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Everything posted by Monte Carlo
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Although the OP wins my current #firstworldproblems crown, I am prepared to offer a possible solution. Do not let it be said I am anything but benevolent to people with ludicrously small dilemmas, but we are all gaemers together. 1. Make a character that is the most aesthetically pleasing. You'll be looking at him / her / twitter objection a long time. 2. This game allows you to make some seriously low-micro, low-maintenance characters. Create a high intelligence and perception fighter. Not only is this a strong class, but those stats will give you great dialogue choices. 3. Adventure and make a party that mixes some of the interesting NPCs and some home-made characters (you can swap them in or out) of the sort you might have otherwise made. 4. Enjoy.
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By level 12, and with rings, Aloth had 48 level 1 spells available per fight. I'm not sure what I'd have had to fight, or at what difficulty, to actually use that many spells in a single encounter Depending on the difficulty level, one of those ****ing forest lurker bastards.
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Ciphers and Chanters are odd, quirky, home-brewed and too-kool-for-skool classes that had to be favoured above the classes of yore. The old classes are from The Times Before and are dejenerative. Probably. Fighters had to be optimal to throw my previous point off-balance and defy expectations (although the less-than-mighty fighter screams Birkenstocks and Northern Californian Volvo driver lojick). Druids always sucked, so had to be given the odd facial hair and craft-beer treatment too. Post-modern CRPGs, eh?
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My completed game review
Monte Carlo replied to Xavori's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What spoilers? Paul Blart: Forum Cop detected. -
@ dirigible. I don't believe you. It is clearly enjoyable and thus contrary to core design philosophy.
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My completed game review
Monte Carlo replied to Xavori's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I enjoyed your review. It was fair and I agree with much of it, and thanks for sharing. -
Trying to stop 'degenerative gameplay' in a stats-based system is like to stop water running through your fingers. I'm sure Obsidian will try to Mcguyver this amusing quirk out of existence, lest someone is found to be enjoying themselves.
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Why cant I pre buff?
Monte Carlo replied to k1rage's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
At least we can spend a few minutes splitting up a stack of six ales and six pies into twelve quick item slots. Tedious? Hah! That there is true fun. Come sit next to me. I think we'll get along just fine. -
Incorrect. PoE is perfectly balanced. The Sawyerbot has eliminated DEJENERATIF GAEMPLAYE!!!
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The Custom Portraits Thread
Monte Carlo replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Somebody used comic sans in this thread. Can a moderator please deal with this as a matter of urgency? -
Easy way to use consumables?
Monte Carlo replied to durbal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
YES YOU MUST BE WEENED OFF OF YOUR RELIANCE ON DEGENERATIVE GAMEPLAEY!! -
Expansion in two parts
Monte Carlo replied to BrainMuncher's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
We'll see if they plan on nickel-and-diming when we see size of said expansion and the size of the one KS backers already paid for. -
The Custom Portraits Thread
Monte Carlo replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
All of these male ports look like boy band members. Let's have some realistic, gnarly, manly-men, not metrosexual hair-gel models. -
PoE - Sales figures STEAM
Monte Carlo replied to BillyCorgan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The strawman army marches on. Sheesh. -
Your RPG system sucks!
Monte Carlo replied to Halsy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^ this game needs a level 15 cap.