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Everything posted by ScritchOwl
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Crickets are meat eaters and may not be viable . Remember Bug's Life the original threat against the ants was hopper reminding the the ants they can either fill the jar or they could eat them ether way is fine! However that's a heck of a lot darker than even the older Disney stuff so it became squished instead when Pixar evaluated it in test audiences.
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Your vows don't do damage? I know you don't mean null but sounds like something's wrong for you. What difficulty are you playing on. What combinations are you using as in bow and what arrow. Once I get the crossbow the game turns into a cakewalk. Granted I have the arrow skill maxed, and use 3 arrows crow, poison and basic(for food or utility) If I am fighting uppity mobs I make little walls from mushbrix. The worse thing I see is that the arrows will dislodge and go flying meaning a pain of losing resources but that's the worse
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I know this idea won't work do to size but it's the easiest way to explain the concept. A shoebox a stick and string+ bait. You put bug meat into the trapzone (stink bug for wolf, aphid for ladybug) you attach bait to string, string to stick and have box balanced on stick. Mob eats bait pulls stick causing box to fall trapping the mob. You know have a bug caught. Guessing the box would be made at differing sizes depending on critter
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Can we substitute bees for wasp/hornet. Could be interesting seeing swarm fights
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It should be a bug. It fairly common
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First I would suggest is that when a torch is equipped to do a torch wave. This will make most enemies back up a step but is only good when they aren't enraged and has a cool down. The second is that given that the fungus appears to be a big bad now to include a slime mold/amoeba like enemy that when you encounter it you land in a room with sticky flooring and a pulsating mass in the center. If you approach the mass a nuclei in it turns and blinks at you and roars. Now the nuclei is on the move and the target of your swings. The problem here is that the floor is covered in it's biomass. You need fire to keep it from trying to engulf you. If you brandish a torch the slime peels away and gives you a clean circle. The molds attacks are engulfing which it sends a wave of biomass at a target and if connects it immobilizes and inflicts drowning and if another player doesn't smack you with a torch your drown. Second attack is tendril whips in which it sends tentacles at you to smack and attack these will not shy away from fire and can knock the torch from your hand(still burning and creating a clean floor space). The nuclei is extremely weak against pierce and spicy and strong against smash Recommend drops including a shield that creates a explosion when struck and bioluminescent weapon(acts as a non degrading slime torch)
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I say each zone needs to have a boss like the broodmother and a sub boss that roams Example for the hedge. As wee know broodmother for the boss but include a fence lizard (they are marginally bigger than a wolf spider depending on species) that actively hunts and will not shy away from stealing your kills and you The oak tree for the boss I would suggest a tree frog. Lacking a tongue they are more active and tackle their food instead of the lick of doom. As far as a sub boss maybe centipedes.
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What is sea level though in the game. And if we were to base it on the pond then people need to be aware of the height difference between different pieces of terrain such as oak tree roots vs hedge. Just mentioning this due to some people will use to gauge jump risk and might encounter problems if it's just based on you and the nearest terrain example height difference between starting area(device) versus the flooded lands 100 cm in the air would mean that you are higher near the device than 110cm at either flood zone
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But they need to fix the physics first. Don't wanna be looking like sonic the hedge hog spinning off a ramp because a grasblade touched you
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Suggestion: Bikes, Boats & Hitches
ScritchOwl replied to eloquentire's topic in Grounded: Feedback & Suggestions
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Suggestion: Bikes, Boats & Hitches
ScritchOwl replied to eloquentire's topic in Grounded: Feedback & Suggestions
Seriously though if you could aquire tech guts from bad bots maybe make an ascender tool similar to tomb raider or bioshock infinite. Could be helpful for some of those almost flat ziplines that take an hour I game to get where your going -
Suggestion: Bikes, Boats & Hitches
ScritchOwl replied to eloquentire's topic in Grounded: Feedback & Suggestions
Can we make three linked towers then unhitch one. It wouldn't be a zip line more of slingshot..........launches ladybug at crow it's 600am let me sleep -
Caterpillars, Butterflies and Moths
ScritchOwl replied to fefe1920's topic in Grounded: Feedback & Suggestions
New smoothie option Irrit-ant. Moth Scale,ladybug part, caterpillar fluid. Gives you thorns and stinky. Most bugs will avoid you unless you attack if they do attack you the receive an amount back mirrored. Its based on some caterpillars that make noxious fluids, moth with toxic wing scale and ladybugs having bitter blood. Would recommend that the fluid and scales be able to be collected by scaring the caterpillar and moth by jumping on them while they are resting -
Unfortunately this game doesn't support it. I enjoy big boss like dragon dogma, monster hunter, shadow and even the intro fight of nier automata. It's just the game engine isn't gonna allow that unless they scrap it and go to an engine that facilitates the big bosses as of right now the physics are hanky and would probably leave you hovering while the bosses march on without you. I can post my 180cm jump or say climb a weed and chop it from a leaf the stems will fall and you will hover until you move
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Why earthworms? They are to big for the player. They don't multiply when severed (they aren't planarians) they would be a useless non aggressive mob. With exception of the mantis all of the bosses would be just day wreckers to big for you to deal damage and would either end or ignore you (especially a dragonfly that eats airborne food and not ground dwellers) Everything else though could be interesting especially encountering hornworms in the garden a passive mob that would launch you when touched (they thrash when touched). Heck if they set spawn them they may be a way to travel around the garden
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Anything larger than a quarter is gonna be immune to your attacks. So frogs, snakes, mice, and other small critters are just to massive for you to fight. Not saying that it can't lead to some serious set pieces or ways to keep people out of zones. Like snake instant kills you (koi style) if you go into zone while active but if you lower the temp it goes asleep along you to sneak by.
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Can I suggest a lantern maybe it uses sap and fiber as a fuel/wick
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They pseudo explained the human food with them saying neighborhood kids throw the food over the fence. I dunno if they are saving humans for later I mean we do see dog footprints and human footprints in the initial spawn zone and around the device maybe for your version the would have a few "security" persons that are house sitting waiting for the missing Wendell to show himself
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Mini fridge not cooler. Who would be stocking the ice.......
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Yeah I have had a wolf spider vertically leap up there it seems that if you get too close to those openings the spiders can spawn. I usually put up Palisades to keep them from causing issues but if they pop in they can spawn on the root holes ore in certain books around the base. It seems they are also set to spawn on the top most terrain which was my base at the time. This was starting a ramp/stairs from the can going up toward those bracket mushrooms. Made a little camp and woke up to here that hacking up a lung sound.
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I am beginning to think ground bases are not planned for as you run the risk of grass explosions, hostile mob spawns inside buildings, mob caused building deteriorating. The only safe areas are pretty much paving stones, the log at the hedge(not the marker quest one) some the ground beneath the hedge, inside certain cans, post haze table and under the porch. Seems beyond that you risk wolf spider spawn in when you wake up from bed or mosquitos
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We are still small enough to be food for them but they are smart so they might be tameable. Be a nice little guard dog for your base. Maybe be milkable for silk. Maybe put that some of the omnitech scientist tamed a few and the behavior spread among the species. Causing them to beg for food and you can drop a body part/meat from a bug to make them friendlier and do the dances they do.
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11.4 update kinda sucks!!!!
ScritchOwl replied to Mark_Vince's topic in Grounded: Feedback & Suggestions
Hatchling. They are supposed to be baby orb weavers fresh from the websac which breaking can spawn them