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Bartimaeus

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Everything posted by Bartimaeus

  1. Yeah, I heard about it a while ago. The general consensus (elsewhere, not here) was basically "wait and see, because WotC has been unbelievably awful in catering to an online audience in every prior attempt".
  2. More or less, yes. The game is not made by BioWare proper (i.e. the Edmonton company), but rather BioWare Montreal, a sub-company formed in 2009 to make crappy DLC. This is their first game. Yes, EA thought that handing over one of its biggest franchises to a brand new developer was actually a good idea.
  3. Not really, because such "dynamic events" feel more like random RNG baloney bullcrap rather than anything genuinely interesting. But, I mean, I guess there's not much else of a solution for that particular issue in open world games.
  4. RIP Chuck Berry.
  5. And the inventory and the weapon loot that made you switch your weapons every 10 minutes. Yeah, actually, ME1 did a few things wrong...and some of the things that got close to being really cool (like the MAKO exploration), they really did quite lazily, making it a bit of a pain.
  6. My only regret is that the Packers didn't poach one of them...especially because we'd get all 4 compensatory picks even if we had taken two of them because of how many UFAs we've lost.
  7. https://webmshare.com/Dm0Nz somebody said the characters kinda look like they'd been shrek-ified I don't know what they're talking about
  8. ...and disenfranchise those of us that just don't buy into this garbage.
  9. Who wrote that, Stephan A. Smith? Colin Coward? Skip Bayless? They might have decent points in there, but sheesh.
  10. Huh, the Packers signed somebody kinda major. Fancy that.
  11. I think I've seen literally about 45 seconds of somebody playing it, and already I feel knowledgeable enough to disagree strongly. ...But of course, 45 seconds isn't exactly a great way to judge a game.
  12. Very NBA-esque.
  13. Welp, maybe now the Texans might trade for him.
  14. Can't think it's likely to happen. Other teams know the Cowboys are planning to release him almost definitely, and a trade means being stuck with his contract. Not that he's necessarily not worth his contract, but neither the Broncos or Texans (the "contenders" he likely wants to go to) will be able to afford it. So...
  15. 2014, when he received MVP votes. Unsure about his level of play in the cold. In regards to the playoffs, Romo has the 4th highest career playoffs passer rating of all time. They haven't really lost playoff games because of him, botched snap notwithstanding.
  16. I could eat my words here eventually, but I think Romo may not be quite as fragile as you might think. How often do QBs break their back? ...I guess since Romo's broken it twice, it seems more likely for him than for others, evidently, but still. I think he'll be O.K.
  17. Me too, especially since I played through the entire danged thing expecting something that would make me think "hey, actually, this is pretty good" to happen, and it never did. Some games are slow burners...but this one never lit for me.
  18. This looks like something that's not meant to actually pass, but rather so they can say, "Well, we tried."
  19. I guess I see it as a video game, first and foremost, and in that respect (that is, gameplay), it's just an okay platformer. Are there a couple of new ideas? Maybe...but it's nothing special, even so. In regards to the setting and atmosphere...that one, I still just don't get. People just rave about the setting and atmosphere, and, as you say, "the sheer amount of detail"...and I went through the entire game thinking, "Moving onto random set piece #42..." For me, the game didn't flow together at all like it seems to have for other people, and the resulting effect was that the game felt incohesive and poorly detailed and explained, not the opposite. Like it was just banking on its "surreal" atmosphere while never doing much of anything with it...and furthermore, surreal atmospheres aren't anything special if they don't make the player actually *feel* like it's a surreal experience, and Inside felt much more silly and over the top than actually surreal to me. So yeah, I just don't get it at all,
  20. I don't understand the love for Inside whatsoever. I really don't, not even one bit. It's just a kinda meh/average platformer with a pretty forgettable setting that feels like it was made specifically to be "artsy", but really comes across more as "not made very well".
  21. Free agency starts tomorrow! I am really excited for my team to do...absolutely nothing!
  22. Given that PST sold very poorly (cult status notwithstanding), probably not.

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