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Triple - A Foxy Lad

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Everything posted by Triple - A Foxy Lad

  1. im sure anyone would love to get rid of negative criticism of themselves and construct all kinds of excuses to do so. the problem is review-bombing is making one of those excuses legitimate. steam has created a highly visible and convenient way for folk to provide feedback, but its also created a system that can be subverted (competently or not) by people with questionable goals. even if ur a dev, nobly committed to facing the slings and arrows of internet criticism, u might want out of that particular quagmire.
  2. Because Epic does not even have a review option, they have literally nothing. It's a vanilla steam and it will takes years to come close to the features what steam allready has, if they even plan to implent them. i vaugely recall some devs reporting the review bomb as a reason to want off steam. is amusing that some people have registered their objection by justifying such claims. bullet, meet foot, i guess. edit: regarding the leaving home thing. i was born on the divide between gen-x/millennial. i left asap, prob would have done so anyway due to personal tendencies but hand was f
  3. i only ever used steam under duress and most of its 'features' are of no interest to me. if gog or itchio aint options, everything else is second best. im already on both egs and windows store due to fortnite and sea of thieves so this aint something im gonna lose sleep over. tbh im still more annoyed at fact that i need a ps4 to play bloodborne lol, but whatevs.
  4. her sidequest reveals that the republics' forward thinking made her life bearable. she might have taken her own life otherwise. it makes total sense that shed want that for the rest of the world, especially for other people in the same situation she was, so shes batting for the folk most likely to provide that. i dont think shes as needy as people are making out. I dont think she cares much for the approval of her peers and bosses - or anyone - much at all, only to the point where losing too much of it directly endangers her crusade. i dont think a sense of belonging is that high up her li
  5. Ye, once vatnir joined my party, he never left. I was a big fan of that little chancer. I admired the way he played a godawful hand, survived in the face of everything and proved himself talented enough to face down the worst of eora. for me, he was the underdog and reluctant hero the setting needed. not a charming rogue, just a rogue like the rest of us. also, i like his stat spread and class choices. i havent really given zealot a chance but celebrant and priest of rymrgand felt pretty good.
  6. i do quite like lodge, even if his world doesnt feel like mine. Ive only read 'thinks' and 'nice work', if im remembering the titles right. Also trying to avoid repetition (or pointless synonyms) when writing a lot of sex/romance is *really* hard. I feel its one of those where uve just got to make peace with ur own quirks and get on with it rather than trying to overcorrect.
  7. think issue with sidekicks is that obs labelled something that peeps didnt want labelling. there characters in rpgs that are flavourful gun turrets since forever. baldurs gate is full of them. as is arcanum, fallout, suikoden, shining force, front mission, yadda yadda. Then obs put name to it and everyone moans. i feel is obvious why such characters exist - u can fk up major reactivity and still have a party. Also some players prefer to fill in the blanks and compose little adventures and exchanges in their head free from authorial meddling. minor npcs offer a springboard and a 'legitimacy
  8. To be fair, Xoti is not innocent of such descriptors either. I recall the game being pretty insistent on her rosy cheeks when I first met her in my playthrough. Lol this is why my 3rd/4th drafts always include a repetition check. also certain phrases just *cant* be repeated without folk noticing. Free bit of advice. Dont use the word 'harrumph' more than once every 50,000 words unless u want to hear about it from every other reader. learnt that one the hard way.
  9. might i add the stinger that im a lit grad who learnt to proofread and edit using glyphs on hard copy lol.
  10. im reminded that there was a precedent for this. kara from phantasy star III becomes an entirely different character depending on your choices in prior generations. obv implementing this in an obs style crpg would require herculean effort on devs part, while PSIII has to change relatively little. is still amusing that it once happened. there prob other, more recent, examples but this was the first that came to mind.
  11. Lmao i follow ms love and asked if she were josh in disguise. Didnt realise hed retweeted it already. Shouldve known.
  12. its a shame. scokel seemed like a promising candidate to head up a potential po3, what with their work on the dlc and audience engagement. vatnir was one of my favourite characters. narrative lead appears to be a poisoned chalice. i guess it burns people out and, for better or worse, u catch all the praise and criticism directed at a game. i imagine it involves less joyful creativity and more fitting cogs into a giant unwieldy machine.
  13. mate, u straight up failed to comprehend that no one asked u to correct their copy. u might want to work on ur own communication skills before going in studs up on someone else. who cares. a clown wearing a bowtie is still a clown. on that note, uve spelt ur username wrong. its supposed to be 'circus'.
  14. ye, i didnt mind it at all. was a fun little time-waster, similar to one of those jrpg mini games or the 1001 things u have to do in WoW these days. i did enjoy naming my ship 'the leng' and mindlessly sinking everything in sight with double bronzers. if nothing else it added flavour to the setting without getting in the way of anything important. dlc does force u to hit the books, but im sure you can get to grips with it and find enough wriggle-room to express urself and muck about. im an idiot, and i got through it all in the end. was able to enjoy combat better from what id learnt.
  15. u know a couple of things have got me wondering - how useful is 'difficulty' as an unqualified measure? like games can test ur mechanical skill, metagame knowledge, strategical skill, tactical skill, memorisation, consistency, persistence, adaptability etc. Metagame knowledge is easier to acquire now. Internet far more efficient and accessible beast than it was at turn of century. what was hard then is easy now bcs u type problem into google and instantly acquire forum thread and exhaustive wiki. even unpopular games are likely to have their guts laid bare. im aware such information wa
  16. i must have dreamt all those infinity/aurora engine games i sleepwalked through. anyone else here have that dream about PS:T? man, that was good.
  17. u can win every fight in that series by pre-buffing and auto-attacking everything to death. in BG1 u just give everyone bows. in BG2, u get keldorn to cast dispel magic occasionally. like, i cant dispute there are builds that can solo the game with minimal input. there are peeps here that spend all their time trying to develop such, but i think its fair to say most of these strats arent immediately obvious to us normal saps. Im unsure why u highlight the examples u do. The ciphers in sss can be dealt with using normal anti-caster strats + aegis of loyalty + intellect resistance. Theyre
  18. I cant agree with this, but u may have highlighted something ill get to at the end. Km waffles hella much and includes words and arcs that do nowt to further any particular theme, just take up time. paragraphs are frequently way too long. Could have slashed word count by good 20% i suspect. Outside of cutscenes, deadfire mainly hews to the bullet-point-esque structure used by baldurs gate 2, which km aint adopted yet. While poe's now jettisoned the overly exhaustive dialogue trees that marred durance and gm, those dialogue trees have migrated to km. valeries one of the worst offenders
  19. Maybe shouldve copy pasted that horrible flesh monster from the end of akira. Thing something horrible and faceless in line with the librarians might have worked. If eyes are the window to the soul, makes sense that waels would be 'shut'. rymrgand benefits the most from overexposure imo. hes great fun, exactly the sort of thing the setting was missing up until now. Beraths incarnation works pretty well. helps that their appearance is kithlike and has been long established in lore.
  20. u even have the 'newt' game mode (vela) in deadfire. is the third game going to be some divisive weirdness based in a prison colony.
  21. ur forgetting one of the biggests outliers, palleginas racial bonus, (resistance to PER/INT afflictions and defence against disengagement) which is worth like 2.5-3 passives. I dont think the companions should be mechanically incentivised too much. Theres already a compelling reason to take them (content/flavour) giving them too many unique strengths would further punish those who like to craft their own parties.
  22. the oddwalls are a bit of a slog and full of annoying mobs. not enough to make me stop playing, but deffo not the games selling point. combat in generals a tad iffy. games written with a lighter touch than its premise and content would suggest. there are a couple of nasty moments, but for the most part it leans towards oddly cheerful w40k grimdark shenanigans rather than edgelordism. when its good, its very good. it couldve been more. part of me's hoping paradox poach a couple of the core devs to HBS and set them on a sequel, (what is Matt MacLean doing atm? aint seen his name mentione
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