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Bartimaeus

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Everything posted by Bartimaeus

  1. Before smashing stuff, I'd like to see being able to lock doors/containers if applicable...(obviously, locking the contents of a stash hidden under a rock in the wilderness wouldn't work)...but knocking, I think, would be great. Barging into everyone's homes and most of them being O.K. with it besides the one grumpy old man who tries to kill you who's apparently obviously crazy is a little ridiculous. Smashing doors/chests...don't care too much either way.
  2. I'm confused. Since you said this was doubly functioning as a poll, if I want to just vote, I copy the latest post's list and then just add a tick to the ones I like? -Magical items are very rare, gold for consumables: lll -Loot is "branded/tagged", origin of items affect NPCs differently: l -Crafted magical items are few, unique and true achievements: lll -Temporary abstract armour degradation in combat, repairs are "automagical": ll -Armours and weapons can get "enfeebled"/"fatigued" over time, easy repair: ll -Party-members can have individual (non-party) quests in cities to showcase and challenge their personal strengths and weaknesses. lll -Beast-of-burden teams embodying the deep stash; they are useful and sometimes shady: l These ticks might be a little hard to exactly quantify past a handful. i.e: llllllllllllllllllllll
  3. Ignore all posts beyond the first page: I don't really care for the idea of item deterioration. I can't remember one game where I thought it meaningfully added to the game, (having played Diablo 2, Fallout 3/New Vegas, S.T.A.L.K.E.R., Oblivion, etc.). Switching between weapons should probably give the enemies an attack of opportunity or some such. Light armor switching, (gloves, helmet, rings, amulet...probably not boots/belt, and most certainly not anything equipped on the torso), should cost all activity for that round, (or whatever it presumably ends up being), in addition to them being able to attack you during that round with a large attack chance bonus, (and giving them an initial attack of opportunity just in case they've already expended all of their attacks that round). Other item switching, (or perhaps even using at all?)...probably an attack of opportunity, (think items like the Horn of Blasting, potions, etc.). It won't stop item switching between particularly useful items, but it does discourage it without completely removing it, and, (I think, anyhow), provide a reasonable sense of realism.
  4. If I was under the presumption that the supporters designed the stretch goals, what he said would make total sense. Unfortunately, that's not so, and similarly, it does not make sense.
  5. The OP is nearly illegible to begin with - don't think most of us were literally thinking directly from other sources. That wouldn't work, for a myriad of reasons.
  6. If this was any other company, I would say I'd rather not see any type of "romance" at all, if only because I have not really yet seen one that is even somewhat respectable in any game outside of Neverwinter Nights 2 - not even really in Baldur's Gate. I am a much bigger fan of friendships. The problem, I often find, is that games either go one way or the other - either you (a) hardly ever talk to the character (b) can only become friends with them, or © if you're even remotely nice to them, they instantly fall in love with you. It's quite ridiculous. However, as I just said, Neverwinter Nights 2 was able to maintain a line between friendships and romances relatively well, so I can't say I really care about what happens in regards to it very much. So...basically, if there's romances, please let me still be friends with them, even if I am of their "preferred" gender. Beyond that, everyone enjoy themselves, as I couldn't really care less.
  7. People who are saying that annoying characters are not necessarily bad characters, (or something similar - see above post, for example): fair enough. Difference between games like Baldur's Gate and Mass Effect/Neverwinter Nights, though, of course, is that you can horribly murder almost anyone you want in the former, and you don't have to accept nearly every potential party member you meet into your "pool" party, so to speak. Really, if I can do either of those, (not accept anyone I don't want to accept - or murder anyone I want to murder; preferably both), then I pretty much totally agree with you, as you can simply with characters you don't like if they bother you so much.
  8. Characters from specific properties I wouldn't really care to see someone similar to in Project: Eternity: Baldur's Gate: Aerie, Anomen, (though I've never really had Anomen in my party - I think I've always butchered him the second I see him in the Copper Cornet) Planescape: Torment: Psh, yeah right. Neverwinter Nights 2: Elanee, Qara, Shandra, Gannayev Dragon Age: Origins: Everyone except Shale...Wynne was alright, too, I guess. What an annoying cast of characters. Too bad you can't just murder people like you can in Baldur's Gate...pretty much everyone would be dead. Mass Effect: Ashley, Kaidan, Jacob, Miranda, Vega, (i.e. humans) Zelda: Navi :D ...Actually, scratch that last one. Ever since I played Skyward Sword, Navi has seemed pretty cool in comparison to...well, you know.
  9. Hey, there's this thing called the English language... In regards to the topic...Hopefully little to no inspiration from most JRPG characters...Yeah, there's kind of too many to list.
  10. One-handed spears? Wow, I actually may use a spear for the first time in a game...have never liked them two-handed.
  11. They release it on Steam *now*? It's only been like...what, a month and a half? Buggers should've just released it on Steam to begin with if they were only going to wait this long...
  12. You don't want your attributes to affect your statistics, (which, in this context, I assume is meant to mean like skill bonuses, damage bonuses, etc.)? Then, what, exactly, are your attributes supposed to do? And regarding skills and debuffs...um...yes, well, I certainly hope you enjoy the game, too.
  13. Firstly, that drive is a SATA II drive. Secondly, find your motherboard model. All that drive tells us is that your motherboard is likely SATA II compliant, (I would hope so, anyways). For moving games, I'm not sure it's possible to move games once they're already installed, (edit - I may be wrong, though - if so, disregard the rest of this). What you can do, though, is move the games you want from the steamapps folder, (most are likely under the commons folder in the steamapps directory), and move them somewhere else, uninstall them on your Steam, start reinstalling one, (except select the correct drive when installing), and then just move the rest to wherever they're supposed to go, (you should be able to figure that out, hopefully, since one game should be installing to there), and then install the rest - Steam should detect them as already being installed, last I checked, when you try and install them.
  14. Played Mario Party 3 on the N64 today with some friends. Was in last place when someone used the Wacky Watch, (sets the number of turns left to 5), and then somehow managed to get 4 stars in 5 turns and won. Was hilarious.
  15. I like the idea of somewhat mitigating the effects of chance, but I'm not sure to this extent. I would've rather seen a system where there's four different types of attacks: miss, glancing hit, hit, critical hit. Removing miss entirely makes me feel a little uneasy. It would be neat to see a more AD&D-like system with glancing blows, so that if you reach a certain THAC0 threshold, similar to doing a regular hit, you still do a little damage, but certainly not all of the time.
  16. I wouldn't mind very, very basic finishing moves, (a slightly different attack), but beyond that, no thanks.
  17. At $300, the only real choice is, as Humanoid mentioned, the HD7950. Alternatively, if you wanted to go a little lower, I would recommend the HD7870. I would not really recommend the GTX670, because the performance difference between it and the 7950 is minuscule, but if you reeaally don't like AMD...
  18. Are you suggesting that we don't know the difference between knowledge and intelligence?
  19. I'm not really sure it'll be an issue besides for maybe calculating inventory weight, but I'd basically be O.K. with any system, with a slight leaning towards Metric.
  20. New patch released. http://forum.baldursgate.com/discussion/12383/game-update-1-0-2011
  21. I would've thought a "u mad bro" would've been more pertinent, but alright... At the monster scaling system comment...I'm glad you completely skimmed over the part where he says the game reacts to a COMBINATION of your level and party members, not just the amount of party members...
  22. http://forum.baldurs...ate-1-0-2010/p1 New patch released. Patch notes: Hiro, curious, what section of the Cloakwood is that sword located at?
  23. I ate frog legs at a Thai restaurant. It was delicious...but I'm pretty sure that was a result of the Thai thing, not because it was frog legs. (I realize frog doesn't fit under any of those categories, but close enough.)
  24. Hmmm.. Well consider it bought, as soon as the release it on GoG. (*But I wonder if GoG would want to release it? It directly competes with them selling the standard versions.) It is unlikely to be released on GoG...at least, any time soon. Perhaps a while after BG2:EE is released...but even then, it seems unlikely, given that GoG is selling the standard versions of the game. Seems more likely that it would be on Steam than anything else.
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