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Lexx

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Everything posted by Lexx

  1. Someone should disconnect your internetz.
  2. Why I must login to google to read the content of the link?
  3. If you open the message from the casino builder, *I think* a trap (for Dean Domino) was activated, which locks the vault-- it's also written in the message. I just don't know if the game ends then with slideshow or if only the door is locked. Never really tested this out.
  4. You sure you used the terminal and talked with Elijah? If I remember correct, the vault locks itself when you enter it.
  5. Finished Rage. Shooter part was great, car driving very meh. Also the game world is way too compressed, once again. Damn narrow "canyon corridors" and always respawning enemies. The ending was really bad, though. I was saving ammo for the big boss battle... and then the (unskippable) credits rolled over the monitor and I still had enough ammo to kill me through the game again.
  6. If Obsidian would make Fallout 4, I totally wouldn't care about the location, as the game will most likely be good anyway. When it becomes to Bethesda Fallout 4, it must be somewhere on the east coast.
  7. All that Enclave and Brotherhood crap again. If they would ever come up with something like that again, nobody can deny anymore how lame and uncreative the writers are.
  8. Man, I still remember the stuff about the *original* Afterfall. They had some pretty fancy ideas and all. Really sad to see it all being turned into this crap.
  9. Yes, it's slightly too much. 50% less would be better now, I think. On a side note, I am finally in the possession of ~1000 5.56mm ammo. Now the Bozar has become fun, because it's not empty anymore after two times reloading. :>
  10. I don't really think that the "pre-order DLCs" are worth the 4 euro. The explosive mission pack is really just a 5 minutes thing and the other is a cheat pack with a few overpowered weapons and 10k credits. As pre-order bonus, this was ok to me, but I would never pay extra for it.
  11. Nah, everyone would whine about lazy ass Obsidian, too stupid to voice a character. If I remember correct, the whine was big about Dead Money's Christine. Not to forget the translation costs, etc. which sums up as well. A silly terminal would have the same, though.
  12. But how would you have added mini-missions, so it doesn't cost as much as a "normal" DLC? Having a terminal, which gives me simple "kill x" quest would have been sucked bad. Especially when such a thing would be at the Gun Runners shop as well... like the companion terminal. Also it's the Gun Runners-- they produce weapons and deliver weapons. They don't run around, killing stuff for fun. So such mini-missions could end up highly stupid in terms of canon as well.
  13. Nope, never noticed that. I am not much into StarWars and I've never played any StarWars game, if I remember correct.
  14. Whats the reason behind it? They don't like it or they think nobody likes Kotor2?
  15. Yea, I've asked Chris Avellone about it last week, why they didn't used the hair alone, and he said that it looked ugly-- which I agree on, after seeing it in the GECK. Even the new face isn't that pretty without the gas mask. About GRA: All new weapons can be found on various traders in the gameworld. It seems like ammo and stuff is also found in container loot in the normal game (and DLCs). The challenges are the "deal x damage with y" stuff that was in the main game as well.
  16. He is too badass to blink even for a second. Or he just doesn't have any face animations. :> It's good that they gave him a mask to cover his face, btw. He looks really dumb without it. :>
  17. Damn, the unique Brush Gun in GRA costs around 28k caps. I don't have that much yet in my new characters inventory.
  18. In my latest playthrough, I find Legion assassins to be much harder as well. I knew they had been changed with the latest patch, but it really wasn't working out good with my high-level player savegame. Now with a new game and all fresh, it feels pretty different and a lot harder.
  19. More GRA stuff. The Brush Gun looks fancy. Will be my first target. :>
  20. Reminds me of the "Magierd
  21. The game asks for it.
  22. Was it in Maxico, where they kidnap random people on the street and make their family pay money, so they can get back at least the (then) dead body?
  23. I just find it a bit sad, that I am kind of "working" towards specific skill values in the game for specific scenes. That means, I am managing the way I spend my skill points in a way that I get the best outcome in a specific sitation of the game, always. Especially in the beginning it is very clear: Goodsprings gets my lockpick and repair points, Primm gets more repair points (ED-E), speech on the way to the Mojave Outpost and then Nipton, for Novac, I put lots of points in science for the Repconn questline and when I move on to Camp Forlorn Hope, I put all my points to get the doctor skill to ~45 or 50. Helios One is repair / science again, etc. So I am not really creating my character based on how I want to play him, I am creating my character based on the quests I have to face. After Boulder City I become much less strict in it, because then I continue with whatever my current mood is up for. I don't know if it's the way the game is buildup that makes me "play" it like this, or if it's just the big amount of skillpoints and that I know I am able to max out at least two weapon skills at later point anyway, so I see no reason to spend any skill points certain skills in the beginning of the game.
  24. Yea, but I found it faster to repair him via skill than searching for the parts. Especially because the needed parts had been adjusted with one of the patches, so it wasn't as easy anymore. And as I have repair very high all the time anyway (want to get jurry rigging perk as fast as possible), it's no big deal for me. Heh, in fact, speech, repair, science and lockpick are my priority skills, always. The weapon skills are what I touch at a later point in the game, because even with a low combat skill you aren't that weak and I just hate it not to be able to open a lock or hack a terminal or win in dialogue.

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