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Mamoulian War

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Everything posted by Mamoulian War

  1. I'm pretty sure those are supposed to be thunderstorms, not just rain. Be glad they didn't include the wind's ability to knock your characters prone. I am maybe very strange person, but I would really love to see that mechanic in PF CRPG
  2. Remember all Final Fantasy 13? Everyone was salty how it is a bad game, because the real game starts 12 hours later. Fast Forward 8 years, and it is now boosted as a game feature :D
  3. Then again, people can only focus properly for like 7hours/day or so (or was it 5?), maximum (most humans don't even reach that), so pulling long hours and then not being able to rest properly might not be doing anyone any favours in the long run. But you sure as hell look dedicated. According to some study in Sweden, which I read sone time ago, when people were doing same tasks at their job for 6 and for 8 hours for the same monetary reward, the results were almost identical. With the people working for 6 hours being more happy/satisfied, because they could spent more time with friends/families. Which means, whether you sit on your ass at work for 6 or 8 hours does not matter, because the longer you work the worse it is to hold your concentration at high enough level for your work tasks being done properly.
  4. That is for me good enough reason to accept the exclusives. Newest God of War would never exist in current AAA universe in it's current state without SONY backing it. And I rather pay 300EUR for extra console to be able to play such an exquisite and refined game, than to give a single penny/cent/insert_any_random_currency to the likes of EA/Ubisoft/Activision for their "Player Choice" bull**** in lootboxes and other types of predatory Microtransactions. The more such good games are released for the console, the lower is your initial investment in the end.
  5. "SJW" stuff is used a lot in Pathfinder PnP universe. Though most of the time it is not thrown right into your face and hammered into your skull. I have not seen all the literature in PF universe, but compared to some other companies, Paizo's writers can IMO handle these issues much subtly and much better. Also they are not affraid to bringing racism, slavery and even sexism to their books in a way, that it does not incite SJW revolt.
  6. The controls work because the game is running natively in 30FPS and is not depending on precision input. Streaming games is probably the future, because it brings more money to the corporate Molochs, but sooner or later all games developed for streaming platforms will be looking the same. You can say good bye to any genre which cannot exist without precision input, like FPS, Racing, Realtime Startegy, Beat'em'ups, Fighting, Shmups, etc... So all we got for their newest marketing fluff is lower resolution, lower sound quality, lower frame rate, lower variance of genres and higher input latency... I am just happy, that my backlog is vig enough, to keep me entertained for 5-6 more years after this becomes the norm...
  7. If I would want to go Lawful Good Diviner, my choice would be purely for roleplay reason I would pick Necromancy and Conjuration as opposing school, because I would consider all sumonning as a non-good deed. But that's just me If not for Conjuration, my second choice would be Transmutation. Also in PnP PF you do not loose access to oposing school spells. They just need two spell slots for memorizing. Is it same for Kingmaker? If yes you should not worry about Abjuration. You still would have access to Dispel and stuff...
  8. I just got gifted Battle Chasers: Nightwar. A western take on jRPG! I've seen some let's plays before, I really enjoyed what I have seen. I can't wait to play it myself I just have to finish Hyperdimension Neptunia Victory first
  9. Sighs, if this is true, it would be awesome deal for the owners, but ****ty deal for players. Obsidian will be part of streaming only future, where everything they make will be subject of recurring revenue live services :/ and I can't really imagine anything good comming out of that :/
  10. No worries, there will be soon loads of xbox exclusives soon, because they are pushing cloud based game streaming, like OnLive failure never happened. With ongoing war against net neutrality, Soon you will have sweet option to pay for required bandwith and subscription in three months as much as you would normaly pay for new console, which stays yours forever. *cheers*
  11. Not swaping spells at level is bug IMO. Unless it is deliberate game design, according to rules, you can swap some spells every second level, starting at level 4.
  12. Oh yeah. I remember one lol roll. We were already more than little bit tipsy IRL, and our extremely low social skill Barbarian was pissed at Bartender for not giving him another mug of Ale. So he decided to urinate all over the serving table. Just for the sake out of it, I told him to roll for "improvised ranged attack" to hit the table. He rolled 20 on that roll and confirmed critical The result was a 100 word long poem how the bartender sucks "written" in Golarions alternative to Schwabacher writing Of course, he ended up in a jail after that, but the sillyness of the whole situation was epic
  13. I really do no know how are the odds for that, but in our long Serpent's Skull AP sessions, there was always the same guy cursed. He had Stryx Fighter tank character with crazy high AC, but he was almost all the time unconscious after getting HP below 0. At some point, I have even started to roll my GM rolls in front of him, and he still was getting most of the crits We also had the opposite in same group. A Witch with AC 12, who were more successful at tanking, my rolls against her were most of the time lower than 7, so she was hit almost exclusively by boss monsters, which had very high bonuses to attack :D
  14. My first build will be the variation of my Halfling Fighter/Wizard/Eldritch Knight just for the LULZ. I am not big fan of min maxing in my games and I love to experiment with silly builds All I need to do, is to find some time to play the game. To busy at my work currently, so still not purchased the game. My backlog is already as big as Sonic's hatred for nostalgia :'(
  15. A mage who loves Sonic and blames nostalgia for all the modern gaming industry failures
  16. Baldur's (God)gate of War :D
  17. And that is exactly the reason, why in Pathfinder players need to roll only 6 on their Knowledge (local) check Most of the first level characters, who spent 1 point into this skill, have minimum score of 4, and only if their INT is less than 12
  18. Well that's why PoE also gives you an option to disable that information, which I feel is fair enough. If we're talking PnP, enemy weaknesses and strengths always had to be completely transparent as you were doing the maths yourself, and the 'figuring out' bit was dictated by being clever, not by purposefully obscuring rules. If me and my DM did a roll which a monster would fail and then the DM would proclaim "A-HA! But the monster has a hidden power!" I'd smack him and you would too. When a game doesn't even give you an option to make those rules as transparent as possible and it pretends to be faithful to PnP experience in any way, I'm just going to consider it a UI flaw (especially when disabling those UI elements tends to be a rather simple programming, and putting a checkbox in options menu is also not exactly rocket science) Well, lot of monster characteristic is hidden for players in PnP as well, unless they learn them by try and error or they roll specific Knowledge skill. I give you an example. If party encounters a Goblin for the first time, the party knows only this: This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. If one of the players try to identify the monster with Knowledge (local) skill and rolls 6+, the GM gives you one piece of information, your character "remember" about this creature. For example: You see a goblin. You recall that creatures like these, can see easily in darkness. If he rolls 11+, he gets more information, like: You see a goblin. You recall that creatures like these, can see easily in darkness, goblins are excellent riders and hide in shadows without much trouble. If he rolls 16+, he gets even more information: You see a goblin. You recall that creatures like these, can see easily in darkness, goblins are excellent riders and hide in shadows without much trouble. Their fortitude and reflexes are similar to average humans, but their will is easily broken. Rolling 21+ gives you even more info. I do not see how a game can effectively use mechanic like this to give out more and more information about your foes, but I have never met a GM, who would be transparent about his monsters.
  19. Watched my friend to play latest AssCredstick. It would be more fitting to call it Odessa instead of Odyssey, because to me, all the greeks sounds to have heavy Russian accent :D
  20. The issue as I see it, is not the crazy encounter table, but inability to escape encounter. I have done some GMing as well, and I had on my encounter table also few unbeatable encounters. But the players had always option to either run away (PF has rules for withdraw and run to run away for a limited time for 3x your Movement speed on normal terrain without big obstacles). Or just use some other mechanics and stay undetectable (big cats can run 4x movement speed ) for example, ranger will use his survival skill to find out how the wind blows, and if it blows in the correct way, they can just lay prone in high grass, and stay silent until the monsters are gone, before the wind changes
  21. PF has Will, Fortitude and Reflex saves. Same as D&D 3 and 3.5.
  22. Shadow Warrior 2 as a giveaway for 48 hours on GOG
  23. Well, from the reading, the Bosses are exactly the same as in PnP. In PnP they are most of the time designed as EPIC encounter level in rules. Which means, if the module designer expects you to be level 4 during the encounter, the designed CR (Challenge Rating) is +4. That means, the bossfight would be "normal difficulty" if your party would be level 8. As an example, last module we played in PnP, our party of 5 was level 8. Against us was invisible Boss (Alchemist/Rouge Level 12), who just sneaked to the party in invisibility, and due to his initiative, he killed 2 party members and KOed another 2 before we were able to act. He had in his full round action 3 attacks, and all of them with Sneak Attack. Thankfully our healer survived, so the KOed members were back on feet during next three rounds. The only person able to fight, was my Monk tank, which had such big Flatfooted AC, that even if I got attacked with all three attacks, Boss missed most of the time, and I was able to tank him, while the other two, were standing up and tried to deal him some damage. I ended up with 15/56 HP, and his head tied to my belt in the end, but we had to find Cleric in the city, to cast Raise Dead on the other two party members, which cost us one adamantine dagger and some gems, to be able to afford his services. Thankfully he had some nice equipment on himself, to make up for it, and the feeling of our party after defeating this boss was indeed EPIC Pathfinder boss encounters are designed to be ****ing hard, and the game just makes good job of transferring that feeling into itself.
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