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Everything posted by ScritchOwl
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I say lave it be and adjust in custom games
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I say a perfect strike. Like when a spider lunges at you. You hit the impact point ending in an impale(spear/sword) or collapsed(hammer/club). These kills would result in more components than normal as the body is more pristine. Maybe allow where an enemy gets a parried debuff and if they have so many (amount of bars of health) the perfect strike is an instakill like you sever the ganglia it could be useful for elite blockers or encourage learning the blocks
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Mutation Swap is bad design
ScritchOwl replied to CrazyLazyCat's topic in Grounded: Feedback & Suggestions
To be honest with you I wish that you had stats apart from perks but that would turn this into ark with smaller bugs. I mean if you are doubling down with a sword build or an mace build then you should eventually have perks that occur more for that build like damage increase every 2 levels with perks being rewarded every odd level like swords get a flourish which when a perfect block occurs a heavy attack is also unleashed, sword durability bonus (wise man doesn't dull his blade), reduced repair, perfect attack (attack instead of blocking which staggers the foe), rising strikes (heavy attacks hit higher for aerial foes. If they did this it would make it feel worth the investment rather than attacking the oak beacon at night to max them out on gnats causing you want to stay with a weapon build -
Following you on the lily pads while the koi lurks below
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Outside it's arena you see soda spilled on the ground spelling out a kid side message. "Get Gud"
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Scary music plays and you hear the wolf spider noise. You turn around it lunges at you but is snagged out of the air by a cane toad. You run and now your caught between Manda and Bunta from Naruto. Heck with there sizes you might not even get "attacked" it may be crush damage as they attempt to kill steal some of the larger items like ox beetles and spiders.
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Do you mean garter snake? If so that might be frightening if they add frogs too. My wife saw one trying to eat a toad. The toad responding by puffing to big to swallow so it was kinda a stalemate. Separated them after an hour or both would have died
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Can we get different morphs. Like orchid mantis around the flowers and standard green lurking in grass and hedge
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Mutation Swap is bad design
ScritchOwl replied to CrazyLazyCat's topic in Grounded: Feedback & Suggestions
Remember this game also is supposed to support multiple players. If someone enters the game you may wanna have a build for different playstyles. Like if you are playing with me you may want to play a builder/collector while the others are keeping Wolfie and other nasties off your back. But if someone lags out now your boned as you may not have poison immunity and attack mutations. While yeah there are epic solo players this would be off putting to more than it helps. Maybe place this in a higher difficulty or have them with a setting change in custom that requires a new kid created with respawn/sleep -
Mutation Swap is bad design
ScritchOwl replied to CrazyLazyCat's topic in Grounded: Feedback & Suggestions
Many games include swap on the fly builds it's not a bad design but I do think that they should allow you to swap between 1-3 custom builds as you said so you can make a harvester, diving, and fighting build by selecting it -
An Idea to consider
ScritchOwl replied to Victor02151997's topic in Grounded: Feedback & Suggestions
Riding Spiders..... Why do I think Pete would bring up this https://youtu.be/1xUW3vaw0cg -
An offer to developers to improve the game.
ScritchOwl replied to vergyliy's topic in Grounded: Feedback & Suggestions
While cute min trees ould be bigger than most grass in the game. I like the idea but alot of people forget the scale of the characters. Maybe grow mushroom types like the chanterelle looking types in underwater caves or ink caps found at the shed. Also there are differing types of moss that could be cultivated for mini trees. Consider you are smaller than a ladybug and look at a small bonsai. Your character would have to climb the tree and make zips to prune it. -
Why is there fall damage
ScritchOwl replied to ScritchOwl's topic in Grounded: Feedback & Suggestions
Well if you shave a squirrel (easier said than done and best done by a friend who is not sober) it would get fall damage. It's just your not a mass heavy enough to gain terminal velocity from minute heights -
terrain manipulation.
ScritchOwl replied to Boneless pizza's topic in Grounded: Feedback & Suggestions
This would need to be PC only. Subnautica has Dev commands for this and it causes issues. It would likely make the game unplayable for console -
I think the glider spot should be changed to a utility slot. So that way you could carry a rucksack, air tank, back shell(cause back attacks to be blocked, cape or other such items. I spend more time on ground than in the air especially once hedge is completed
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Three words "Human Scale Slingshot" combine this with a padded landing item maybe we might make it to the gas station and get more that two billy Hogg buggets
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Yes but for the grandaddy long legs can we attach little baskets to them and ride them gondola style through the backyard. Alsoto add to you spiders maybe add some mechanoid versions of insects like an omnitent robotic research lab. Imagine an armored brood mother where you gotta splatburst her pieces to open up dealing damage. or ant drones you could make that take eggs from the hive for you
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I would like for you guys to think about this. Bugs primarily developed falling/flight mechanisms to allow faster transversal of the environment to either get food or to avoid being food. I can drop an ant from 1ft or 100ft and the ant wouldn't be hurt. Just alot further away from location. Animals that take drop damage are gonna need to be alot larger and solid mass. As scrawny as the kids are none should weigh to much more than a soldier Ant or a bombardier beetle. So with this in mind I would suggest a complete fall damage removal from the game. Still keep gliders as they allow for nice distance jumps and pinpoint landings. Change the daredevil quirk to something that would be more useful. Such as faster zipline speed, higher jumps and a possible fall attack Also perk idea Oath of the Shovel. Shovels deal more damage. Attacks from above will collapse an enemy (they sprawl and have to regain footing). Example of usefulness. Fencing by pond. Orb weaver is walking underneath you jump with shovel down towards your feet. The weaver took damage and your friends are rushing it before it stands up. It would be even better if this damage calc was based on height of the jump but because of issue stated above 30 cm should be the maximum damage benefit
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I dunno for me b the oak tree is 99% bug if I dig in a burrow or by one of the juice boxes it's always a larvae
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Maybe find iron sand in the sandbox to forge Into metal bits. Metal bits are charged then fire to explain the electro balls fired from the device(not sure you want to call it a gun per gun violence feelings). Magnets could be made from metal bits and conductors found in the PC and maybe a robot lab that respawns bots. Maybe the bots are taken over by fungus......... Maybe the fungus is smarter than omnitent thought and it was watching them back......waiting!
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Ok I keep seeing centipedes listed. Can we get a three piece trophy. Like a head segment, body, tail segment. Centipedes add body segments and legs as they age to adult. This could let you make a baby centipede, a juvenile, an adult, that centipede dragon from one punch man
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Agreed!!!!
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Forget figurines throw a few abominations running around