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Orogun01

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Everything posted by Orogun01

  1. I would had agreed with you before I played DA:O and ME2. The DLC is not worth it's price, is basically the "crust" of the game all that got left out of the final cut with new makeup. The game by itself does well but there is no motivation to actually buy them. I do think that their approach is the right one, to reward honesty instead of hurting your customers because of the wrongdoers. But the quality of the content leaves much to be desired, E.G: Awakenings, an expansion that only last 12 hours
  2. What's the appeal of Sis, for that matter? She looks interesting, has a certain "taming the shrew" quality that is attractive and she won't nag or speak out of turn. Although for a character that's not all that central they sure have her in a lot of advertisements.
  3. I don't see that as too relevant. Every other Renaissance painting is a crucifixion - without a wealth of options for interpretation. Yet only a handful of painters are considered the best, while others have faded into obscurity. The themes were similar but the execution was diverse this was always true of art. The same can be said about games, the themes and storylines repeat amongst titles but the core gameplay differs. You can have the crucifixion of Christ renaissance style and neoclassic style, the differences become evident even to the untrained eye. @Tigranes: Sorry if the tone of my post came too harsh, what I meant by it was that games are defined by gameplay. I don't mean to say that gameplay should be central but it needs to complement the script.The best of stories can be ruined by lousy controls and like I said I haven't played many games where it's obvious that story precedes gameplay. Can you recommend any?
  4. The two development approaches, gameplay to fit story or story that fits the gameplay. Even though story is a nice plus I gotta agree with Calax, gameplay is vital if it's lacking it doesn't matter how good your story was. Games are not movies where a good story is enough to carry it on. Maybe I haven't played enough games where the story is central and the gameplay is made to fit it, since most of these attempts go with already tried methods instead of developing new mechanics that may go better with the content. BTW, after playing God Hand for the last few hours I can see why it was such a failure.
  5. heh This **** Will **** You Up is another song of theirs that is all too easy to get stuck in your head I know. I'm listening to their whole discography right now.
  6. I am something of an art connoisseur (A.K.A snob ) I gotta say that the definition of art is completely blurred, basically anything that appeals to emotions is art. This doesn't means that games are art, since they lack the characteristics that define art.
  7. Well, I personally haven't played Ico, or Shadow of the colossus, but a lot of the games that get high reviews are either MASSIVE titles like Halo, GTA or Street Fighter, while games with less visibility and follow a fairly typical formula that people find fun (if a bit shallow) get relegated to average/below average scores because they "don't add anything new" to the media. My co-workers at gamestop grumbled until the sky fell that GameInformer gave White knight chronicles a 7/10 when it was obviously a good game, just because it was "standard JRPG stuff". Because of this phenomena, devs seem to throw in one useless, boring, or grindy mechanic into their games simply to say "LOOK WE TRIED SOMETHING NEW!" because EVERYTHING has to move the genre foreward. You see the same thing in movies where Things like the first Iron Man, while a good movie, was given ok reviews because "its' just a popcorn flick". Usually the reviews are made with the target audience in mind and JRPGs are kind of an exclusive club for people that kind of game. They mostly give that score to games that are well done but have little universal appeal. As for the article. That dude sure loves to hear himself talk. He criticizes Uncharted for attempts at sophistication but ask for more realism. Whatever happened to "it's just a game"? Is not just that devs try to do games that they would like to see or try at being "sophisticated". Most gamers now ask for a certain level of storytelling on their games, as he says with his Doom example. I certainly think that a level creativity is required with something like experimental games rather than commercial ones. Games that focus solely on trying new things. The problem is that games are made for commercial purposes and have very limited space to work since no ones wants to alienate consumers.
  8. One day you I will ask you how do you know all that From what you say it seems that the same guy profiting from drug is the one establishing terrorists groups to maintain politics on his pocket. The warlords; IIRC, profited from the weapons trade. Did they exchange that for drugs? Anyway, the drug trade is to big to kill. I say go for the product, no product no problem. The aftermath is ensuring a favorable presence on the are, there is always eager to go up on the chain. It may not be moral or legal, but it's more effective to control the level of productions than to exterminate them completely since that would leave an open market for whomever comes with the next big thing.
  9. This has been a question in my mind for a while; I'm not sure that I'll get an answer. With all the effort and manpower needed to deal drugs, how is it possible that they are able to turn a profit? Plus there is the fact that these groups are separated and were fighting amongst themselves until yesterday. It seems that what holds them together are the figureheads that financially back terrorism. If an army walks on it's stomach, starve them out. Sorry, I tend to be a little artsy with my descriptions. From what I gather from your previous 2 posts, the kind of agency cooperation required would hinder any progress. That's why I suggested a new force that is able to address the problem properly. Could be a splinter cell from one of the already existing agencies; but whose main purpose is to actively strike against terrorism. I say this because most of the counter-terrorism groups are preventive measures against terrorists attacks and are not seeking the threat out.
  10. I also feel the MSG3 was superior. The controls on 4 are better and the weapons variety and the actual chance to use them on battle (a first on the series ) will carry you on. Plus for fans of the first game there is no greatest moment than walking on Shadow Moses again, great moment.
  11. Welcome to the forums! Now onto business: Michael Bay sucks. He makes special effects not movies, and my nipples they hurt when I twist them.
  12. Figures, just another reason to keep Biowarians away no account for taste. It would had completely ruined the Feng Shuei of DA:O
  13. Even a broken clock gives the time twice a day, I imagine that some people actually have good ideas on how to fight terrorism. But most of the bills we hear are this "borderline fascist" kind. The kind of collaboration from your example, even though effective presents more legal troubles. Since it remains the problem of who enforces these policies which would require a specialized force and the fact that without a presence on the area the vacuum created would give rise to the next criminal. But I had never considered the drug war as part of the war against terrorism, heroin is big on the middle east and latin america has cocaine and marijuana. Do these actually fund terrorism or is it just average crimes?
  14. I really hated it, all that marching, learning military tactics, and falling into formation. It really shouldn't be surprising that the State has both emasculated citizens and force unreasonable standards since Americans are living contradictions.
  15. I found a list more akin to my taste: http://totalscifionline.com/features/3809-...t-sci-fi-movies Didn't know that they had made a Stalker movie based on the books
  16. No sir, you have got it right. The big danger with this bill is that it will end up hurting American citizens, and the problem if a mistake like that is made in a warzone is that support from the natives will fall. That's dangerous, IMO is not only the bill but the whole American approach to terrorism that's wrong.
  17. Are you serious here? I'm pretty sure they also said that the Dialogue Stance System was designed by Brian Mitsoda, and it has practically been in every build of the game.. I probably said it other times, but it also reminds more of Fahrenheit than Mass Effect as far as dialogue system go. I actually am, there is no denying all the sequels. Maybe the Dialog Stance is not a rip off from ME but the fact that this game comes out after ME can be looked at the wrong way. Even if they did not, thus the Obsidian-BW connection strikes back.
  18. The first one was kind of meh; okay but nothing great, it's a downward spiral from then on. Why can't Hollywood do a decent video game movie PS: that list of the 200 sci-fi films was complete bollocks. They put "The Legend of Chun Li" there, is it that hard to find 200 good sci-fi movies?
  19. @Gorth: you are exaggerating the issue, this in no way gives them power to seize someone illegally. If there is proof of connection to terrorism and terrorist groups, then it's a military matter. I hardly see a light in the garage as proof of anything. @~Di: the problem that you refer to is actually quite true. Methinks that biggoted McCain thinks that only aliens are terrorists.
  20. Here is the summary of watching GiS: something sciency, Motoko's boobs, shootout, Motoko's boobs, Images of the web and some life changing realization that goes over everyone's head and Motoko's boobs. Is basically a Sci-fi hentai, since no one gets it. Edit: seeing the list I remembered. Renaissance was a good movie, very unique visual style. Immortel was a good cult film. Specially if you watched Kung Pow.
  21. The best way to combat terrorism is, IMO with intelligence. There is no way that a big army can find a small group of terrorists that bicker more amongst themselves and are not a united entity. To put it in an analogy, you do not kill flies with a shotgun. Thus I believe that the information that can be extracted out of terrorists is our biggest weapon in the war and this bill helps with that.
  22. I thought the same at first, but after a second look you realize that the response limit time and the fact that you can't go back make the dialog system less broken than ME. I remember the many time that a sentence was out of place or felt a little vague because there was no progression on the dialog. I agree, the espionage world is know for intensity and information plays a big part. So it makes sense that they would have this dialog system. At the same time it is a little suspicious that they tried this after ME was released, following with the tradition of continuing BW games but sporting a new story at the same time. I do not refer to you only, but to the consensus that plagues reviewers. This is one of those cases where the wording and the sentiment fall apart, since there is no effective way to express emotion and intonation through written word. It is not that I am admitting to anything, but my main fear is that the game will be treated with the same lightness of ME. The dialog of ME has been characterized as comic book at best, I do not want AP to be like those 60's spy flicks with the whole cheesy one liners and shallow dialog.
  23. Someone has a case of the need to know.
  24. Putting terrorists before a military court is not a bad idea, since they chose to join a paramilitary organization. The problem as Wals put it is in the proof, perhaps it should fall to the court to prove that this man is indeed connected to a terrorist organization and then strip him of his rights and spank him. Although I feel that some amendments are necessary to ensure that this bill is effective; which means impeding it's abuse. After all there is no sense in democracy protecting those that would destroy it.
  25. Well, they do have two or three good series. Yeah they are crap, but they are the only crappy network that airs Merlin on this side of the Atlantic.
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