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Everything posted by Orogun01
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Sometimes I loathe this industry.
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Is she related to "overly attached girlfriend"? Cause she bears a resemblance.
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Now that you brought the "R" word into the mix, I wonder what SJW pandering they will attempt with that? Mind you it's not out of place since ever since the first game it's been known that Chevaliers are notorious rapists, kind of like real knights in that regard.
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Have they said anything about the mechanics and if it's going to be like "Of Orcs and Men"?
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When I say light I mean lower weight than what you're used to when you're healthy. Increment by manageable amounts if you feel well after each set and see if you can find your breaking point. Don't go above it and you'll probably be safe to exercise until you're fully recovered. Which with exercise should be pretty darn soon.
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Give it a light try and if you start feeling bad then stop and wait some more.
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The Case for Romance.
Orogun01 replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But what if my character just wants to ****, can't we just skip the romance? Seriously though, if it adds nothing to the game then scrap it. -
We didn't say anything when they came for the smokers...
Orogun01 replied to Walsingham's topic in Way Off-Topic
You know as I was reading your post for some reason I thought of Sweden.- 165 replies
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There's a short film here somewhere. ~~ EDIT: In other news, I just lost my fence to the wind. Is Toto fine?
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Let's give him the benefit of the doubt. Also his post is missing a screaming chick.
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Is this because of a need for the premium features? Unity itself is free to download. Technically it should be possible to open a game to users with either custom made tools by the developers or by allowing them to use Unity itself (always the better option, IMO) as long as they don't release Unity source code it shouldn't be a problem. But I think they may be using UnityPro which would require them to develop the tools since I doubt modders are going to pay for it.
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Ok, I'm seriously concerned right now. You all make it sound like you're grabbing your "thing" hand down and thrust it forward violently as if you were going to stab somebody instead of the regular hand face up, grab it from the side and swing forward and back.
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That looks pretty promising. Hopefully there are some polearms in the game like a glaive, bardiche, or lucerne hammer. Edit: Although, they're obviously not going for anything resembling realistic weapons (which is fine), since nobody could wield that hammer with one hand unless it was made of plastic and hollow. Obviously, you haven't been paying attention to the lore. The tattoos on the face of the character are granted as the mark of a chronic masturbator, he is obviously a great one.
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Without developer support it is left to the excitement of the community and the talent within it, which may be the same as flicking a coin as they can be fickle. For Bethesda game in particular there are a lot of tools developed by the community itself that assist with modding. Lack of support just set the curve for the necessary level of excitement to have a dedicated community much higher.
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Are those ideas for a DA character?
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We didn't say anything when they came for the smokers...
Orogun01 replied to Walsingham's topic in Way Off-Topic
Safe as an objective leads to walls, doors, the rule of law. Safer leads to a never ending war on drugs, terror, and the NSA. Healthy as an objective leads to clean drinking water, trauma surgery, and fresh vegetables. Healthier leads to drinking only mineral water, colonic irrigation, and delusions of f***ing immortality. Are you noticing a goddamn trend? That there is little difference between ideologues and idiots?- 165 replies
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If I told you that you had to read a book in under two hours, or if I break you from drama in a book to make you view explosions and car cashes, it wouldn't show the flaw of movies as a storytelling medium. It would simply illustrate my failure to understand their differences. There's a sentiment I see recur commonly that I also see your post imply that bothers me. That movies are a "pure" storytelling medium. They all have their differences. Different strengths, different weaknesses, that change or compromise what you tell in a story and how you tell it. Good point, writing for movies is also a world of difference than writing a book but the end result translates better as it is one cohesive piece unlike games were the story may be broken into several cutscenes strung together by gameplay. By which I mean that you wade through killing more people than the plague until the next point in the story which is going to try to convince us that our character is a real human being. Seriously though, there is a major difference between gaming and other mediums which is that they're an active medium. On a related note; if we're going to continue to talk about writing on games we may want to move it to its own thread as I fear we derailed this one enough.
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Why does everyone in this forum seems to have a physics degree?
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Nice bit about Watchmen, I also like how Moore puts music lyrics to set mood and develop characters. Bit Phantom of the Opera at times though. On subject of the Elder Scroll, now that you touched upon it I can properly illustrate one of the reason why I think of video games as a bad storytelling medium. Everything on games is subject to being ignored with no consequence (except maybe the game rules) you can run through a game without giving the level design a second thought, or reading the notes and books. So even if there is a brilliant story in a Video Game the player still has a chance of missing bits of it.
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Monte, there is at least a 50 year gap in between each of the names that you mentioned. Games haven't been around for so long, give them time to grow and you will get the equivalent of all the great ones.
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I'm glad that you thought of Fahrenheit as that is partly where the idea comes from All your points are valid, no one can't or should stop you from enjoying something just because they have a different opinion. I think that there should be a balance between gameplay and story so that one doesn't hurt the other (ludonarrative dissonance) but if married well it's near impossible to tell which comes first. All those games you mention have the capacity of allowing you to create and customize your avatar to be a sort of self insert, which is why their stories shone since you are anchored in them directly. I agree with your point about BG2 requiring a story; although I may say that's because of a weakness on the part of the mechanics, but games have a different form of exposition than movies which requires the story to serve the gameplay or the opposite if it's going to have a wealth of either. I enjoyed The Wolf Among us despite it being a story driven game, on the other hand I didn't like Infinite having binary choices that meant nothing to the story. I guess in the end it comes down to how story is implemented and what place it has within the game, but there are a lot of people in development that still need to figure out that what they're doing is wrong. Thus pioneers are we all.
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I have thought of the best way of convincing folks of my point, so I devised a situation to illustrate why games aren't a good medium for storytelling. I would ask the person what their favorite movie was or what movie they are really excited about, after they answer I would say that we should watch that movie. On said viewing I will place a Simon Game in front of them and I will make sure that I have the remote. After that at any pivotal point in the film I will pause it or stop it and tell them that to keep watching it the must beat the Simon Game a undefined number of times. At least if I can't convince them I will have some fun at their expense.
