First off, if u were involved in tslrcm, u have my thanks for that chief. i stanned kotor2 since release and im glad other people poured their time and efforts into polishing it for the wider audience it deserved.
point i was making was less to do with quality of main plot and characters - more that it dont give the fandom much to salivate over and get the word of mouth going. like atm, my twitter feed is bubbling up with kingmaker stuff - specifically pictures of peoples custom-drawn baronesses and dreamy tristian. theyve been given a fantasy, and now theyre out there celebrating it and detailing it. other peeps are likely to see this and think 'oooh, i want in on that action'
obs dont like throwing people those kinds of bones. they provided a bit of oestrogen bait in aloth and tekehu, but generally they dont do that, and theyve *long* had a reputation for not doing that. they dont give the fandom inclined warm feels and really lovable characters to bond over. they dont give streamers and youtubers epic moments. they dont give circles of friends multiplayer moments to bond over.
for better or worse, they want to be craftsmen not entertainers. that inclinations not only come home to roost, its grown fat and settled.
well, kingmakers basically nwn3 if thats any consolation.
but the stuff about the game that peeps are now complaining about - obliqueness of system, reliance on prior knowledge of spells, certain items and spells to get through encounters - were rampant in bg2. other aspects of bg2 that got modernised *ahem sidekicks ahem* were met with a ton of complaints. bg2s absence of anything remotely resembling balance wouldnt survive a modern light. the forgotten realms' gleeful kitchen sink approach - which imo was the cornerstone of bg2s appeal - would also get ripped to shreds by people who now want something a tad more mature and coherent.
and the bg2 critical path would get shat on now. even back in the day i remember posts on forums. 'why should we rescue imoen, why should we rescue imoen' x 421204. also most people just pottered around cleaning up *every* sidequest before thinking maybe we should stop this irenicus fellow - yadda yadda sense of urgency.
bg2 papered over the cracks in its system via rest spamming, and i dont think we like rest spamming anymore. - oh man lets spend six months in the underdark sleeping 15 hours before every encounter. none of that bothered *me* then, and it doesnt bother me now, but a modern implementation would spawn a 17 page thread on some forum about it before too long.
the market for these kinds of rpgs is getting older. people who were teenagers when bg dropped are in their mid thirties now. bg's enthusiastic pulpiness just wont strike the same chords any more. like, i still appreciate and enjoy bg now, but for very different reasons. that games time has come and gone. its last big equivalent was probably DA:O. honestly, kingmakers prob as close as ull get to that sort of thing now and... ye, im enjoying it but it aint half getting some backlash from certain quarters.
like it just occurs to me now that bg2 was bioware. like obsidian/black isles style has never been biowares - even when using the same engine. id only expect them to cleave so close to it. if u want updated bg2, i dont think obs are the people to do it. even poe1 didnt feel like bg, it felt more like black isles infinity engine games. deadfire feels more like fantasy new vegas than bg2, which is to be expected considering sawyer made the former and not the latter.