Ivanfyodorovich
Members-
Posts
257 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Blogs
Everything posted by Ivanfyodorovich
-
Note on Divine Immolation. Like many upgraded abilities, it will be considered t's original power level for the purposes of calculating bonuses from PL, (which is good, more room for bonuses), but it will be considered it's new, higher ability level for the purposes of calculating ability level bonuses, which will right off the bat increase it's PEN by 1 and ACC by 4.
-
Tactician can also reliably trigger the affliction buffs. If you pick up RES affliction resistance in the Fighter passives, you will only be confused when you are flanked, which feels like the better option for a tanky build like this. I'm finishing a run with a Tactician/Beckoner, and there is tons of game time with the armor if you go to BoW at 15. Slap on a Morning Star or Club/Shield. Affliction resistance doesn't stack, as far as I understand.
-
SI self-dmg is high, but the dmg to enemies on a SC paladin is significant, especially with high INT. One trick is using blood ward or Old Siec chant (or combination). You will heal to full easily over the self-dmg. With enough RES and hostile effect reduction, you can limit it to a few ticks. With Scion of Flame and Prestige at level 20, Divine Immolation it has 14.8 pen w/o other buffs and 32-48 dmg per tick at 21 MIG and infamous captain. You can cast it 3 times without empower, plus all of the zeal recovery methods already listed. If you stack up other fire PL gear (which there is a bounty), you can get those #s even higher. The healing from it is quite nice, as well.
-
I believe there must be a mechanism for new souls to be created, because we know that there is one for souls to eventually be destroyed (White Void). If there is a finite number of souls, eventually the whole system would run out of them if there wasn't a way for new ones to be created. There's some law of entropy happening with souls, so it seems likely that there might also be Conservation of Soul Energy, too - soul energy can neither be created nor destroyed. If that's true, then the souls that go to the White Void to be "destroyed" are just being fragmented into pure essence devoid of organization, and that energy must eventually coalesce/organize into a new soul at some point. I do not believe there's any information about that.
-
Ranger nets you 20% reload speed for all firearms and a bunch of ACC, which is nice. I like Paladin with Blunderbuss. You can pick up 10 ACC with Flames of Devotion to balance out the -10 ACC that all Blunderbusses have. You can also pick PER resistance with a talent, which negates the negative effect of the Blunderbuss Modal. You will be spitting fire all over the battlefield. The Hand Mortars target REF, so if your'e already debuffing REF for your Fire AOE spells, the Blunderbusses will be even more successful. I think the only Paladin order that is compatible with Magran is Bleak Walker, so that may not be how you want to RP this character.
-
Hi all - I'm loving playing with the community patch. It's creating new opportunities for build diversity and an overall more consistent and enjoyable play through. Thanks again! I've noticed missing strings quite a bit, especially in character creation (low priority), but a few continue on into the talent screen, or even when right clicking abilities tosee the details. For example, Arcane Archer has a passive that doesn't have any text in any window, only missing string note. Perhaps it's just a placeholder for something? Is there interest in compiling a list of these to fix, or are they fine as they are?
-
I appreciate the work put into this. I played around with a Votary build trying to combine the benefits of RES stacking for FF ability and Sacred Immolation. It comes so late for the build, but it's worth mentioning that RES and Clarity of Agony both reduce the self-dmg duration of SI, and that when it expires you gain a wound and the heal from FF. In addition, once the self-dmg has stopped, you can cast a second SI, effectively stacking the effects. I like the singleminded focus of this build (which I imagine plays similar to a Soulblade Cipher), but nice to have a little extra DMG at max level and another tool in the tool belt.
-
Question for everyone here. Duality of Mortal Presence and it's upgrades do not stack with inspirations (INT or CON), while the Helwalker buff from wounds does stack with MIG inspirations. Given the difference between the sources (one is a class feature the others are an active modal skill), that is probably fine. Is that functionality what everyone understood to be the case, or does this seem like a bug to be fixed?
-
Ahh, my mistake - I agree the added recovery is no good. If it was the same ability, in every way, except it also launched the fireballs, then I think that would be understandable for 1 Zeal with the opportunity to upgrade to Sworn Enemy or Brand Enemy.
-
I think it's fine at 1 zeal, if the upgrades are unlockable. It still applies Sworn Enemy, which is what every other paladin has for 1 Zeal. Adding a small amount of fire DMG to it is at worst, slightly better than regular sworn enemy.
-
Re: Frermàs mes Canc Suolias - my understanding is that there is a Brand Enemy and Sworn Enemy version of it already in the game data that can be enabled via console. I would love it if the upgrades were unlocked. As far as economy of Zeal, it’s hard to beat FOD. Maybe if it auto hit it would feel better? Changing it to 1 zeal makes sense to me. No other subclass has the cost of their signature ability go up. If it were 1 zeal it would still be worse than many other subclasses, but at least it wouldn’t feel like you were being punished at the same time.
-
I started a new play through using the community mods. I'm noticing knockdown lasts for quite a while (both from slicken, knock down, force of anguish) - much longer than 1.5 seconds. Is it possible it's being affected by INT? Something else?
-
That's my bad - I understand the options better. If it's simply a passive that comes with the trinket, that's great. I don't like the idea of having a passive added to the trees that you have to spend a point on. I'm with you on the power aspect, and I'm on board for one trinket that really juices up radiance or Interdiction. I think option D is pretty good and I wouldn't be upset if that's how we do it. Needing to use a spell cast from another spell level feels a little off to me, though I'm with you in it being a simple implementation. I understand the experience and power level of getting all the upgrades in 1 cast at higher levels, but if it uses a spell cast, we then have to design these to compete with other spells at that level. If it isn't compelling, then it won't be used, if it's too compelling, then it causes a similar problem as the current "too good" priest spells. Designing "new" abilities feels out of scope for this mod vs. updating existing ones. Something I like about Radiance is that it's per encounter and can be used every encounter without costing the use of something else. It's balanced around that, but with some investment in talents in PoE1, it could become really strong. In this case, with some investment in a trinket, it can become stronger, but doesn't cause the extra problems of competing with other casts. If we can turn interdiction into a similar ability, I think that's worth it's own trinket. What about something more like the Undying Burden, in terms of granting another cast of the same per encounter, but also juicing up all casts? Would that be too powerful? Choose two of these to keep? Glowing Sermon Page (St. Rumbalt flavor text) Brilliant Radiance: your Holy Radiance now deals a small amount of fire DMG to all enemies (Vessels hit are knocked down) Gain ability: Aggrandizing Radiance - once per encounter, duplicates almost all the effects of Holy Radiance (including burn DMG, disposition check, etc.), but grants +4 to each attribute to the priest for 10 seconds and does not heal allies. Gain ability: Inspiring Radiance - once per encounter, duplicates almost all the effects of Holy Radiance (including burn DMG, disposition check, etc.), but gives allies +10 Acc for 8 seconds For Interdiction, I think a separate trinket is better. It's always been a talent choice, and it fits with a different style of priest than Holy Radiance. We can combine the PoE1 traits along with some "style" boosts to similar abilities via PL buff. Singed Scrap of Cloth (flavor text around Durance) Searing Words: +5 PL with Condemnation spells, your critical hits with Condemnation spells lower target Burn AR by 4. Gain ability: Painful Interdiction - once per encounter, as interdiction, but also Weakens targets, +5 Accuracy (10 total with PL boost) Rough around the edges: -5 PL with Inspiration and Restoration spells and abilities