Ivanfyodorovich
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Everything posted by Ivanfyodorovich
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What I've observed, in particular with the Fear Totem, is that once Terrified, they can be quickly renegaged, and will often break engagement after that. It may be the case, also, that the Terrify from the Totem doesn't give them a free "disengage" because it's not engaging them. If you wanted to play around with the mechanics, I recommend trying it out.
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Note on Divine Immolation. Like many upgraded abilities, it will be considered t's original power level for the purposes of calculating bonuses from PL, (which is good, more room for bonuses), but it will be considered it's new, higher ability level for the purposes of calculating ability level bonuses, which will right off the bat increase it's PEN by 1 and ACC by 4.
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Tactician can also reliably trigger the affliction buffs. If you pick up RES affliction resistance in the Fighter passives, you will only be confused when you are flanked, which feels like the better option for a tanky build like this. I'm finishing a run with a Tactician/Beckoner, and there is tons of game time with the armor if you go to BoW at 15. Slap on a Morning Star or Club/Shield. Affliction resistance doesn't stack, as far as I understand.
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SI self-dmg is high, but the dmg to enemies on a SC paladin is significant, especially with high INT. One trick is using blood ward or Old Siec chant (or combination). You will heal to full easily over the self-dmg. With enough RES and hostile effect reduction, you can limit it to a few ticks. With Scion of Flame and Prestige at level 20, Divine Immolation it has 14.8 pen w/o other buffs and 32-48 dmg per tick at 21 MIG and infamous captain. You can cast it 3 times without empower, plus all of the zeal recovery methods already listed. If you stack up other fire PL gear (which there is a bounty), you can get those #s even higher. The healing from it is quite nice, as well.
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I believe there must be a mechanism for new souls to be created, because we know that there is one for souls to eventually be destroyed (White Void). If there is a finite number of souls, eventually the whole system would run out of them if there wasn't a way for new ones to be created. There's some law of entropy happening with souls, so it seems likely that there might also be Conservation of Soul Energy, too - soul energy can neither be created nor destroyed. If that's true, then the souls that go to the White Void to be "destroyed" are just being fragmented into pure essence devoid of organization, and that energy must eventually coalesce/organize into a new soul at some point. I do not believe there's any information about that.
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Ranger nets you 20% reload speed for all firearms and a bunch of ACC, which is nice. I like Paladin with Blunderbuss. You can pick up 10 ACC with Flames of Devotion to balance out the -10 ACC that all Blunderbusses have. You can also pick PER resistance with a talent, which negates the negative effect of the Blunderbuss Modal. You will be spitting fire all over the battlefield. The Hand Mortars target REF, so if your'e already debuffing REF for your Fire AOE spells, the Blunderbusses will be even more successful. I think the only Paladin order that is compatible with Magran is Bleak Walker, so that may not be how you want to RP this character.
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Hi all - I'm loving playing with the community patch. It's creating new opportunities for build diversity and an overall more consistent and enjoyable play through. Thanks again! I've noticed missing strings quite a bit, especially in character creation (low priority), but a few continue on into the talent screen, or even when right clicking abilities tosee the details. For example, Arcane Archer has a passive that doesn't have any text in any window, only missing string note. Perhaps it's just a placeholder for something? Is there interest in compiling a list of these to fix, or are they fine as they are?
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I appreciate the work put into this. I played around with a Votary build trying to combine the benefits of RES stacking for FF ability and Sacred Immolation. It comes so late for the build, but it's worth mentioning that RES and Clarity of Agony both reduce the self-dmg duration of SI, and that when it expires you gain a wound and the heal from FF. In addition, once the self-dmg has stopped, you can cast a second SI, effectively stacking the effects. I like the singleminded focus of this build (which I imagine plays similar to a Soulblade Cipher), but nice to have a little extra DMG at max level and another tool in the tool belt.
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Question for everyone here. Duality of Mortal Presence and it's upgrades do not stack with inspirations (INT or CON), while the Helwalker buff from wounds does stack with MIG inspirations. Given the difference between the sources (one is a class feature the others are an active modal skill), that is probably fine. Is that functionality what everyone understood to be the case, or does this seem like a bug to be fixed?
