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Everything posted by Nathan Davis
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Locations not to scale
Nathan Davis replied to La1cajun's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Dunesparrow and Brainwave are correct! But I could see how you might get confused. There's a lot to take in when you play the physical game. I know it took me over a year to figure out that you can play Cure or Augury off-turn. -
Localization?
Nathan Davis replied to Blave's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
We've deliberately built the game to support localization (as we do with all Obsidian games). We don't have any specific localizations lined up, but this may become more important when we prepare for a PC release. -
Forfeit Question
Nathan Davis replied to wakasm's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
There's some robustness I would like to add to Forfeit to make sure forfeiting while you have characters at locations like the Mountain Peak has some consequence (particularly if you are in perma-death mode). But yes, losing a game doesn't reset your deck, and forfeiting is losing. Getting good stuff from lost games is how new parties can build themselves up to deal with the challenges ahead. Also banishing cards should always be consequential. -
Worst luck stories...
Nathan Davis replied to hassifa's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
RANZAK! -
Worst luck stories...
Nathan Davis replied to hassifa's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
In the physical version of Wrath of the Righteous, I, as Alain, encountered the same Demonic Horde four explorations in a row. Talk about tilting at windmills! The rest of the part wasn't impressed. -
This has been on my list of features I want for a long long time. As the guy who prioritizes these things, you'd think I would have made this happen. Since there are literally hundreds of things I want, I don't get all of them...at first. But eventually... Short version, I'm on it! But it may take some time.
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Why are there so many bugs?
Nathan Davis replied to Howlix's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Without getting too deep into the nitty gritty, we always strive to ship as bug-free a game as possible. It's something that we are quite passionate about. That being said, there are a number of bugs that we were not able to catch until the game was widely distributed. We are putting together a patch to address these issues. This is a living game that will have regular updates that will include bugfixes and new content. -
Can't start quest mode
Nathan Davis replied to Namyra's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
We have a fix ready for the Quest Mode bug. We need to do some more testing with it and will put out an update soon. Soon in this case = time to build and test + possibly repeating (potential revisions + time to build and test) + approval time. So, as soon as possible! -
The Lem Challenge.
Nathan Davis replied to StormbringerGT's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Lem is nigh invulnerable! -
Goblin Warchanter being overzealous
Nathan Davis replied to Deekow's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
We plan to revise the Warchanter and Warchanter-like monsters to trigger when you try to use a weapon, spell, or the like. The original implementation was bug-prone and caused a lot of confusion when it happened. We've gone back and reworked the code and interface for this quite a bit. When it's fully tested and ready, we'll include it in a game update. I'm unreasonably excited about the cool effects and animation our UI designer and art lead, Andre Nguyen, has made for it! -
Treasure Chest Screen
Nathan Davis replied to Mysterio's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Any new scenarios may include treasure cards of the appropriate deck number. If you are mid-scenario, the cards in play do not change. -
Start out with a mix your first time out. I like a challenge, so I will often go with an overly specialized party. No magic parties are great for that. Or no weapons parties for that matter. Beyond that, just remember: Seelah's the best. http://paizo.com/paizo/blog/v5748dyo5lhdj?Chads-Best-Character-Ever-Seelah Edit: Before I forget! Tips for a balanced party in RotR. Try to have one Strength Melee and one Ranged Dex character. Likewise one Divine caster and one Arcane caster. Try to create a group that doesn't compete for cards. So balancing card lists so that not everyone is looking for allies or another card type is good. Balance skills: Try to balance skill die for each character and get as many '"sub" skills (like Diplomacy and Disable) as you can.
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Amiri is great. You'll find her to be an essential part of playing Legendary difficulty. As to what's included in the bundle: All currently released Rise of the Runelords Adventures All future RotR Adventures All RotR characters (including the Add-On deck characters) Character Add-On Deck (deck C) Promo Cards! Bottom line: If you are giving us money, you get it all!
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Lets go Shopping......
Nathan Davis replied to Dunesparrow's question in Pathfinder Adventures: Closed Beta
I'm rewriting a number of Store blurbs at the end of this week. My goal is to make it all super duper clear! -
Beta 3: Incorrect dialog for Orik
Nathan Davis replied to Lithrian's question in Pathfinder Adventures: Closed Beta
Fixed now! Thanks!