-
Posts
182 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Nathan Davis
-
Card Suggestions
Nathan Davis replied to Kgk4569's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
By the way, I'm talking with folks internally about hosting a card creation contest where you could get your card built and in the game. -
A few general questions.
Nathan Davis replied to Loswaith's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
The other community members answers are correct! I want to just note that we intend to grant experience for defeating banes even if you fail the scenario in Quest mode in the near future. Thanks everybody! -
New treasure chest cards are coming!
Nathan Davis replied to Aarik D's topic in Pathfinder Adventures: Announcements & News
Divine checks to acquire (like divine spells and all blessings), BYA Divine checks to play spell, and of course Divine checks to defeat monsters like Spectre, Ghost, Rogors Craesby, Iesha Foxglove, Seleval and Zaelsar. So there are a few things -
The other posters have done a good job of answering your questions it seems. To address #1, we are planning to improve the way we display and allow you to interact with your characters and parties. This will likely come out ahead of multiplayer. Our current interface has more in common with a Save/Load screen than a party management screen which is the result of starting out with strict party saves in development and evolving to a more flexible system of party management. It all works right now, but is admittedly a little cumbersome.
-
Sugestion: PVP
Nathan Davis replied to Grasp's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
I like it. Would take some doing, so it's not something we'd turn around quickly, but I like it. -
Hi all! First of all, thanks for bringing this to my attention. The team has a fixed the issue that is causing cards to be displayed in the Gallery that are not meant to be there. This fix will come out in the next update (which I expect we'll release within a week or so). The short version is that we generated the data for the cards it is possible to get in the gallery via one table that happened to have all cards we developed (even if incomplete). This was separate from the tables that determine what is included in the Treasure Chests. We now have a better, more cohesive system for doing this. We didn't catch this in our internal bugtesting because we run with more inclusive card drops from our Dev Treasure Chests for testing purposes.Though we regularly look at the live game, we didn't catch this error. I sincerely apologize on behalf of the team that this caused confusion. I understand that some of you are trying to have the most complete set of cards you can and this bug has frustrated that goal. Let me assure you that we at no time intended to deceive anyone about was available And honestly, it took me a bit to fully wrap my head around how extensive the error was (even though the fix has been straightforward). As we build more decks (which gives us more tools to use in card creation), we will continue to add to the Treasure Chest card list. Most Uncommon cards require new art and all cards that don't already exist in the physical game require an extensive review process which takes time. The next month or so will see a steady infusion of cards, after which point it will slow down. I will discuss with the team how to best be transparent about these in the future. In the meantime, I can provide you a list of cards that are visible in the gallery that should NOT be. There are a number reasons these cards may not be released. We don't currently have the tech to do some, the design is incomplete or was not approved by Paizo or myself, or it just needs to be tested and/or fixed before release. Cards that should NOT appear in the gallery: Deck B: Bone Spikes Available in the next update: Holy Symbol Holy Text Healers Kit Portable Ram Potion of Resinous Skin Shovel Spell Component Pouch Veterinarian's Kit Wayfinder Silent Enforcer Blessing Of CaydenCailean Blessing Of Milani Favor Of Calistria Favor Of Sarenrae Favor Of Shelyn Favor Of Torag Deck 1: Flaming Returning Throwing Axe +1 Social Climber Centipede Venom Wand Of Flame Wand Of Lightning Bolt Available in the next update: Challenging Shield Bounty Of Desna Bounty Of Norgorber Bounty Of Torag Doctrine Of Abadar Engineers Workgloves Heavyload Belt Deck 2: Cook Favor Of Lamashtu Favor Of The Gods Black Marsh Spider Venom Hat Of Glamour Wand Of Ice Whet Stone Renewal Available in the next update: Legion Armor Deck 3: Valet Varisian Illusionist Favor Of Abadar Bloodroot Poison Staff Of Healing Staff Of Improved Healing Staff Of True Healing Deck 4: Displacement Nine Lives Stealer Available in the next update: Blessing Of Sivanah Favor Of Norgorber Warhammer +3 Deck 5: Belkzen Warchief Metal Spikes Aid Of Shelyn Blessing Of Achaekek Doctrine Of Calistria Well Of Many Worlds Wyvern Poison Life Leech Venomous Bolt Available in the next update: Death Initiate Dragon Smiter Pathfinder Venture-Captain Spellward Shield Winged Shield Of Storms Favor Of Gozreh Deck 6: Bewilder Available in the next update: Favor Of Nethys Thank you all for vigilance and your patience. Nathan Davis
-
Completely off topic...
Nathan Davis replied to Kgk4569's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
This weekend is like my first one at home in almost a month, so it's a lot of looking after my toddler and heavily pregnant wife, and chores/errands (I get to go to the DMV tomorrow, so fun). Somewhere in there I'll do design work for multiplayer because this is my life. If I'm lucky, I'll catch up on some CW DC shows. I'm like 3 episodes back on everything (since I've been out so many weekends). -
Completely off topic...
Nathan Davis replied to Kgk4569's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
This is now my favorite thread.