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Powerotti

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Everything posted by Powerotti

  1. If they don't, that should be changed, i think. This way both abilities (Crushing Blow and Blood Thirst) would be useful in their own conditions. We shouldn't make one of them useless, when these conditions will happen at once. Barbaric Smash - I don't like, that BS is worth to use only against enemies, that are almost dead already. And again it gets mixed up with Blood Thirst, because has the same condition, and you are rewarded two times for one event (and there is Blood Surge - third on-kill effect that i would change). BS amplifying Carnage is good in some way, but i think there is another. Make it useful against enemies in every state of health, but with smaller refund. E.g. refund 1 Rage if you reduce enemy health by a tier instead of on kill (full - wounded - bloodied - near dead). Is it technically possible?
  2. Crushing Blow: What if it kils target? Stacks with Blood Thirst for 2 no recovery attacks, or not? Barbaric Smash: Which hit roll is first, Carnage or BS? If BS won't kill target, but Carnage will, Rage isn't refunded?
  3. I didn't mean PoE carnage mechanic with proc on hit/crit. It was just about visible AoE
  4. @Elric Galad As for barbarians, the most important change is marking Carnage AoE, like it was in PoE1. It would be huge quality-of-life increase. Even if it woud collide with weapon or other abilities AoE somehow
  5. They do with modal on Binding Block - +25% Recovery Time with weapons, +15 Accuracy with weapons after being missed by Melee Weapon attack. But it won't work with Forbidden Fist, because it is not a weapon attack. This is best with non-bashing shield and weapon, which modal also increase recovery (like axe or rapier). This effects don't stack, so it's two-for-one deal, and only highest effect counts. Similarly to Barbarian rage and sword modal. Rage effect of -10 deflection is overwritten by half-swording - 15, so basicaly +2 penetration for -5 deflection Why not Kahako Nihi? Doesn't it work for FF without community patch?
  6. So maybe keep the cost of barbaric blow and upgrades, but buff them a little? Crushing blow - make it stack with blood thirst for 2 no recovery hits on kill Barbaric smash - refunds only 1 rage, but works if you reduce enemy health by a tier instead of on kill (full - wounded - bloodied - near dead) This way it is usable on both forms. As a finisher move or a cheap source of damage during full fight.
  7. @Elric Galad https://forums.obsidian.net/topic/110192-class-build-last-surprise-black-jacketstreetfighter/?tab=comments#comment-2168437
  8. it's worth to mention, that best abilities to use with assassinate comes from weapons, because it needs to have high base damage or solid lash - Thunderous Report (from Kitchen Stove) - 1 per encounter: AoE 55° 6.5 m Cone, 35-50 Crush/Burn base damage, 2.5 m push, Accuracy vs Reflex. If successful, Inflicts Dazed for 15.0 s, Accuracy vs Fortitude - Bottom's Up (from Modwyr) - 1 per encounter: Primary attack (you can hold modwyr in offhand and use this ability with main hand weapon), +25% Crush damage lash, +25% Shock damage lash, Stunned for 6.0 sec - Run Through (from Whispers of the Endless Paths) - 1 per encounter: 25-35 Slash/Pierce base damage, +15% Crush damage lash, Prone for 4.0 sec, 10 Raw base Damage per 3.0 sec for 9.0 sec edit - correct bottom's up
  9. FF ability is using your fist as a weapon, and targets only one foe always. But if it proc additional attacks with Swift flurry or HBD, the following hits will be used with your main hand weapon. For example, if you put battle axe with modal and tuotillo hand as weapons, and use Ffist, then first hit will be with fist (with PL scalling and tuotillo bonus), and every other will apply bleeding cuts with axe, but your recovery won't be affected by axe modal. Community patch only changes FF to be tagged as melee ability instead of "spell like"
  10. Ghost hearth/ascendant (or beguiller, if one wants to avoid ascend/not ascend stages) is quite good with st omaku or veilpiercer bow. It have one of the best crit chance, so recovery skip happens frequently and fills focus nice (not as nice as thunderous report, but its 1/encounter). Just shower enemies with arrows, ascend, hit takedown combo with dots or some CC and repeat when "descend". Engagement immune pet can quickly jump in, takedown enemy and retreat safely, so there is no need for any pet abilities.
  11. Death godlike priest have easy and safe access to racial bonus PL. Get brilliant from team cipher, cast BDD and prolong it with SoT. For RP multiclass i'd use bleak or garrote paladin with SI or bloodmage (can spam blood sacrifice without worries). Both mc also get high benefis from additional PL.
  12. Paste it in c:/user/saved games/pillars of eternity II/customaibehaviors There is no garrote, sworn rival and flagellant path, because ai can't use it right Hand of Doom (Monk Paladin) (03e2dbc5-2782-417d-90ba-cdcc3e91a513).customai
  13. I'm using AI mod from Nexus. I'll post script as soon as i get access to my computer. I remember that biggest problem with AI is that you have to turn it off to drink potion. It is visible in the video from lich cave, but i didn't knew that back then . AI is also too dumb to use sworn rival and to pick targets to kill in efficent order. Everything that can't be stopped by AR and defensive support (chanters, priests and other enemies that aim for strenghten their alies) should die first, and let live offensive support or debuffers (ciphers, wizard, creatures that CC or even rogues with their deep wounds, if they can't penetrate) as long as you can.
  14. High base damage od draining touch synergizes well with lashes and deathblows. I would use steel garrote (sucking even more hp because of weaken from touch) with eternal devotion or streetfighter, or monk (turning wheel). With monk you also get SF/HBD combo or lightning strikes for more lash and blade turning, that lasts forever when used with wall od draining. Don't forget to cast draconic fury for another lash.
  15. If you want to use draining wall, then just drink potion of the final stand. Its duration is prolonged by the wall. But it's like cheating Have you checked it on the battle log? Equipment chart doesn't counts buffs, that have conditional influence, like arcane veil. Is your reputation maxed for faith and conviction? Which pet do you use?
  16. If you cast draining touch from grimoire and then switch for another, it won't disappear after one hit, if i remember correctly. If it's oh weapon, unbroken can use it with shield
  17. Fighter/wizard with unbending trunk, wall of draining, maxed mig and some healing bonuses could do too. It should outheal any damage if you manage to survive enough time, to build high ticks. Especially unbroken with good ar and wizard buffs. Use magran belt to spawns hostile blight for better WoD. Is Draining touch one handed? If it penetrates, could be another good source of healing with grimoire switching exploit. Or, if only unbending is enough healing for first phase od the fight, when you build stacks, use voulge for shock dmg.
  18. It was some patches ago, when i tested offensive parry and i think it did't work on aoe back then. Wizard can be pretty tanky with all protecting spells, ofc as long, as isn't cleansed. Draconic fury adds 15% lash, and wizard can use expose vulnerabilities, miasma, combusting wounds, corrosive siphon, safeguard and other helpfull abilities. Wizard also frees up space to use streetfighter instead of trickster, so you can cast chillfog, to get speed buff. It's a little different playstyle, but both builds have their benefits
  19. But offensive parry is not aoe, like ordinary WotEP attacks. Spirit lance is, and have higher base damage. With one foe WotEP is better, but when you're surrounded, every riposte hits multiple enemies and may probably outperform WotEP.
  20. +blinding smoke, of course. But with twinned shot as modal, you could also use abilities like AA imbue shots. Now it's a bit limited by bond spending. Wasn't twinned arrows from poe usable only with bows? But still frostseeker or veilpiercer would get some nice addition, even with reduced acc. Don't get me wrong, i think it was cool ability, but now rangers and multiclass have many more new cool stuff. "Old cool" + "new coll" = "facemelting coll". Simple math. Do you want your face melt?
  21. Fire in the hole + driving flight + twinned shot modal + avenging storm - that would be real spanking. And stunning shots for garnish
  22. Why not both? Mele weapon with Instruments of pain works like "ranger should be ranged, but stalker is melee exception, BUT this one is still ranged" kind of. Animal companion, on PotD, will do poor damage because of penetration lack, aspd and quite low base dmg, but can be good at tanking. Or try sniper/cipher with enormous crit rate and veilpiercer, which skips recovery on crit and frostseeker for aoe damage. Rangers are not underrated for sure.
  23. Ancient (solo, multi with hellwalker or barbarian) is the king of dots, but if you want to play something "less magical", you can try black jacket/streetfighter. Toxic and gouging strike, deep wounds, saru sichr, grotto mask ensure good dot, backstab with deathblows do massive single target dmg. It also can inflict many long lasting afflictions on aoe. Basically, the only thing it can't is tanking.
  24. I saw once pallegina-crusader build, where you stack defence when disengaging and run like crazy between enemies. Provoke as many disengagment attacks, as you can - they always misses you and WotEP has upgrade that riposte on every miss. Quite efficient but micromenaging hell. Aloth - wizard/fighter or wizard/rogue with spirit lance. Maximize lance AoE and - as a fighter - spam clear out, as rogue - pump deflection with magic and use riposte. Xoti - monk/priest - one of the most powerfull classes with brilliant/SoT/BDD trick, enduring dance and dichotomus soul. Barbaric retaliation works with hand mortars which is overkill with avenging storm scroll. Like every build with mortars.
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