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Everything posted by mkreku
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I stayed up until 6 in the morning to watch Fedor vs. Arlovski. WARNING!! MAJOR MMA SPOILER!!
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Just wait till you receive my penii-related captions.
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Woah, I thought I was his only fan! Anyhow, I absolutely love Kai's work, but using Gothic 3 as an example might not be the best choice. In Gothic 3 they used an orchestra for the first time and it really clashed with the original Gothic feel. The tendencies were there in Gothic 2 already (remember the dock music?), but in Gothic 3 they were in full blast. Pompous, epic and extravagant is OK for a D&D game, but for Gothic it felt.. wrong. Apparently Kai thought so too because for Risen he's scaled back the sounds and scope of the music. Listen to this: http://www.worldofrisen.de/download_14.htm (it's a small .zip file of a 1 minute long medley) I love it! It reminds me of the music from Gothic.
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May I enter the competition with a fanfic written in Swedish? Think it over carefully, it's either that or a ****load of ****-related screenshot captions.
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At first, when you claimed the demo was too easy, I thought you were one of those idiots trying to boast about their FPS skills by claiming every game is too easy for them. But after going through the demo on normal without ever even figuring out where the damn health meter was (I didn't exactly have to), I am bound to agree. For me it wasn't that they didn't hit. They just didn't shoot enough. I was standing behind a pillar and a bunch of soldier burst into the room (I think it was a cafeteria). So I stayed behind the pillar and observed them from across the room. Every time I took a step to the side of the pillar (where the hell is my leaning function?!), the enemies would fire 1-3 shots and then immediately dive for cover. And since diving for cover usually means running up to a soda machine and tipping it over, I had plenty of time to pepper them full of bullets. But even if I didn't fire back, they would do this every time: I peek out, they fire a couple of bullets in my general direction and then scramble for cover. It was weird.
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Hmm. I was getting great graphics and great framerates, but every once in a while the game would freeze up for like half a second. It was disturbing, to say the least. Also, the weapon sounds are underwhelming. I don't like the black borders at the top and bottom. The colour scheme is admittedly less gray than the first game but it's still not good.I feel they actually applied too many post effect filters too. And I don't know if I fired upon the wrong items, but I didn't get that 'massive destruction' feeling like I used to in the original FEAR. I was walking around in the robot trying to demolish things but I barely left a scratch on anything. No crumbling pillars, no exploding cars, only a tiny shatter of glass whenever I found a window. Odd. Not impressed, I guess you can sum it up as.
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I really like the sound of this.
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Hmm. It's weird. I remember reviewing FEAR and being blown away by the graphics, the fantastic frantic action and the brutal enemy AI.. before I got bored with the level design after 15 minutes and started hating the game. But then I realized I actually played it to the end so it must have had something. I'm downloading the demo.
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Yes, I do. Intentionally targeting civilians is considered an act of terror even in a state of war. Neither Hiroshima nor Nagasaki were military targets. They were cities full of women, children and men. Hospitals, schools, everything was incinerated without discrimination. If you think that's right, then you have no right thinking 9/11 was wrong. http://www.imdb.com/title/tt0911010/ And what else could Truman have said other than that it was a tough decision to take? That it was a piece of cake and it didn't bother him in the slightest..? Do you ever think for yourself or do you always let politicians think for you?
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You speak too soon. Wait until you've passed Red Forest before forming an opinion.
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And as usual you have an opinion about stuff you obviously have no clue about.. There are countless of psychological studies that show how common people can do the most atrocious acts as long as they're abstract. Abstract as in, push a button, someone will get electrocuted (although you will never see/hear the results) and you win $100. How abstract do you think it is to sign a paper sending tens of thousands of innocent people to a horrible death? He didn't have a trigger, he didn't hear the blast, he probably wasn't even awake when the bombs were dropped. You think he had nightmares over it? I think not. It didn't take any courage to sign that piece of paper. Going against the (at the time) populist winds would have taken courage as it would have been deemed unpatriotic.. and you can't have that in a war nation like the US of A. It takes balls to do the right thing even when it's not the most popular thing to do in the minds of people.
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So basically you're saying it's manly to bomb another nation? Or that it takes courage to send out other people to drop bombs on something? Wow.
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In before 500+ lock!!1!
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Planescape's 10 year anniversary...
mkreku replied to Sargallath Abraxium's topic in Computer and Console
You want a remake.. but you don't want them to change anything.. uh.. Right. Hey Sargallath, I have this brand new REMAKE of Planescape: Torment lying around here somewhere. It might look old and stuff, but I promise you, it's a brand new REMAKE, they just changed nothing. Just as you requested! Same old VGA graphics, same old crappy combat, same old non-existent difficulty, same old emo story you've already played a hundred times like an autistic! Back to the nineties you go! You can have it for a measly $100! -
I know it is. I just love watching Volourn squirm and cry his way around it forever. The funny thing is that he considers Deus Ex to be a shooter but not Mass Effect..
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OXM Preview Now Online
mkreku replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
I refuse to click on links not posted by Funcroc!! And Ronan, stop spamming! 12 posts in 4.5 years? My god, do you even have a life outside of the forum?! -
Did anyone watch the Penguins - Capitals game last night? It was so good I was actually thinking "Who not just let these two teams duke it out for the rest of the season?". Just retire all the other teams and let Crosby/Malkin battle it out against Ovechkin/Semin all year long. It's tough to get excited about another Leafs/Sens game after seeing that display of skill.
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No matter how cheap they make RAM, I will still want an explanation as to why Vista needs 2 GB of it just to start up when it does nothing better than an OS that only needs a few MB. I want an OS that's small, slick and efficient. Vista fits none of those three simple criteria.
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When we were discussing did Jade Empire sell well Sawyer said that AAA titles need to sell about 1 million units to make profit/break even. So, yeah, I would say those are good numbers. http://www.eurogamer.net/articles/tomb-rai...-sales-hit-1-5m Apparently not always.
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So combat in Baldur's Gate is just like in Mass Effect. Interesting. I was under the impression combat in Mass Effect was like a shooter, in that you had to actively aim your weapon at every target in the battle and fire your weapon manually at each and every one of them. You know, like the definition of a shooter. So is Doom also just like Baldur's Gate?
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I know someone who got shot through the shoulder with a 30-06. He said it was like getting slammed in the shoulder with a two-by-four by someone exceptionally strong.
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Really? How did you aim in Neverwinter Nights? Or Baldur's Gate? Or KotOR? I remember sitting there watching my characters fight for me in those games, maybe you had to swing your sword/lightsabre by yourself? I doubt it though. So again, in Doom I manually aim and shoot to win battles. That's what you do in shooters. How do you win battles in Mass Effect without doing that? Please explain.
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Source: http://pc.ign.com/articles/363/363038p3.html Source: http://archive.gamespy.com/reviews/june02/...er/index2.shtml Source: http://www.ugo.com/channels/games/features...erwinternights/ Source: http://www.gamespot.com/pc/rpg/neverwinter...iew.html?page=4 So three out of four reviews mentioned the dated graphics. IGN was lyrical. Weird. I would have included the Eurogamer review also but it has somehow disappeared. Personally, I remember thinking it looked like crap from the beginning.
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It isn't? So how do you win battles without manually aiming and clicking (like you do in ALL shooters)? Please explain.
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Why hasn't Kaftan come into this thread claiming it is all ATI's fault yet? Is he sick?