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mkreku

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Everything posted by mkreku

  1. Russians scare me
  2. Kroney and Quixotic sitting in a tree.. K. I. S. S... . . .
  3. Or when they are in a solid state..
  4. Me, pointing at a scratch in the door of a rental car we rented in Spain. It was raining, we had parked the car on a public parking lot in Biarritz only for a few hours, and when we got back we found that scratch on the back door. The rental car was a Fiat Punto 1.3 by the way. It was only six months old, but it was easily the worst car I've ever driven. Pure junk. We were supposed to get a Peugeot 307 1.6, but our rental company screwed us.
  5. Deus Ex and Doom 3 are about as related as Planescape: Torment and Diablo.
  6. You'll find some other lair escapees here, if that's what you mean. And another thread explained what happened to your "house". Did I translate that correctly?
  7. So how's work at Bethesda treating you nowadays?
  8. EXCLUSIVE SOUNDTRACK FOR GOTHIC 3 COLLECTOR'S EDITION Liezen, Austria, 19th of September 2006 - A few weeks before the RPG hit Gothic 3 is being released, JoWooD Productions and Co-Publisher Deep Silver announce a great addition to the Collector`s Edition: The exclusive soundtrack, which will be available in the Collector`s Edition, provides some of the most exciting masterpieces in gaming scores, written by Kai Rosenkranz, the composer for Gothic 3, and performed by the "Bochumer Philharmoniker." "The Collector`s Edition is a special way to say "thank you" to all our true fans out there, and it therefore should contain what the fans desire most; in all Gothic-related boards, the fans literally begged for the soundtrack to be included. In a last-minute-attempt we tried to add the soundtrack CDs to the already planned package - and we managed!", explains Johann Ertl, Community manager for JoWooD Productions. The Gothic 3 Collector`s Edition will be released the same day as the regular version - on October 13th of this year. Source: http://www.gamespress.com/release.asp?c=v%08%CFo%B4 Would I be considered a fanboi if I put the soundtrack on eternal repeat in my CD-player after getting my Collector's Edition..? Only until I've finished the game, of course..
  9. This is just dumb. How on earth is minutes of waiting "part of the game"? It is a flaw of the game, that I am sure the developers would have chosen to remove if they'd had the technological means to do it. Geez, talk about putting a game on a pedestal and not even seeing the blatant flaws for what they are. You need to get your head out of the butt of nostalgia.
  10. I don't care if it's been done before, as long as it's done better I'm satisfied. But I agree. It felt like a fancier version of System Shock 2. With water.
  11. It looks very good so far. A bit annoying that the gun has to be that big though. I don't like it when the bottom right 25% of the screen is covered by an ugly gun model. The voice acting sounded excellent though. Loved the little girl and the screams from the splicer (I think it was called.. something that looked like a woman and crawled on the ceiling).
  12. mkreku

    NHL

    Great. Dallas - Phoenix: one goal by Lindros (ex-Leaf) and TWO goals by the most hated ex-Leaf right now, Owen Nolan. Why does it seem that everytime some player leaves the Leafs organization, they imediately go out and become a success on another team?! Lucky it's only preseason still.
  13. I have absolutely no idea what happened. The board just bitchslapped my thread attempt, I guess. If I can find the article about GDDR4 again, I'll repost it. It was rather interesting.
  14. The only demo (so far) that totally sold me on a game was the Far Cry first demo. I just couldn't wait to buy the game after playing through that amazing first level. Then they released two more demo's! Gotta love Crytek!
  15. So you can remember a time when teams didn't need many people? I don't think anyone disputes this. Is it the same situation for handheld games? <{POST_SNAPBACK}> I don't know much about the DS development teams, I know that an AAA title on the PSP demands approximately the same resources as a Playstation 2 equivalent. But a game on a mobile phone can be coded by two-three people in less than two weeks (not counting the three months it takes to make it work on several hundreds of different phones). So yes, in some cases it is the same situation. In the case of the DS, it seems like it's more ok to release a visually substandard game on that platform than it is to release the same type of game on any of the major consoles. It's also not very uncommon to find games on the DS that are seriously lacking in scope, just like games on the PSP are often nothing more than trimmed down versions of their Playstation 2 counterparts. Anyhow, I just don't think Kaftan's statement was worth thrashing your eyeballs over.
  16. My poor thread: http://forums.obsidianent.com/index.php?showtopic=44023 ..has just broken the world record for "Amount Of Page Views For An Unviewable Thread". Something broke while I was uploading the new thread, so now all that happens when you click on it is that the read counter goes up like 30 clicks. Feel free to remove that thread and this, now that my goal of having 10,000 page views has been reached ) Feel free to check out whatever bug I happened upon too.
  17. I remember a time when a single person did the music, the graphics and the coding for an entire project. Bring it on, Commodore 64. Rolling of eyes over a statement that a handheld game doesn't need the same excessive amount of funding or personnel.. amazes me. Fallout would indeed be a bad game if it came out today. Games are evolving, technology is evolving, platforms are evolving. Handhelds are often on par or even below the audiovisual standard in Fallout, and yes, that is pretty bad in today's graphic whoring society. Nostalgia often lets us believe that a strong story, skillful writing or a few working gameplay elements makes an entire game, but times change. The bar has raised since then. By the way, berating people's opinion in a sarcastic way without offering an explanation as to why they're sooo wrong is a sure-fire way of making oneself look like the fool.
  18. Darque: postcount +1 Dark_Raven: postcount +1 metadigital: postcount +1 Added to discussion: BIG FAT ZERO. mkreku: postcount +1
  19. It still works. But I'm curious why they're not using the hype surrounding the game before the release to gain attention for the demo. After a game is released, I seldom bother to download demos. I just read reviews instead.
  20. I can't argue against THAT
  21. The desktop on my work computer. It is a picture from my second vacation this summer. The picture is from an overlook above a city beach in Biarritz, France. The waves looked tiny from up there, but once we got down there we noticed they were like 7-10 feet (2-3 meters!) high! It was amazing, exhilarating and a little scary.
  22. A laptop Xbox 360 with liquid cooling! It's just amazing what some people can do. Source: http://hardware.gwn.com/news/story.php/id/50/
  23. Turn based games work quite well on mobile phones. I've been thinking about picking up Civilization for my Nokia N-Gage (stop laughing, it was a gift!).
  24. I was under the impression that most cameras used .jpg with 0% compression, thus making them artifact-less. They use it out of convenience (most image viewers can handle jpg, unlike RAW) and not out of compression/file size reasons.
  25. They'll probably do it the Piranha Bytes' way: release a demo after the game has been released. In Piranha Bytes case I can understand it (small team, not enough time), but for Obsidian..? It just feels so illogical to release the demo after the game. Isn't a demo supposed to make you interested in a not-yet-released game? Also, a demo is a good indication if your computer can handle the game in question.
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