Everything posted by Bartimaeus
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AMD Ryzen
That does seem like the really only logical explanation. I had kinda similar problems with my previous video card where it reacted to heat strangely...warping or perhaps micro-cracks in the PCB were causing it to artifact at low heat (i.e. on desktop) but it generally worked perfectly fine when it was actually hot (i.e. playing games).
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AMD Ryzen
That's a pretty weird set of circumstances where it blue screens...
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Pictures of your Games Episode IX - The Bigger Picture
Yep. I guess it's for fun after you've already beat the game...
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Pictures of your Games Episode IX - The Bigger Picture
The thing that always annoyed me most in Blood Money and Silent Assassin, was that you really couldn't kill anyone that wasn't the target(s)...Doesn't matter that nobody else saw you, doesn't matter that nobody would ever find the body - I think in Silent Assassin, you weren't allowed to shoot more than one bullet per mission nor kill more than one non-target. That's all you got, so make that one extra kill count...and you also didn't get any saves (just looked it up to make sure). In Blood Money, it was even harder in regards to killing - you couldn't kill anyone who wasn't a non-target period if you wanted SA...and again, you got no saves on the hardest difficulty (also looked it up to make sure). Plus a whole bunch of other things you had to do, like never being seen on camera, never having a cover blown, don't leave behind any evidence, etc. Funnily, I thought Hitman 2 was the harder of the two, even though you get the extra kill - harder level and mission design. But anyways...yeah, trying to get SA on the hardest difficulties in those two games is like...playing with both your hands tied behind your back, I guess...and then your feet, too. You can't use or do any of the normal things you would do if you were just playing casually. I can't believe I spent the time getting SA in every mission in both games. I still have my saves, too...I wanted to go back and play Hitman 1 a few years back, but it didn't run on my computer. Oh well.
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Pictures of your Games Episode IX - The Bigger Picture
"So far, I've strangled a guy, drowned a woman in a toilet, electrocuted a woman in plain sight (without anyone knowing it was me), and blew up a guy with a freakin' cannon. I ****ing love this game!" Are there still really stringent requirements for getting Silent Assassin ratings like there were back in the day? I remember some missions in Hitman 2: Silent Assassin being perhaps a tad too difficult to do everything "right"...and spending hours figuring out a way to do it and actually execute it just perfectly. And then having...what was it, only one save per attempt on the hardest difficulty? Or was that Blood Money and you didn't get any on Silent Assassin? Hmm.
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alternative facts
- Music. Must. Go on!
Meanwhile, watching this video made *me* grumpy because of how painfully forced showing people's stupid reactions is. I've watched other performances from this girl (including ones with a proper orchestra!), and they do the same crap every time. I do not care about these people's reactions: please stop showing them. Show the artists actually performing...- 2017 Celebrity Deaths
I wouldn't say it's that morbid. It's not as though we're all sitting here crying our eyes out - it's an opportunity to share the work - hopefully interesting and/or good - that people have done throughout their lives, people many of us may not have ever heard of. I know what the title of the thread says, but many of these weren't even really celebrities...just interesting and noted people whose time have apparently come and gone and whom we might appreciate to learn a little about. It's also a way to keep updated on the more major deaths, too, I guess. Even though the majority of us are bound to hear plenty enough about those already...- Apocalypse Now RPG crowdfunder
They could only get like ~20% of what they asked for when it was on Kickstarter. Now they're asking for over 5 times what they originally asked for after having had their Kickstarter fail, while having it on their own shady website instead of Kickstarter. What makes you think it's dead?- The Weird, Random, and Interesting things that Fit Nowhere Else Thread
The University of Wisconsin-Madison incident is probably even better than that: "At a February 1999 meeting of the Faculty Senate, Amelia Rideau, a junior English major and vice chairwoman of the Black Student Union told the group how a professor teaching Chaucer had used the word niggardly. She later said she was unaware of the related Washington, D.C., controversy that came to light just the week before. She said the professor continued to use the word even after she told him that she was offended. "I was in tears, shaking," she told the faculty. "It's not up to the rest of the class to decide whether my feelings are valid." The student's plea, offered as evidence in support of the school's speech code, instead struck an unintended chord helping to destroy it. "Many 'abolitionists', as they now were called, believe that [the student's] speech, widely reported, was the turning point," according to an article in Reason magazine. An editorial in the Wisconsin State Journal addressed the student who complained, saying: "Thank you [...] for clarifying precisely why the UW–Madison does not need an academic speech code. [...] Speech codes have a chilling effect on academic freedom and they reinforce defensiveness among students who ought to be more open to learning."" Emphasis mine.- 1 + 1 = -7.43763FΩ%!U The Asinine Puzzle Thread
- Happy Valentines all !
Hmm? No, it doesn't prevent you from seeing threads made by blocked people...also, my blocks are more subject-oriented: if Hitler or Stalin were posting in a thread about video games, I would probably click "view post" to see what they had to say, because it's not their video game interests that are not worth reading. Politics? Well...not so much, . Regardless, happy Valentine's Day everyone!- Torment: Tides of Numero Uno
Years of delays? It's been available as early access for over a year now, so people that worry about that stuff can see it in action. To be honest, anyone that thought the game would release in 2014 was not paying attention. I believe Kickstarter actually only lets you set a date so far in the future, so that is why the majority of these games do not hit their targets. This was what, a 4 year development cycle? That doesn't sound that much longer than your typical big RPG. PoE started in 2012 and launched in 2015, so Torment basically took an extra year. I haven't closely followed development, so alright - just feels like a bloody age since their initial "projected" release. Thanks for the info.- Happy Valentines all !
What? I don't see anything.- Torment: Tides of Numero Uno
I guess I just assume that after so many years of delays, that it may as well be vaporware until proven otherwise- Torment: Tides of Numero Uno
...this game isn't vaporware yet? it's a bloody christmas miracle- Build Thread 2.0
Seagate 1000GB: Reallocated Sector Count: 1 Well, it had a good run. Nearly ten years of usage, 50688 hours (2112 days / approaching 6 years) of being powered on, nearly 3000 starts/stops...not bad for a crappy Seagate drive manufactured during the darkest days of Seagates' manufacturing process. Good thing I was already in the process of making a complete backup...- Baldurs gate
Yeah, I've never been a big fan of "content" mods, either. Always been more a fan of mods that fix and revise what's already there...- Politics 2017 Part 3
you can blame theodora the whateverth for that- Baldurs gate
It's hard for me to see it as being "pretty active", because it's like...it's just little tiny mods being worked on, and it's not even very many. I remember like 5 years ago when it was like, holy crap, ToBEx was making all these amazing changes and modders were actually starting to take advantage of it...and then EE was announced, and it's like everything significant totally died (edit: outside of simply making compatible for EE, I guess). I don't fully understand *why* everything died right then, since it seems like there should've been more activity rather than less...but it did. In regards to the forums' auto-formatting, yeah, it's horrid, and something they did in like the past year made it so you basically can't use the BBCode Mode anymore (which is what I used to always use)...or at least I can't anymore on Firefox. Very annoying.- Baldurs gate
Yeah, you might've seen that I was contributing to Item Revisions a few months ago when I submitted literally about 50 different bugs and inconsistencies for them to fix that I found as I was making my "IR Revisions" mod (for personal use only, sadly, since it's based directly on modifying the IR installer itself, so I can't really redistribute it without running into intellectual property problems), and I also provided a large text revision. I think they implemented much of the text revision, but I'm unsure about the bugs and inconsistencies. Really, if they could just make IR fully compatible with 1pp, I think IR would be mostly good as is (outside of some items which never got around to being revised, like the Moon Dog Figurine, or the Golem summoning tomes...which I ended up handling myself in my IR Revisions mod). It's something I've been working on my own on and off, and I think I've fixed most of the incompatibilities myself in my IRR mod...which is unfortunate, because again, it means I can't let anyone else use it since it would be unauthorized redistribution of their work.- Baldurs gate
Point me in its direction, then, since all the old mainstays (Gibberlings 3, Spellhold Studios, Pocket Plane Group, Black Wyrm Lair, ..?) that I know of are dead or virtually so. That leaves...what, the Enhanced Edition forums? Let's see...a little more active, but still pretty stagnant. So, uh...yeah, help me out here. I remember before the EEs were announced, plenty of significant mods (ToBEx, SCS, the Revisions mods, 1pp, etc.) were still being worked on...and then BG1:EE was announced, and it seemed like everyone had this "wait and see" mentality, and the community never really seemed to recover after that.- Baldurs gate
It is in fact if you enjoy playing around with mods that the EEs should appeal more to you. Off the top of my head, they have retooled a lot of stuff and changed things that were hardcoded into ini or 2da toggles and parameters, plus changed how certain effects were handled to make them more mod-friendly (i.e. contingency). Most, if not all, mod development is now done with the EEs in mind. The bugfixing goes beyond what the Fixpack and Tweakpack did, at this point. If you want a comprehensive list of changes, take a look here. The widescreen/high res options are better IMO than what the Widescreen mod managed. Not trying to sell you on the game, but the bad rep it earned because of the state it was released in is, at this point, unwarranted. At least from a technical standpoint. And if mods are of no interest to you, the game offers quicker loading times, support for high resolutions and bugfixing without resorting to third-party content. Thanks for the doc...although I think this is actually only for the latest few patches, not all changes over the course of the games' life, so some patch notes are, I presume, missing...but I could be wrong. Some interesting stuff in here that is making me consider trying a BG1/2:EE build, to give it a better (and more recent) shake. Hopefully the UI isn't that ridiculous MSPaint blue still...aaaaaaaaaaaaaaand it is, gosh dangit you guys. Fast quicksaves/loads: I mentioned those in my previous post, . Widescreen/resolution options: yeah, fair point, I've never much liked the mod widescreen implementation, and have always played on an extra 4:3 LCD monitor I'm lucky to have, so you got me there. In regards to modding...uh, what modding? The IE modding scene is virtually dead at this point. It's nice that they put all these modding features in the games, but if there aren't really any mods to take advantage of them... Although there are still a couple of interesting things that I could mess around with myself, yes...- Baldurs gate
They would've fostered much more good will from me if they provided the same buying options as was given to tablet users. What DO the EEs have that makes a functional difference for users that isn't covered by modding? I remember mucking around with BG1:EE and thinking the biggest difference was that quicksaves and quickloads were super fast...and that there was a broken zoom function that they would probably eventually fix. And...they added a little extra content in the form of the new NPCs (obviously) and a few items (some of which they didn't have the good sense to not make worth less than like 12k gold at the time of release...but which I presume they also eventually fixed). The concentration check and other .exe changes are covered by ToBEx, the graphic changes are almost entirely covered (outside of the UI) by 1pp and a couple of other mods, bugfixes and minor feature changes are covered by Fixpack and Tweakpack, etc. So what do the EEs actually have to offer that makes them actually worth it, outside of if you don't particularly care to muck around with mods (which I understand, even if it's not true for me)?- Baldurs gate
Although, I don't disagree. During's Tower is worth it to me. It's a great dungeon. What I hate most about TotSC is just how arbitrarily unbalanced all of it is. Why can you find like 3 Rings of Freedom on the ice island (...and then there's another sitting on a gnome that you can pickpocket in Ulgoth's Beard)? Why can you find like 3 Full Plate Mail +1s in a single fight in Durlag's Tower, in the chess board room? Why is there an additional...what was it, Kondar (Bastard Sword +1, +3 vs. Shapeshifters) sitting in a random house in Ulgoth's Beard? Just weird, bad design like that is annoying to me. Not to mention that pretty much all of TotSC is just laughably written... - Music. Must. Go on!