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Bartimaeus

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Everything posted by Bartimaeus

  1. You should use ShareX. It takes literally just a couple of seconds to take and upload screenshots. For example (video also made and uploaded with ShareX in just seconds): https://dl.dropboxusercontent.com/s/43xab2npzes8i2l/2017-03-26_13-42-37.mp4 (Alternatively, if you already have screenshots that you just want to upload somewhere, you can set up the program to do so. You can also customize end-destinations for different types of files or tasks - imgur for images, for example...although I just use dropbox for everything, personally.)
  2. For this year, more or less. Like I said, there'd have been a hefty dead cap penalty for this year...but if you sign your guy(s) on a 3 year deal and push their cap hits a year or two off into the future (which would be easy to do, and would make sense to do, because cutting Romo pre-June 1st means less cap space this year...which means more cap space in the next year or two, because his dead money would've normally been spread over the next couple of years instead of the majority of it hitting immediately like it would with a pre-June 1st cut). It being a pre or post-June 1st cut is not really a huge limiting factor EXCEPT for guys you might only want to sign for one year instead of multiple.
  3. What's weird is that cutting Tony Romo could've covered both Carr and Claiborne. Sure, there would have been some heavy dead money this year, but getting them both on 3 year-contracts would've made it workable. Instead, he's still being held on to on the hope of trading him, and free agency has passed the Cowboys by.
  4. Fall guys...for two games released 9 years apart? The former of which was way before EA's time? (e): I'm retarded: KotOR is not Star Wars: The Old Republic. Ah, they got me good. Carry on, I suppose.
  5. Given that Miranda had some of the same problems as others in ME:A seem to, I'm not so sure that's the best example to make...
  6. @Call of Chernobyl: I tried that for about 10 minutes before uninstalling. My idea of a decent S.T.A.L.K.E.R. mod was not to make the game into one giant warzone, which is what it felt like immediately after starting, with attack helicopters flying around and giant battles occurring seemingly at all times. Did not like.
  7. For Shadow of Chernobyl, you should at least install the ZRP (Zone Reclamation Project) - it's the giant conglomeration of bugfixes and minor features and changes that the Stalker Complete mod based itself on and (rather unrightfully) gained a lot of popularity for, except Stalker Complete is super outdated at this point. For Clear Sky, I don't really like Clear Sky and can't really comment.
  8. Still confused as to why LA was released mid-2014...and somehow they've been working on an update for the last three years. It's not like the project has been abandoned, either...but it's like they're keeping any and all changes to themselves until they feel "comfortable" releasing it all it once. I tried it way back when it was originally released, thought, "Looks like there's a few things they still need to work out, I'll check back in a couple of months," ...and now it's been nearly 3 years. lol @ winning "Mod of the Year" in 2014 before it was even released yet, and still sorta isn't
  9. ME3 had some music problems, too - probably owing to the departure of their lead composer, which lead to them recycling tracks from previous games.
  10. Whether you are convinced by the marketing is a wholly different matter. Looks to me that, for the first time ever, you aren't, and it shows. The game may be bad alright (mediocre is the vibe I've been getting, personally), but it won't be as bad as the collective circle-jerk makes it out to be, that's simply not possible. It's rather amusing to watch, really. It's as if all these people suddenly forgot the frequently cringe-worthy dialogue of previous ME titles, the Shepard Rape Face meme and the fact that he literally limps his way through the whole of ME2 -- not to mention the really bad bugs and ****ty consolified UI that plagued previous installments. If I didn't know how the bandwagon mentality works, I'd be tempted to think that it's a directed thing. But hey, I'm not here to piss in your corn flakes. You want to hate on a game you haven't even played? Have at it. Well, I guess it's more fun to be negative on a game you never plan to play than to have just a measured or neutral reaction.
  11. Mind dropping me a reference to that? Eurogamer reported it as far back as late 2013. http://www.eurogamer.net/articles/2013-11-08-mass-effect-4-teaser-images-released-by-bioware However, it's a thing that I've been "hearing about" everywhere rather than seeing evidence proper of, I admit. One of the notable holdovers is Mac Walters, who was the lead writer for Mass Effect 3, and who is the director for Andromeda. (Drew Karpashyn, in comparison, was the lead writer for both Mass Effect 1 and Mass Effect 2.) so many anime avatars circlejerking the irony To be fair, while anime isn't exactly known for its writing prowess, I am pretty darned sure you can find ones that are better than that.
  12. https://twitter.com/TypeANumber2/status/843424531880595457 This clip isn't as funny as the others, sadly. Just cringe - poorly voiced dialogue, bad writing, and terrible, terrible animations.
  13. Finished MOTHER (NES). First time playing it, pretty good game. Has some flaws, but that's to be expected with a game of this age, especially for an early "JRPG". Probably the best (or at least some of the, depending on your personal preferences, I guess) music you can hear on NES.
  14. Yeah, I heard about it a while ago. The general consensus (elsewhere, not here) was basically "wait and see, because WotC has been unbelievably awful in catering to an online audience in every prior attempt".
  15. More or less, yes. The game is not made by BioWare proper (i.e. the Edmonton company), but rather BioWare Montreal, a sub-company formed in 2009 to make crappy DLC. This is their first game. Yes, EA thought that handing over one of its biggest franchises to a brand new developer was actually a good idea.
  16. Not really, because such "dynamic events" feel more like random RNG baloney bullcrap rather than anything genuinely interesting. But, I mean, I guess there's not much else of a solution for that particular issue in open world games.
  17. RIP Chuck Berry.
  18. And the inventory and the weapon loot that made you switch your weapons every 10 minutes. Yeah, actually, ME1 did a few things wrong...and some of the things that got close to being really cool (like the MAKO exploration), they really did quite lazily, making it a bit of a pain.
  19. My only regret is that the Packers didn't poach one of them...especially because we'd get all 4 compensatory picks even if we had taken two of them because of how many UFAs we've lost.
  20. https://webmshare.com/Dm0Nz somebody said the characters kinda look like they'd been shrek-ified I don't know what they're talking about
  21. ...and disenfranchise those of us that just don't buy into this garbage.
  22. Who wrote that, Stephan A. Smith? Colin Coward? Skip Bayless? They might have decent points in there, but sheesh.
  23. Huh, the Packers signed somebody kinda major. Fancy that.
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