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mrmud

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Everything posted by mrmud

  1. Yea I understand how it is supposed to work now but I cant for the life of me gain control over the block of characters controlled by the mouse. Even if I know right from the start where to place it I dont think I would be able to navigate there in time. The mouse controls for this minigame are just horrendous. I think im going to just not play until this is fixed.
  2. I just plain dont understand how hacking works. Maybe im stupid as hell but I cant get past the hacking tutorial...
  3. Not just bad, it's insulting. This is literally culture rape. But as slowtrain mentioned it will all be worth it to see the look on the kids faces when they pick up the book and expect it to be anything like the game.
  4. I'm run into dozens of men who've claimed they prefer to watch a female toon over a male one. I'm not sure I trust their word, but I've encountered it many times. Prefering to look at a polygonal representation of a female is certainly part of the reason why I tend to play female characters in games. But since Im usually also picking female characters even if im going to play in a first person perspective it is probably not the entire story.
  5. Then by all means please enlighten me.
  6. Except the mage vastly outclasses rogues in support while dealing as much damage as the rogue.
  7. What is it that makes arcane warriors good?
  8. Yea, unfortunately the clan stuff is the cool stuff.
  9. Im getting these wierd enemy level shifts. Im lvl 9 on my new (VH) alchemist and the enemies im fighting are like level 7-8. Then I go to town, do some stuff and come back to find all the enemies are now level 4.
  10. I was stupid and picked medium for my vanquisher and it is mindnumbingly boring (This is comming from someone who played a fair amount of diablo and hc diablo 2). Im gonna try VH and see if thats any better. The thing that bothered me the most on my vanq (lvl 18) is that im really only using 1 skill (explosive shot, and dumped everything else into passive damage boosting skills) and with the skill structure the way it is I have a really hard time seeing that change on a harder difficulty.
  11. Just adding to the chorus that MotB is fantastic and one of the best rpgs since BG2 and PST
  12. The only benefit from not completely sharing exp between all members of a potential party (ie keeping all NPCs at equal levels) is that solo runs become unfeasible. Otherwise its just an enormous relief that reaching an NPC late (under leveled) wont stop you from being able to utilize him.
  13. Have you tried men of war? Its pretty much CoH but more realistic. For example the chance of penetrating armor on a shot is determined by caliber, range and angle of incidence. For me this is probably the most overlooked game that is still fantastic of the year.
  14. The problem is that this kind of design can lead a bad player into a death spiral that he is unable to escape. Constantly having to take the loot and xp loss because he lacks the required loot and xp.
  15. Difficulty levels are your friend. There is no reason for a game to be overly hard on the easy setting as long as there is an option to have it be hard on the appropriate setting. Having a game that is to hard regardless of setting is just a way to make less money.
  16. The only gaming magazine worth anything these days is EDGE. Most are barely alive as it is. Wanna bet EDGE reviews it on a 360 and completely misses the point?
  17. How is he saying that? Granted the PC version just got less superior but that doesnt change the real reason for playing an FPS on a PC compared to on a console: the controls.
  18. Has this game been released or am I missing something here?
  19. Thats what makes it such a wierd title for me, I like it alot but then I dont...
  20. I love metal and I adore the world and everything that happens in it. But just like many of the reviews have said, the actual gameplay isnt really doing anything for me.
  21. Not sure if it has been mentioned yet but Men of War is one of the best and most interesting games I have played in the last few years. In many ways it is sort reminiscent of an unscaled Company of Heroes. There are loads more units than in CoH and every single unit has an inventory, can carry multiple guns, grenades, mines and limited ammunition. Whenever a unit dies it is possible to loot it for its gear. The way armor is implemented is fantastic with shells having different penetration depending on everything from angle of impact to if the specific area it hit has been damaged by previous hits. Infantry greatly benefit not only from cover but also from concealment and you will be able to mess up any tank that comes rolling your way if you are properly hidden. Meet it on an open battlefield and the terms are quite different.
  22. I haven't played in a long, long time but I would be up for a game sometime if anyone is interested. Not much of a comp-stomp fan though.
  23. So correct me if Im wrong. Publisher forces the game out before its ready: Bad publisher, you should have given them more time! Publisher delays the game to get it polished for relase: Bad publisher, we want the game now! Granted it could be the Aliens treatment but considering how far along AP is that seems pretty unlikely to me.
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