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Everything posted by Jaesun
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Yes, the old IE games lack any fatigue indicator. That was the problem as you coudln't tell how tired the party was. Um a fatigue icon would show on the characters portrait? Yes, but AFTER you already become fatigued.It's about as usefull as "you are dead" flashing on your screen after you HP goes to 0, without having any HP indicator anywhere. A bar going down, showing you how fatigued you are would have been a FAR better idea. Ahh yes. Sorry missed your point. Yes, that would have been a much better way (A bar going down, showing you how fatigued you).
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Dragon Age: Origins
Jaesun replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Where is the KILL IT WITH FIRE option? -
Why Death is important
Jaesun replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This eleventy million times. -
Level cap or no level cap?
Jaesun replied to Cariannis's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Don't care. -
Yes, the old IE games lack any fatigue indicator. That was the problem as you coudln't tell how tired the party was. Um a fatigue icon would show on the characters portrait?
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Mega Dungeon Level Ideas
Jaesun replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
THAT would be Fabulous kirottu! -
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Mega Dungeon Level Ideas
Jaesun replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd love to see something story driven, along the lines of Durlag's Tower. If it ALSO ties in with the main Quest (as in not REQUIRED, but you garner some additional clues or other various goodies) that would be Fabulous. -
YES! Fog of war <3
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Query: Optional "ARPG" controls?
Jaesun replied to The Nexus's topic in Pillars of Eternity: Stories (Spoiler Warning!)
TOO obvious. .01/10 -
[Merged] Cooldowns 2.0
Jaesun replied to Grimlorn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
There is NO Publisher involved with Project Eternity. Unlike BioWare. -
[Merged] Cooldowns 2.0
Jaesun replied to Grimlorn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think you meant to say the Clergy of Myrkul faction. -
[Merged] Cooldowns 2.0
Jaesun replied to Grimlorn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
unless the battles are designed so that you need different tactics for different encounters. The keys then are to design spells so there aren't "best" spells and to design encounters so they aren't all the same. I'm not saying I want that design, but it can theoretically be done without removing tactics or challenge. Even with explicitly designed encounters, to cover up such a horrible bland system, it would be boring. Period. Seriously think about it. Imagine in BG you have access to EVERY SPELL (appropriate to your level) at EVERY encounter. There is no meaningful tactics. There is no Challenge. Is boring. And there is NO sense of tension. It's just YAWN, next battle. -
[Merged] Cooldowns 2.0
Jaesun replied to Grimlorn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Then every battle is exactly the same. BORING. There is no Tactics, challenge or any sense of tension, like you DID experience in the IE games. Did you ever play them? -
Should encounters have aggro mechanics?
Jaesun replied to ledroc's topic in Pillars of Eternity: Stories (Spoiler Warning!)
This. KILL IT WITH FIRE. -
Proposal for a new Rest Button
Jaesun replied to Hypevosa's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I don't believe auto-regeneration of HEALTH after every combat is the current plan. Did you read that somewhere?