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Malcador

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Everything posted by Malcador

  1. It'd be nice to have no feedback for attacking targets aside from reactions or them falling over dead. Then again maybe there is, and I'm out of the loop
  2. Hm, that doesn't sound -too- bad.
  3. Man, this makes me wish Alliance never got cancelled. Also, FBI agents ?
  4. Afterlife 2. I always liked that game, even if it's just Divine Sim City. Good humour on some of the descriptions of the punishments and rewards.
  5. Forged Alliance. Whee.
  6. God, what's with the dumbing down of everything. Grumble. No fuel for aircraft, no adjacency bonus, build templates.
  7. In the Obsidian Forums, there is only..War!
  8. Damn the man that decided image tags were a good thing. A 40k RPG would be nice.
  9. Seems like the only option is to fight the small battles. But that's a good idea though, you can then hold the Ubi employee hostage. Hm.
  10. I really should get around to playing C&C 3. Not a big fan of the harvesting change and the DRM they have, doubt I'll go for this one. Wonder when they'll make RA2 free, hopefully not when RA4's in the works..because that means there's an RA4.
  11. Eh I wouldn't mind this industry suffering a crash, or at least some of the larger beasts falling.
  12. And here's their spin on it - http://arstechnica.com/gaming/news/2010/02...details-drm.ars
  13. Reload my razor so I don't lose any vitality. Most likely.
  14. I plan to jaywalk in 20 minutes. *evil cackle* No way to influence them, withold your cash and they see that lost sale as due to piracy.
  15. Haha, overreact much ? Kudos on the use of 'colonial' though.
  16. Cool, wonder what new things they'll add in it. Still no SMAC 2 sadly, hehe.
  17. That was light on substance even for him.
  18. MERLs + enemy aircraft == hilarity.
  19. That's why you have CAP. I find having fighters patrolling outside usually helps deal with most raids, well unless it's really, really huge, with your AA. Ah I miss the "everything shoots at everything" in TA. You'd see a Hawk zip over your base, your missile turrets, artillery, laser cannons all try to track it for a shot.
  20. Plenty of ways to crack the turtles though.
  21. For SupCom 2 I think you can only build something if you have the resources to build it, rather than relying on the rates to sustain construction. So you need X mass and Y energy for Unit A. May be wrong, but it just seems like making it like every other RTS. I'll wait and see, I might be wrong in my assumption. Some of the battles do take place with civilians or civilian buildings around, it would be cool to fight in a map like the FA intro - basically a giant city - I agree. Not like TA, where...well every civilian was killed a long, long time ago
  22. The troop launching is kind of weird. The economy changes are disappointing from what I've heard (heard SupCom's economy was complex...right). I don't really see being able to raise bases anywhere as a drawback, in MP it makes for a very fluid (of sorts) battlefield.
  23. It should be ok, I don't like the change to the economy where you have to have the resources before you can start to build something, makes it like every other RTS as opposed to just managing rate in vs rate out like in TA and SC.

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