the community. The rumors of a debug command in the game to generate a portrait set from a variety of different image types were entirely unfounded.
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Same as NWN1. What's new is you can control the height of the point the camera rotates around: ctrl + shift + left click + drag. ctrl + c, ctrl + v. At least it works for me. World map isn't that bad to use...icons you use for click spots need to be in your campaign folder as is the image you use for a background. See the OC's campaign.
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What I get for drive-by posting. I don't mean that it shouldn't be the case that a sub-race should automatically have any alignment, I didn't see a way to do it through the race/subrace 2da. I didn't mention that you were thinking racial classes. Also I meant the last for Darque, and so forth. If Marie's changes to the racial 2das make you lose your patience, you don't want to deal with classes, item properties, etc
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I don't see alignment coming into play in any way in race/subrace offhand (a race can be any align or class without scripting it). Though the bit flags you list seem weird, pattern doesn't jump out. For things like spell targeting or metamagic allowed, you assign a number for each possibility (a power of 2) then add together the ones you want to allow. Say for a spell, silent = 1 (2^0), still = 2 (2^1), empower = 4... So a spell you can still and silence but not empower would be 0x03 (hex), while one for which you could do all 3 would be 0x07. If the next one is max = 8 and you can do all 4, the value would be 0x0e. (Read a little on bit-wise math if this doesn't make any sense.) That's why the values look weird to me, but the logic is probably the same as in NWN1--the Custom Content Guide or numerous wikis will have info on what they mean. (Unless it's magic number as opposed to procedural...) Edit: ok in NWN1, it's a big mess as explained at the DLA NWN1 CC wiki Oh, classes are trickier since you need to define their spells, skills, preferences, feats and so on in different 2das and that gets annoying pretty fast.