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philby

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Everything posted by philby

  1. I also had the same problem, I was pretty surprised when I couldn't find a weapon to try out! sneaky skeletons...
  2. thanks very much for the comments badler, looking forward to it
  3. Yep. Not sure why you never got the option. Possible bug or perhaps a condition not met? CON check to get back without falling (16, I think). How did you find out the values required? By using the BB fighter I was able to get the egg but it breaks. It doesn't really say why I failed that part, unless I missed something? I'm thinking for replayability it might help to have some insight as to why these kind of things fail, so you know if you start a new game at some point you have a better chance at fully completing the quest.
  4. I am also wondering the same thing. There are a couple of books or items you can pick up which add details to the world/lore/history etc but once you read them they are not added to the cyclopedia. Is this as intended? I don't really feel like memorising everything I come across, I was expecting it to be like in Dragon Age Origins where once you read things like that it is added to the codex.
  5. I don't quite understand a couple of these complaints. It is a beta test, the game has known bugs in it and is provided to us to test and help find more bugs and report them. The development team then works on fixing these and updating the game. Isn't this how a beta test goes?? What were you actually expecting out of this? Ok sure there might be a way to improve the way bugs are reported instead of people repeatedly posting the same bug in the forum but then at least the team knows things are affecting multiple people. We've just entered September, if the game launches in December then that is at least 3 full months of fixing things and finalising any content and other details etc. It seems like quite a lot of work has been done from the developer updates. It might be possible or maybe it will be delayed, I guess we won't know until it happens I've just been playing and I don't agree with the outdoor scale, the characters look ok to me going past buildings and stuff. "I hate to sound so cynical, I want this game to be a huge success, but I'm not really interested in struggling through broken game after broken game the throwing "bug reports" down a forum black-hole. I would be spending almost as much time documenting problems as I would playing. I didn't back this game for the "insider" honor to be a primary playtester and bug reporter." Again not sure what the complaint is about, this is exactly what I think a beta test is: playing through a game with problems and trying to identify and repeat them.
  6. A few people have encountered this, including myself just now. I've just read another topic on it: http://forums.obsidian.net/topic/67652-wizard-spell-bug/ it suggests after you select spells at level up, you need to individually add them to the grimoire by hand. i'll see if it works next time I open a game
  7. I voted yes for combat xp in the first question and then 'alternative' for the second. I posted this in one of the (many I'm sure) related threads: 1) I'm happy for XP to be quest related or objective related only, as long as the majority of combat falls under an objective or quest so I don't necessarily feel ripped off as the combat is leading up to something or means something. This is probably mostly psychological. 2) And/or combat while exploring maps leads to useful or awesome treasure and items and is not just to take up space/time. This way I feel there is some reward for combat. Otherwise the way it is now, if I want to explore the map and cause some lions to come attack me, I want either XP for defending myself/defeating lions etc or more than 1 lion hide which I don't think I can do much with. anyway just my thoughts
  8. I'm on a pc with vista business 32-bit and I've mostly been able to play the game alright. What hardware do you have? the dx diag is not in the attached files.
  9. I just created another new game with a chanter and specifically did not take the flaming weapons spell. I was able to get through combats ok and summon a shade and explore without crashing. However another issue I ran into was that my cursor changed during gameplay and I was unable to select the chanter and cast spells, or select anyone individually. I could only move as a group and attack. Then during combat by the dungeon entrance the game sort of hung in the middle of combat, then resumed with 'the party has died' screen. So the flaming weapons spell could be the problem as Ganrich suggested.
  10. I had both of those and still didn't get the option to use either at the bridge!
  11. nice one, I'll be honest and say I haven't played for a week as the bugs and crashes have made it hard to enjoy getting a taste of the game
  12. I haven't been here or played at all lately, but just started a new game with a chanter and it crashed again. As soon as I levelled up I went west to the gorge and defeated a lion no problems. I did not cast any spells or phrases or incantations I believe. I then went to attack a second lion and began chanting, the flame weapons and extra speed chants and then summoned skeletons. I moved the group on to attack a 3rd lion and the game crashed. output_log.txt
  13. myself and others have reported this so there is some kind of issue going on, I haven't gotten it to work yet in multiple instances with slightly different things going on :/
  14. I had the game crash while using the chanter and made a thread for that. I was playing the game at 2560x1440 and thought I might drop it to 1080p in case the slowdown improves. When I got into the game after selecting 1080p, the main menu looked strange. The smoky effects seemed to take up all the screen but the background was almost windowed and was actually slowly moving from right to left then back again. I alt-tabbed out to take a screen shot and save it but I could not alt-tab back into the game. I only had a blank black screen and could not alt-tab to anything else. I pressed ctrl alt del and was able to start the task manager, but the screen went blank again. I had to press ctrl alt del again and choose restart from the options, I could not get back into or out of the game or back to the desktop. I've attached a screenshot of what the main menu looked like. Cheers
  15. I don't remember the exact order I cast everything or chanted everything, but I definitely had the firey glowey weapons thing going on. I'll try again tomorrow
  16. you might have to load an earlier save game from the main menu, or start again with a new character! I couldn't find my way into the ritual room on my first go through but I managed to eventually get all the way through that quest eventually. I agree with the multiple options, it's pretty cool
  17. which way did you get in? in the main section of the curriery you can find a key in a vat which is only visible in scouting mode, you need that key to open the door to the room with the stairs down. i went in that way as I can't get across the chasm to find the other enemies with keys etc coming in from the statue ruins. also, check through your inventory and try adding any keys to your player character's individual inventory and use them to try open the door, see if that works? sometimes it seems your character has to be the one to do things like that.
  18. Hi, I started a new game with a Chanter. After collecting the dragon egg quest I went east and in my first combat with the beetles I experienced a lot of slowdown after casting/chanting the spell which gives weapons fire damage. The slowdown continued after the combat and then into the next one, where the game hung just after I paused. I heard the 'ding' in the background from Windows signalling an error. The game continued to run while paused, the music continued but I couldn't interact with anything. When I unpaused, the game crashed to desktop. The game did not create any logs or reports (it had done this 2 previous times) but I've attached the output log as mentioned in one of the sticky threads. I've also attached a dxdiag anyway. Cheers philby_DxDiag.txt philby_output_log.txt
  19. remember this is a limited beta which is likely trying to cram a bit more extra to give some variety in different enemy types etc. i agree in principle though, as long as there is balance with some maps with just exploring and puzzles or something and not all combat all the time it would be good
  20. well according to the game the beetles and wolves are 4 hours away so it isn't too unsafe
  21. I've seen them too and am wondering the same thing it might actually be a mistake or something too, there is an area you can access from the spore/mushroom type section under the statue that you shouldn't be able to and is pretty buggy.
  22. Why? Was it a random number fail? Is my skill not high enough? How much higher does my skill need to be to disarm the trap? Can we get more feedback for these things please? Cheers
  23. Hi, while fighting the elf medreth, I think I used the priest to cast stasis shield, or something which protects a character and lets them regain stamina. after the combat was over, the character was stuck and could not move. I was able to move the rest of the party around, and even went into some buildings and the stuck character appeared inside, but could not move. I can't remember if the character was knocked out just when the spell was cast, or survived and then got stuck afterwards. Also during and after combat, characters can get stuck and not attack. My BB fighter would stand still and be attacked, I could order him to move around but he still would not attack and then got knocked out, along with my BB priest. Then when the combat was over, they both got back up but were stuck in some kind getting hit or getting back up animation, it looked like they were repeatedly trying to throw up... I could move the rest of my party but this time I could not transit out of a building or cave. Cheers
  24. Read the spells and after some fights you will find out that you can stomp through any encounter in the beta with a fighter + priest. Or a tank + buffer in general. The game is super easy right now. Some of the mage ones do look reasonably powerful, but they all say things like 'will incinerate anyone in it's path', with everyone mashed up together in undecipherable melees I don't want to rely on AoE attacks that hurt my guys too! I'll look into them more deeply, but I kinda just want 'heal 1 party member', 'heal group of party members' and 'increase attack etc' from my priest, not a whole bunch that do super specific things that I don't know how will help. I will have more attempts to get into it but my early impressions are that I'm not quite enjoying it as perhaps I could have. I admit it might be partly to me not perhaps committing to learning how everything works, but I feel like I have to try harder as a player to work out what is going on more than what I'm used to
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