Not really. Deus Ex was shooter first, "lite" RPG second, while Bloodlines was RPG first, shooter second.
I don't see how DX was lite, but whatever. If DX is FPS/RPG and Bloodlines RPG/FPS, then what is AP that it can't be compared with those two?
Based on the above two, how about a quest where in you help the last elves' of the world open a dimensional portal to follow their species to another world (or alternatively, imprison them in a horrific universe. Preferably WH 40k)?
Yes, I realize there was meant to be unlimited ammo at some point, but how exactly does it work now?
Weapon classes (pistol, shotgun etc) share the same ammo types (normal, tranquilizer etc) if I'm not mistaken.
Every time I look at this thread I read "Toyota's new robot runs like a hitman"
By the way: http://www.sankakucomplex.com/2009/06/10/l...78-2-completed/
A "mission" that involves the player planning some magnificent bastardry by giving her teammates orders to execute when how and where she tells them to (Ex: "wait for the others at the castle gates and let the portcullis fall when they go through" - except more cunning).
If you're trying to make the best fantasy game, then don't call the thread setting, punctuality is important for the best setting evar.
First off: no weapons that are impractical beyond hope, or armor with groin protectors.
Jaheria's fate in about 75% of my games, unless I need a moody druid with crap stats.
I "loved" how she whined when I dared to do good in her presence.
I tried the "search" but did not find my answer there ... how does the ammunition work in Alpha Protocol?
To begin with, it didn't.
Now now, don't confuse him.
To answer the question, probably the same way as in Deus Ex.