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Everything posted by Monte Carlo
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Yes, well played Justin. The music is a spot-on mix of IE tribute and original stuff that fits the setting. Bravo, sir.
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- Soundtrack
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Your RPG system sucks!
Monte Carlo replied to Halsy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There was a lot of criticism in the beta. And much of it was pretty savage. Then there were guys like Sensuki who basically became a one-man QA juggernaut. Srsly, there were some people who liked the system but there were plenty who didn't. I have my own views, some mixed, but of all the places to point blame the BB ain't one of them. -
PoE - Sales figures STEAM
Monte Carlo replied to BillyCorgan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Is Obsidian public listed in the US? Buy a couple of shares and check out their quarterlies. -
Awesome
Monte Carlo replied to Cl_Flushentityhero's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Good news is always good news! -
Running in unison!
Monte Carlo replied to sim-h's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They need to be able to sing some US army style cadences while they jog along in perfect step. -
The No Bad Choices Thread
Monte Carlo replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^ Again, it's totally rescue-able (new word there) because the armour recovery values need some gentle tweaking. That's all. -
So, sure I've been critical of some key aspects of the game. As I learn more I'm hating those less. I don't think I'll ever love those parts, but I'll live with them. But it's important to acknowledge the stuff that's great. And for me, the keep mini-game and the mega-dungeon are awesome. 1. The keep minigame might jar for some people but I think it's a really fun distraction; this is a plot-heavy game with lots going on. Having this stuff going on in the background is like having a break from the critical path and just doing something fun for the sake of it. I like that a lot 2. The keep and dungeon have a classic back-story that segues with the lore and plot 3. Tunnels. Frickin' levels and levels of tunnels. With fighting 4. Because entering the first level is part of a quest I didn't even know I'd entered the old paths at all. I loved that. It felt completely natural and flowed extremely well 5. Owning a castle is awesome 6. I love that your major domo is a talking statue So bravo keep-and-dungeon designers. Am really, really loving this part of PoE.
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The No Bad Choices Thread
Monte Carlo replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^ Very good idea. -
The Official Romance Thread
Monte Carlo replied to Rosbjerg's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The lack of inventory babies in this game is deeply disappointing. -
The No Bad Choices Thread
Monte Carlo replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I wonder how the bigger backers feel about everyone feeling encouraged to slaughter them. Pretty cool I hope. They are helping me make some much-needed coin. -
The No Bad Choices Thread
Monte Carlo replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
OT but yes, slaying backer NPCs is the best mini-game in PoE. Guns, phat lewt, flashy threads. And they suck at fighting back! -
The No Bad Choices Thread
Monte Carlo replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They should have adapted S.P.E.C.I.A.L and gone classless. Said it ages ago. T'would have been all sorts of awesome. -
The No Bad Choices Thread
Monte Carlo replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^ Interesting point, SOC, I wonder how this system will scale to high and (even) epic levels? Because of course meta-theory-crafting will explode because you'll start planning from level one. -
The Custom Portraits Thread
Monte Carlo replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I wonder where my dad went. -
"Production Beard"
Monte Carlo replied to JFSOCC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Actually maybe some Jack Sparrow type trinkets and beard-platting might have worked. -
The No Bad Choices Thread
Monte Carlo replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I gave my 2H barbarian padded armour and switched him to hatchet and sabre, dual-wielding. He has highish Might and not-bad Dex. As soon as I put him in leather armour I notice impact on performance - the 30% for light armours seems unduly harsh. He now chops things up a lot better. The two-handed sword is just too slow and doesn't do chunky damage. -
"Production Beard"
Monte Carlo replied to JFSOCC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You aren't a bad-looking chap and getting rid of that creature living on your chin should improve your love-life considerably. -
The No Bad Choices Thread
Monte Carlo replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Why in the name of Crom would I do that? -
Why the hype?
Monte Carlo replied to SKull's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Obsidian have, to be fair, never really been noted for humour. At their best they are dry and sophisticated. At their worst they can totter on the edge of pretentiousness. I like some fourth-wall breaking humour and silly NPCs to lighten the mood. But I know for others that's like nails down a chalk-board. But yeah, the PoE NPCs I've met so far haven't set my world on fire yet. -
The No Bad Choices Thread
Monte Carlo replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't give 2E AD&D any sort of pass - I think it's a fairly poor system. All game systems have their own internal logic. I'm not being inherently conservative or knee-jerk, I love systems like SPECIAL, I got my head around the cluster-procreation that was Dragon age 1 and I want to like this. It just won't let me. All of the systems grind at the edges of each other. On the one hand we have 'no bad decisions' and on the other we have such clearly defined roles, a la MMORPGs we're shoe-horned into certain builds. I'm struggling in combat in this game not because it's hard, but because the systems (to) me make such little sense. -
The No Bad Choices Thread
Monte Carlo replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm sure many of us have seen displays where re-enactors have done near-acrobatics in full plate. We know the PoE armour system is 'gamist' nonsense McGuyvered to make the rest of the system work. It's even more galling seeing as it's set in an analagous time period where full plate armour had reached it's apogee of function (Milanese plate etc). As for IE game tanks, PJ is being slightly disingenuous. Even super-armoured -15 AC characters in ToB take constant damage. IE game tanks require a tradeoff of Hit Points / damage output / AC and resistances to survive. -
The No Bad Choices Thread
Monte Carlo replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Tanks. They don't need to do any damage, they just need to sit there, hold enemies down, and get pummelled as you use your DPS characters to scrape them off him. How very, very MMORPG. * Sigh * -
The No Bad Choices Thread
Monte Carlo replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The armour recovery penalties are ludicrous. I have Eder in his custom armour, sword and board and his attack speed is slovenly to say the least. My two-handed barbarian I tried out (leather armour) is also quite slow. There should be three armour types - slow / med / fast recovery. The speed / protection tradeoff isn't working and for the life of me I can't imagine anyone wearing plate armour. So, yes I definitely agree on the armour point. I never liked the stats mechanics anyway. Damage reduction is confusing for different types of enemies, it's *way* more complicated than the precursor games. -
Where's the mystery?
Monte Carlo replied to tominwood's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm pretty old fashioned - I can wander around the wilderness fighting monsters and collecting increasingly interesting loot with my interesting rag-tag party of NPCs. That's my motivation squared away, everything else is gravy TBH.